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Utility

Scripts that are setup to help server players and staff do tasks.
Example: 1-click refiner, Job changer, Hourly announcer, Healer

38 files

  1. Card Deposit from RO Mobile (via OnPCStatCalcEvent)

    Requirements: (OnPCStatCalcEvent of Annie. I'm using 2.0 version since the 2.1 has bugs when @reloading the command)
    Pro's: Bonus Stats
    Con's: If you are submitting/retrieving cards "if ever a server crash occurred", there's going to be duplication/ rollback on your part because sql doesn't save instant and it requires some time. The only solution is for you to rollback/ update database with your latest backup.
    Warning: OnPCStatCalcEvent seems to be broken on @reloadscript, you'll need to restart the server if you did @reloadscript.
    Feel free to message me if you want to upgrade or optimize the script. I'm more than happy to accept it.
     
    iteminfo.lub
    ---------------------------------------------------------- ------ rathena ------ sader1992 ------ https://rathena.org/board/profile/30766-sader1992/ ---------------------------------------------------------- tbl = { --ADD YOUR ITEMS HERE!! --Example --Card Collector --Alphabetical [4140] = { unidentifiedDisplayName = "Abysmal Knight Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Abysmal Knight Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases physical damage inflicted on ^FF0000Boss^000000 monsters by 25%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increases physical damage inflicted on ^FF0000Boss^000000 monsters by 25%", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4409] = { unidentifiedDisplayName = "Agav Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Agav Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Matk +5%", "DEF -10", "^FFFFFF_^000000", "[ ^6666CCMage Class^000000 ]", "MaxSP +100", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Matk +5%", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4244] = { unidentifiedDisplayName = "Alarm Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Alarm Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Vit +1", "MaxHP +300", "Add the chance of auto casting ^008800Level 1 Sight^000000 around the user when receiving Physical Damage.", "^FFFFFF_^000000", "[ ^6666CCClock Tower Card Set^000000 ]", "^008800Tower Keeper Card^000000", "^008800Punk Card^000000", "^008800Alarm Card^000000", "^008800Clock Card^000000", "Def +3", "Mdef +3", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Vit +1", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4253] = { unidentifiedDisplayName = "Alice Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Alice Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 40% less damage from ^FF0000Boss^000000 monsters.", "Receive 40% more damage from ^FF0000Normal^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 40% less damage from ^FF0000Boss^000000 monsters.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4401] = { unidentifiedDisplayName = "Alicel Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Alicel Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "FLEE +10", "DEF -5", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "FLEE +10", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4402] = { unidentifiedDisplayName = "Aliot Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aliot Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "[ ^6666CCSwordman, Merchant, Thief^000000 ]", "Str +2", "MaxHP +5%", "^FFFFFF_^000000", "[ ^6666CCArcher, Acolyte, Mage^000000 ]", "Int +2", "MaxSP +5%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Str +2", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Garment^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4400] = { unidentifiedDisplayName = "Aliza Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aliza Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Add a 5% chance of autocasting ^008800Charming Wink^000000 each time the wearer is physically attacked.", "^FFFFFF_^000000", "[ ^6666CCDancer^000000 ]", "Chance increases to 10%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Add a 5% chance of autocasting ^008800Charming Wink^000000 each time the wearer is physically attacked.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4252] = { unidentifiedDisplayName = "Alligator Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Alligator Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 5% less damage from Long Ranged Physical Attack.", "^FFFFFF_^000000", "[ ^6666CCHunter Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Merman Card^000000", "+20% Ranged Attack Damage", "Agi +5", "Dex +3", "+20% Seeking Attack", "(which never miss its target)", "^FFFFFF_^000000", "[ ^6666CCArcher Class Bonus^000000 ]", "A low chance of", "auto casting Coma on", "Brute monsters", "when attacking.", "+5% EXP from", "Brute monsters.", "^FFFFFF_^000000", "[ ^6666CCBard/Dancer Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Green Ferus Card^000000", "Dex +5", "+5% Arrow Vulcan Damage", "+10% Musical Strike Damage", "+10% Throw Arrow Damage", "[ ^6666CCBard/Dancer Bonus^000000 ]", "A low chance of", "auto casting", "level 2 Tarot Card of Fate", "when hit by a melee attack.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 5% less damage from Long Ranged Physical Attack.