xlaws27 3 Posted June 2, 2015 (edited) 'job_db1.txt' Redesign What is it? The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better. The old hp/sp computation has been drop and replace by hp/sp tables. job_db.conf Format: Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table. InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table. Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type Fist: 0~200 (int, defaults to 200) Dagger: 0~200 (int, defaults to 200) Sword: 0~200 (int, defaults to 200) TwoHandSword: 0~200 (int, defaults to 200) Spear: 0~200 (int, defaults to 200) TwoHandSpear: 0~200 (int, defaults to 200) Axe: 0~200 (int, defaults to 200) TwoHandAxe: 0~200 (int, defaults to 200) Mace: 0~200 (int, defaults to 200) TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) Bow: 0~200 (int, defaults to 200) Knuckle: 0~200 (int, defaults to 200) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) Revolver: 0~200 (int, defaults to 200) Rifle: 0~200 (int, defaults to 200) GatlingGun: 0~200 (int, defaults to 200) Shotgun: 0~200 (int, defaults to 200) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) Shield: 0~200 (int, defaults to 0) } HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.} Benefit? You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level. Lessen redundant entries and good for the eyes.. RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database. Tools? http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/ Special Thanks to: Awesome @Yommy Best @Michi Incredible @Ind Nice @Beret Links Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743 File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me instead of having level 1~150 hp and sp table can u make it to level 1~1000? so that its ready to play and new/old hercules user wont be confuse anymore. As you can see right now there are many confused on how to use that generator including me also im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks Edited June 2, 2015 by xlaws27 Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted June 2, 2015 'job_db1.txt' Redesign What is it?[*]The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better. [*]The old hp/sp computation has been drop and replace by hp/sp tables. job_db.conf Format: Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table. InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table. Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type Fist: 0~200 (int, defaults to 200) Dagger: 0~200 (int, defaults to 200) Sword: 0~200 (int, defaults to 200) TwoHandSword: 0~200 (int, defaults to 200) Spear: 0~200 (int, defaults to 200) TwoHandSpear: 0~200 (int, defaults to 200) Axe: 0~200 (int, defaults to 200) TwoHandAxe: 0~200 (int, defaults to 200) Mace: 0~200 (int, defaults to 200) TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) Bow: 0~200 (int, defaults to 200) Knuckle: 0~200 (int, defaults to 200) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) Revolver: 0~200 (int, defaults to 200) Rifle: 0~200 (int, defaults to 200) GatlingGun: 0~200 (int, defaults to 200) Shotgun: 0~200 (int, defaults to 200) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) Shield: 0~200 (int, defaults to 0) } HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.} Benefit?[*]You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level. [*]Lessen redundant entries and good for the eyes.. [*]RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database. Tools? [*]http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/ Special Thanks to: [*]Awesome @Yommy [*]Best @Michi [*]Incredible @Ind [*]Nice @Beret Links [*]Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743 [*]File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me instead of having level 1~150 hp and sp table can u make it to level 1~1000?so that its ready to play and new/old hercules user wont be confuse anymore.As you can see right now there are many confused on how to use that generator including me also im bad in english so if i sound offensive im very sorry this is just a suggestion. thanksGenerator is needed only if you want custom formula,We follow official, hence its till lv.150, But if you make your server, let's say 500. The server will take care of it and calculate the averages and use those value, so you don't need to use generator, unless you want a custom value.... Quote Share this post Link to post Share on other sites
