Dastgir 1246 Posted May 5, 2015 Hope this will be finished soon Currently the progress will be very slow, as I am having finals soon, and would not be able to contribute time to this for almost a month. I will post an update here, once i resume the work. 1 Nebraskka reacted to this Quote Share this post Link to post Share on other sites
GallaZ 1 Posted May 5, 2015 Hi Dastgir. I'm another follower of your project. From what you say, you have created the plugin and script of Flavius CTF 100% and are still developing the other games.You can post your first version and we can help you complete your project. And do not be as stressful having to do all the work. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 5, 2015 Hi Dastgir. I'm another follower of your project. From what you say, you have created the plugin and script of Flavius CTF 100% and are still developing the other games.You can post your first version and we can help you complete your project. And do not be as stressful having to do all the work.The thing is I want to release a complete package of eAmodBg at once.Also as many functions are same, and different bg needs different thing, it often breaks or changes the way other bg behave, which is often needs to be fixed. Quote Share this post Link to post Share on other sites
GallaZ 1 Posted May 5, 2015 Hi Dastgir. I'm another follower of your project. From what you say, you have created the plugin and script of Flavius CTF 100% and are still developing the other games.You can post your first version and we can help you complete your project. And do not be as stressful having to do all the work.The thing is I want to release a complete package of eAmodBg at once.Also as many functions are same, and different bg needs different thing, it often breaks or changes the way other bg behave, which is often needs to be fixed. Ok, I keep looking forward the package. Much encouragement, sure you're doing a good job. Quote Share this post Link to post Share on other sites
luis.seifert 10 Posted May 7, 2015 Can you create a HUB, so we can help you, what you think? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 7, 2015 Can you create a HUB, so we can help you, what you think?I doubt that, but it's already on private repo , so that I can maximize the features in it.Also the reason why I don't want to release partially (I split priority to different parts of script): 1 luis.seifert reacted to this Quote Share this post Link to post Share on other sites
- Mariel 2 Posted May 24, 2015 Still waiting patiently <3 <3 <3 Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 24, 2015 Currently the progress will be very slow, as I am having finals soon, and would not be able to contribute time to this for almost a month. I will post an update here, once i resume the work. Quote Share this post Link to post Share on other sites
Shatowolf 9 Posted May 24, 2015 Currently the progress will be very slow, as I am having finals soon, and would not be able to contribute time to this for almost a month. I will post an update here, once i resume the work. yay! been waiting this. i'll follow this topic Quote Share this post Link to post Share on other sites
mleo1 36 Posted June 10, 2015 please resume for the lulz Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted June 13, 2015 please resume for the lulzDevelopment of this had already started... For more technical changelog along with date :http://server.athenacore.net/getrss.php?q=ebg 2 Nagad and Edgar reacted to this Quote Share this post Link to post Share on other sites
Shatowolf 9 Posted June 13, 2015 please resume for the lulzDevelopment of this had already started... For more technical changelog along with date :http://server.athenacore.net/getrss.php?q=ebg Great! can't wait Quote Share this post Link to post Share on other sites
Anisotropic Defixation 18 Posted June 26, 2015 Can't wait to see something better than the shitty eAmod BGs. Quote Share this post Link to post Share on other sites
Axl 3 Posted July 6, 2015 Hey, great project. It will take the dependence of many rAmod and finally migrate to Hercules. Go Go hard! 1 Nebraskka reacted to this Quote Share this post Link to post Share on other sites
Nagad 1 Posted July 23, 2015 Really waiting for this :3 Quote Share this post Link to post Share on other sites
Shatowolf 9 Posted July 30, 2015 Same here, can't wait. Quote Share this post Link to post Share on other sites
anacondaq 55 Posted August 10, 2015 Dear Dastgir. eAmod do not hold members on bugged emulator, we need this to completly switch emulator to hercules: eAmod BG system eAmod Extended Ranking for BG eAmod Extended Ranking for WOE So, is it possible somehow implement it for free for all? And is it possible somehow to hurry up the proccess? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted August 10, 2015 Please give a link(explanation) to 2 and 3. Also, its possible to implementit free,however working alone implies that the process cannot be hurried up(especially , when you are tied to other things too) Quote Share this post Link to post Share on other sites