xlaws27 3 Posted June 2, 2015 (edited) 'job_db1.txt' Redesign What is it?[*]The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better. [*]The old hp/sp computation has been drop and replace by hp/sp tables. job_db.conf Format: Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table. InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table. Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type Fist: 0~200 (int, defaults to 200) Dagger: 0~200 (int, defaults to 200) Sword: 0~200 (int, defaults to 200) TwoHandSword: 0~200 (int, defaults to 200) Spear: 0~200 (int, defaults to 200) TwoHandSpear: 0~200 (int, defaults to 200) Axe: 0~200 (int, defaults to 200) TwoHandAxe: 0~200 (int, defaults to 200) Mace: 0~200 (int, defaults to 200) TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) Bow: 0~200 (int, defaults to 200) Knuckle: 0~200 (int, defaults to 200) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) Revolver: 0~200 (int, defaults to 200) Rifle: 0~200 (int, defaults to 200) GatlingGun: 0~200 (int, defaults to 200) Shotgun: 0~200 (int, defaults to 200) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) Shield: 0~200 (int, defaults to 0) } HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.} Benefit?[*]You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level. [*]Lessen redundant entries and good for the eyes.. [*]RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database. Tools? [*]http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/ Special Thanks to: [*]Awesome @Yommy [*]Best @Michi [*]Incredible @Ind [*]Nice @Beret Links [*]Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743 [*]File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me instead of having level 1~150 hp and sp table can u make it to level 1~1000?so that its ready to play and new/old hercules user wont be confuse anymore.As you can see right now there are many confused on how to use that generator including me also im bad in english so if i sound offensive im very sorry this is just a suggestion. thanksGenerator is needed only if you want custom formula,We follow official, hence its till lv.150, But if you make your server, let's say 500. The server will take care of it and calculate the averages and use those value, so you don't need to use generator, unless you want a custom value.... nah not working i have a 255/120 server. both lord knight and assassin cross have the same hp which is 25161 when level 255. but when i make both of them level 150, lord knight has the higher hp than assassin cross •sinx lvl 150 = 14855 •lord knight lvl 150 = 14900 and also I think lord knight hp is higher than paladin but on lvl 150 paladin hp =15170 something. im so confused lol Edited June 2, 2015 by xlaws27 Quote Share this post Link to post Share on other sites
Litro 45 Posted June 3, 2015 see the details on job_db.conf Assassin_Cross inherited from Assassin so look at the Assassin part HPTable (here what i make in excel https://docs.google.com/spreadsheets/d/1JRYYl88tzdBmVmuvnT3ceDtZhXW5bXIJ9jMima1wmsU/pubhtml?gid=0&single=true), look at it closely you will see increased number steadly from level 1-99 (Transcend Job Max Level) and the rest until 150 is using 98 & 99 level increase number wich is 113 &114. And if your server have max level more than 1-150 then server will use average number value, how it got average value ? here the answer [post=http://herc.ws/board/topic/9082-job-db1txt-redesign/#entry55136]Average number calc[/post], so the average value will be 78.7047 (I calculated it with excel) so server will generate HPTable level 151 with value = 11845.7 Quote Share this post Link to post Share on other sites
xlaws27 3 Posted June 3, 2015 (edited) see the details on job_db.conf Assassin_Cross inherited from Assassin so look at the Assassin part HPTable (here what i make in excel https://docs.google.com/spreadsheets/d/1JRYYl88tzdBmVmuvnT3ceDtZhXW5bXIJ9jMima1wmsU/pubhtml?gid=0&single=true), look at it closely you will see increased number steadly from level 1-99 (Transcend Job Max Level) and the rest until 150 is using 98 & 99 level increase number wich is 113 &114. And if your server have max level more than 1-150 then server will use average number value, how it got average value ? here the answer [post=http://herc.ws/board/topic/9082-job-db1txt-redesign/#entry55136]Average number calc[/post], so the average value will be 78.7047 (I calculated it with excel) so server will generate HPTable level 151 with value = 11845.7 i see. may i ask if they used ea formula on the new job db_1? because i have a feeling that there is something wrong in this new job_db01(just a feeling) and is there a way that i can use this one https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt ? Edited June 3, 2015 by xlaws27 Quote Share this post Link to post Share on other sites
Litro 45 Posted June 3, 2015 here i go again, after updating my server to last commit before i post this and my server did this tada... make me confused when i,m level150 and it go like this and when i'm level 151 it become like this Quote Share this post Link to post Share on other sites
xlaws27 3 Posted June 3, 2015 (edited) here i go again, after updating my server to last commit before i post this and my server did this tada... make me confused when i,m level150 and it go like this and when i'm level 151 it become like this worse than mine i hope that we can still use the old one. Edited June 3, 2015 by xlaws27 Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted June 3, 2015 @@xlaws27 just generate as new table... http://herc.ws/board/topic/9687-hercules-hpsp-table-generator/ easiest thing in the world Quote Share this post Link to post Share on other sites
xlaws27 3 Posted June 3, 2015 @@xlaws27 just generate as new table... http://herc.ws/board/topic/9687-hercules-hpsp-table-generator/ easiest thing in the world there is something wrong like on job_db1 original knight HP table (written at the new one) is HPTable:[ 40, 48, 58, 69, 82, 96, 112, 129, 148, 168, // 1 - 10 190, 213, 238, 264, 292, 321, 352, 384, 418, 453, // 11 - 20 490, 528, 568, 609, 652, 696, 742, 789, 838, 888, // 21 - 30 940, 993, 1048, 1104, 1162, 1221, 1282, 1344, 1408, 1473, // 31 - 40 1540, 1608, 1678, 1749, 1822, 1896, 1972, 2049, 2128, 2208, // 41 - 50 2290, 2373, 2458, 2544, 2632, 2721, 2812, 2904, 2998, 3093, // 51 - 60 3190, 3288, 3388, 3489, 3592, 3696, 3802, 3909, 4018, 4128, // 61 - 70 4240, 4353, 4468, 4584, 4702, 4821, 4942, 5064, 5188, 5313, // 71 - 80 5440, 5568, 5698, 5829, 5962, 6096, 6232, 6369, 6508, 6648, // 81 - 90 6790, 6933, 7078, 7224, 7372, 7521, 7672, 7824, 7978, 8053, // 91 - 100 8128, 8203, 8278, 8353, 8428, 8503, 8578, 8653, 8728, 8803, // 101 - 110 8878, 8953, 9028, 9103, 9178, 9253, 9328, 9403, 9478, 9553, // 111 - 120 9628, 9703, 9778, 9853, 9928, 10003, 10078, 10153, 10228, 10303, // 121 - 130 10378, 10453, 10528, 10603, 10678, 10753, 10828, 10903, 10978, 11053, // 131 - 140 11128, 11203, 11278, 11353, 11428, 11503, 11578, 11653, 11728, 11803] // 141 - 150 but when i used the generator ea formula (hpmultiplicator 500 factor 150 HPTable:[ 40, 47, 55, 65, 76, 89, 103, 119, 136, 155, // 1 - 10 175, 197, 220, 245, 271, 299, 328, 359, 391, 425, // 11 - 20 460, 497, 535, 575, 616, 659, 703, 749, 796, 845, // 21 - 30 895, 947, 1000, 1055, 1111, 1169, 1228, 1289, 1351, 1415, // 31 - 40 1480, 1547, 1615, 1685, 1756, 1829, 1903, 1979, 2056, 2135, // 41 - 50 2215, 2297, 2380, 2465, 2551, 2639, 2728, 2819, 2911, 3005, // 51 - 60 3100, 3197, 3295, 3395, 3496, 3599, 3703, 3809, 3916, 4025, // 61 - 70 4135, 4247, 4360, 4475, 4591, 4709, 4828, 4949, 5071, 