Anisotropic Defixation 18 Posted August 10, 2015 I think you should leave gimmick features like rankings and myriad of custom modes for later, most important aspects would be the ability to queue and join through in-game menu and with atcommands. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted August 10, 2015 I think you should leave gimmick features like rankings and myriad of custom modes for later, most important aspects would be the ability to queue and join through in-game menu and with atcommands. In game menu?Isn't queue better? Quote Share this post Link to post Share on other sites
Anisotropic Defixation 18 Posted August 10, 2015 (edited) It depends, for official modes the in-game queue offers more options, plus if I remember correctly it was made usable for one BG mode time ago but never finished completely. Another thing that would be really good is having both party and random queue option and the random option to have "smart" randomization, creating parties based on jobs so stuff like 5 priests on the same team doesn't happen. Edited August 10, 2015 by Anisotropic Defixation 1 Nagad reacted to this Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted August 10, 2015 It depends, for official modes the in-game queue offers more options, plus if I remember correctly it was made usable for one BG mode time ago but never finished completely. Another thing that would be really good is having both party and random queue option and the random option to have "smart" randomization, creating parties based on jobs so stuff like 5 priests on the same team doesn't happen. The queue mode that this eBG uses is full Hercules queue. Although, we don't have smart algorithm yet(nobody suggested it, and we never thought of it).Currently only @joinbg and @leavebg is there. 1 Shatowolf reacted to this Quote Share this post Link to post Share on other sites
GmOcean 92 Posted August 12, 2015 (edited) My question is how is your Queue system being run, src or via script? If it's through script, a smart algorithm for a queue system to seperate dps,tank, and support isn't too hard. Simply storing classes into an array and expanding the query to search through upto ~50 players will make it easier. I've done a similar system for a dungeon queue. I made it so player's who joined the queue selected their intended role, ofcourse you couldn't select DPS if you were a priest, so it prevented people from claiming a role they can't effectively do. Also this wouldn't affect a premade party. So mainly for those who solo que. Lastly you give priority to certain roles over others, if you don't have the others available. I used this small rule of guidance. Tank>Support>DPS this is because DPS classes are in abundance in RO, since most people play those. Ratio I go for is, 1 tank, 1 support, 3 dps. Then cycle over. Obviously this can all be adjusted for how large parties are intended to be. But this should suffice for a 10v10, 2 Tanks, 2 Supports, and 6 DPS. Edit; @Below - Sorry lol, I didn't mean it that way. I'm very sure you could do it easily. This was just my suggestion on how it could be done, if you lacked ideas. Edited August 12, 2015 by GmOcean Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted August 12, 2015 If it's through script, a smart algorithm for a queue system to seperate dps,tank, and support isn't too hard. Nobody said algorithm is hard its just that nobody suggested it, nor we thought of it. Quote Share this post Link to post Share on other sites
Noil 1 Posted August 13, 2015 My question is how is your Queue system being run, src or via script? If it's through script, a smart algorithm for a queue system to seperate dps,tank, and support isn't too hard. Simply storing classes into an array and expanding the query to search through upto ~50 players will make it easier. I've done a similar system for a dungeon queue. I made it so player's who joined the queue selected their intended role, ofcourse you couldn't select DPS if you were a priest, so it prevented people from claiming a role they can't effectively do. Also this wouldn't affect a premade party. So mainly for those who solo que. Lastly you give priority to certain roles over others, if you don't have the others available. I used this small rule of guidance. Tank>Support>DPS this is because DPS classes are in abundance in RO, since most people play those. Ratio I go for is, 1 tank, 1 support, 3 dps. Then cycle over. Obviously this can all be adjusted for how large parties are intended to be. But this should suffice for a 10v10, 2 Tanks, 2 Supports, and 6 DPS. Edit; @Below - Sorry lol, I didn't mean it that way. I'm very sure you could do it easily. This was just my suggestion on how it could be done, if you lacked ideas. R.I.P. Battle Priest Quote Share this post Link to post Share on other sites