5195, // 71 - 80 5320, 5447, 5575, 5705, 5836, 5969, 6103, 6239, 6376, 6515, // 81 - 90 6655, 6797, 6940, 7085, 7231, 7379, 7528, 7679, 7831, 7985, // 91 - 100 8140, 8297, 8455, 8615, 8776, 8939, 9103, 9269, 9436, 9605, // 101 - 110 9775, 9947, 10120, 10295, 10471, 10649, 10828, 11009, 11191, 11375, // 111 - 120 11560, 11747, 11935, 12125, 12316, 12509, 12703, 12899, 13096, 13295, // 121 - 130 13495, 13697, 13900, 14105, 14311, 14519, 14728, 14939, 15151, 15365, // 131 - 140 15580, 15797, 16015, 16235, 16456, 16679, 16903, 17129, 17356, 17585] // 141 - 150 https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt you can see here the hpmultiplator and factor Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted June 3, 2015 @@xlaws27 knight: factor > 500 multiplicator > 300 150 is the weight bonus: // Structure of Database:// JobID,Weight,HPFactor,HPMultiplicator Quote Share this post Link to post Share on other sites
Anisotropic Defixation 18 Posted June 30, 2015 (edited) It doesn't looks like the values are entirely correct, while the entries are accurate, it looks like something is adding up to those values in game. Perhaps Novice HP/SP? For example: Level 150 Rune Knight (non-trans) is supposed to have: 14883 HP 460 SP Those are the entries in job_db.conf and they're correct, however, the values in-game are: 15031 HP 469 SP It isn't a big deal but it would be nice to have 100% accurate values. Edited June 30, 2015 by Anisotropic Defixation Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted July 1, 2015 @@Litro @@evilpuncker can you give me 255 base level or 1000 base level. Need it so much Quote Share this post Link to post Share on other sites
Anisotropic Defixation 18 Posted July 2, 2015 Looks like the extra HP/SP comes from the base 1 VIT/INT, need to figure out a good way to remove this bonus. Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted July 2, 2015 @@Anisotropic Defixation If different little ok already hehe Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted July 2, 2015 It doesn't looks like the values are entirely correct, while the entries are accurate, it looks like something is adding up to those values in game. Perhaps Novice HP/SP? For example: Level 150 Rune Knight (non-trans) is supposed to have: 14883 HP 460 SP Those are the entries in job_db.conf and they're correct, however, the values in-game are: 15031 HP 469 SP It isn't a big deal but it would be nice to have 100% accurate values. It's having job bonuses + some stats bonuses too Quote Share this post Link to post Share on other sites
noobsee 0 Posted October 27, 2015 Hi, I got a question, I am using Renewal setting. I have this issue : http://herc.ws/board/topic/10989-rebellion-max-hpsp-bug/ On the job_db.txt I found a note mentioning: // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level. } So, does it mean if my MAX_LEVEL = 200 and on the table only listed until 150, the missing level will be automatically generated by Hercules Server, right?Which mean I don't need to add it manually? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted October 27, 2015 Hi, I got a question, I am using Renewal setting. I have this issue : http://herc.ws/board/topic/10989-rebellion-max-hpsp-bug/ On the job_db.txt I found a note mentioning: // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level. } So, does it mean if my MAX_LEVEL = 200 and on the table only listed until 150, the missing level will be automatically generated by Hercules Server, right? Which mean I don't need to add it manually? Yes, it will be automatically generated with the average increase. Quote Share this post Link to post Share on other sites
Mikhail von Hohenheim 1 Posted November 29, 2015 errrr,, got an issue with this,, I tested out a newly created novice,, JUST LEVEL 1 @job 7 to knight,, got 60 HP then @job 4054 to Rune knight,, got 1 HP,, wew,, already changed it at job_db but still the same,, Rune_Knight: { Weight: 35000 BaseASPD: { Fist: 40 Dagger: 50 Sword: 52 TwoHandSword: 55 Spear: 60 TwoHandSpear: 58 Axe: 48 TwoHandAxe: 52 Mace: 45 TwoHandMace: 52 Shield: 5 } HPTable:[ 40, 48, 58, 69, 82, 96, 112, 129, 148, 168, // 1 - 10 190, 213, 238, 264, 292, 321, 352, 384, 418, 453, // 11 - 20 490, 528, 568, 609, 652, 696, 742, 789, 838, 888, // 21 - 30 940, 993, 1048, 1104, 1162, 1221, 1282, 1344, 1408, 1473, // 31 - 40 1540, 1608, 1678, 1749, 1822, 1896, 1972, 2049, 2128, 2208, // 41 - 50 2290, 2373, 2458, 2544, 2632, 2721, 2812, 2904, 2998, 3093, // 51 - 60 3190, 3288, 3388, 3489, 3592, 3696, 3802, 3909, 4018, 4128, // 61 - 70 4240, 4353, 4468, 4584, 4702, 4821, 4942, 5064, 5188, 5313, // 71 - 80 5440, 5568, 5698, 5829, 5962, 6096, 6232, 6369, 6508, 6648, // 81 - 90 6790, 6933, 7078, 7224, 7372, 7521, 7672, 7824, 8100, 8133, // 91 - 100 8242, 8352, 8464, 8576, 8690, 8804, 8920, 9036, 9154, 9273, // 101 - 110 9393, 9514, 9636, 9759, 9883, 10008, 10134, 10261, 10389, 10518, // 111 - 120 10648, 10779, 10912, 11045, 11180, 11315, 11452, 11589, 11728, 11868, // 121 - 130 12009, 12151, 12294, 12438, 12583, 12729, 12876, 13024, 13173, 13323, // 131 - 140 13474, 13626, 13780, 13934, 14090, 14246, 14404, 14562, 14722, 14883, // 141 - 150 15042, 15100, 15260, 15321, 15481, 15541, 15600, 15760, 15820, 15980, // 151 - 160 16141, 16303, 16466, 16630, 16795, 16961, 17128, 17296, 17465, 17635, // 161 - 170 17806, 17978, 18151, 18325, 18500] // 171 - 175 SPTable:[ 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, // 1 - 10 43, 46, 49, 52, 55, 58, 61, 64, 67, 70, // 11 - 20 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, // 21 - 30 103, 106, 109, 112, 115, 118, 121, 124, 127, 130, // 31 - 40 133, 136, 139, 142, 145, 148, 151, 154, 157, 160, // 41 - 50 163, 166, 169, 172, 175, 178, 181, 184, 187, 190, // 51 - 60 193, 196, 199, 202, 205, 208, 211, 214, 217, 220, // 61 - 70 223, 226, 229, 232, 235, 238, 241, 244, 247, 250, // 71 - 80 253, 256, 259, 262, 265, 268, 271, 274, 277, 280, // 81 - 90 283, 286, 289, 292, 295, 298, 301, 304, 307, 310, // 91 - 100 313, 316, 319, 322, 325, 328, 331, 334, 337, 340, // 101 - 110 343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120 373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130 403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140 433, 436, 439, 442, 445, 448, 451, 454, 457, 460, // 141 - 150 500, 566, 629, 672, 710, 748, 781, 824, 847, 890, // 151 - 160 894, 898, 902, 906, 910, 915, 920, 925, 930, 935, // 161 - 170 941, 947, 953, 959, 965] // 171 - 175} and I checked all 3rd class seems like have these issue,, until blevel 98,, most of the issue i've read regarding the issue is more than level 150,, but im doing only until level 100,, Quote Share this post Link to post Share on other sites
PunkBuster 5 Posted March 13, 2017 This change is causing all kinds of trouble for people with servers set to higher max levels. That tool lets us fix the problem, but couldn't use just opt out of the new system instead? Quote Share this post Link to post Share on other sites
Mystery 594 Posted March 13, 2017 This change is causing all kinds of trouble for people with servers set to higher max levels. That tool lets us fix the problem, but couldn't use just opt out of the new system instead? If you don't like the new conf system for the job_db, then you're going to have to reverse the commit on your working Hercules repo. Quote Share this post Link to post Share on other sites
Sephus 203 Posted March 13, 2017 This change is causing all kinds of trouble for people with servers set to higher max levels. That tool lets us fix the problem, but couldn't use just opt out of the new system instead? I have to disagree here. The new libconfig system would without a doubt make it much easier to add custom options for all components in Hercules. You can read the entry structure for each of them to understand how elaborate and flexible they are. The new configs are also a lot more legible as opposed to txt files with random characters separated by commas. Quote Share this post Link to post Share on other sites