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^B40088 Accessory^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4245] = { unidentifiedDisplayName = "Am Mut Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Am Mut Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 10% more Experience Points from ^FF0000Demihuman^000000 monsters.", "Receive 20% more damage from ^777777Demihuman^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 10% more Experience Points from ^FF0000Demihuman^000000 monsters.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4032] = { unidentifiedDisplayName = "Ambernite Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ambernite Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Def +2", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +2", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4236] = { unidentifiedDisplayName = "Amon Ra Card", unidentifiedResourceName = "red", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Amon Ra Card", identifiedResourceName = "red", identifiedDescriptionName = { "All stats +1", "Add the chance of casting ^FF0000Level 10 Kyrie Eleison^000000 around the user when reciving Physical Damage.", "The chance of casting the skill is increased if the user has 99 INT points.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "All stats +1", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4062] = { unidentifiedDisplayName = "Anacondaq Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Anacondaq Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases physical damage inflicted on ^FF0000Poison^000000 elemental monsters by 20%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increases physical damage inflicted on ^FF0000Poison^000000 elemental monsters by 20%.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4387] = { unidentifiedDisplayName = "Ancient Mimic Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ancient Mimic Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Adds 1 AGI for every 18 points of base LUK.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Adds 1 AGI for every 18 points of base LUK.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4248] = { unidentifiedDisplayName = "Ancient Mummy Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ancient Mummy Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Add the chance of auto casting ^FF0000Level 5 Signum Crucis^000000 on an enemy when the user receives Physical Damage.", "^FFFFFF_^000000", "+ [ ^6666CCMummy Card^000000 ]", "Perfect Hit + 20.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Add the chance of auto casting ^FF0000Level 5 Signum Crucis^000000 on an enemy when the user receives Physical Damage.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4249] = { unidentifiedDisplayName = "Ancient Worm Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ancient Worm Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 10% more Experience Points from ^FF0000Demon^000000 monsters.", "Receive 20% more damage from ^FF0000Demon^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 10% more Experience Points from ^FF0000Demon^000000 monsters.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4043] = { unidentifiedDisplayName = "Andre Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Andre Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +20", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Atk +20", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4013] = { unidentifiedDisplayName = "Andre Egg Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Andre Egg Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "MaxHP +5%", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "MaxHP +5%", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4018] = { unidentifiedDisplayName = "Andre Larva Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Andre Larva Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Int +1", "MaxSP +10", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Int +1", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4054] = { unidentifiedDisplayName = "Angelring Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Angelring Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Blesses compounded Armor with the ^FF0000Holy^000000 elemental.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increase damage on ^FF0000Angel^000000 monsters by 20%.", "^FFFFFF_^000000", "Type: ^777777 Card^000000", "Compound on: ^777777Armor^000000", "Weight: ^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4234] = { unidentifiedDisplayName = "Anolian Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Anolian Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Add the chance of auto casting ^008800Level 1 Improve Concentration^000000 on the user when receiving Physical Damage.", "If the user has mastered the skill at level 10, it will cast ^008800Level 10 Improve Concentration^000000.", "^FFFFFF_^000000", "[ ^6666CCHunter Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Merman Card^000000", "+20% Ranged Attack Damage", "Agi +5", "Dex +3", "+20% Seeking Attack", "(which never miss its target)", "^FFFFFF_^000000", "[ ^6666CCArcher Class Bonus^000000 ]", "A low chance of", "auto casting Coma on", "Brute monsters", "when attacking.", "+5% EXP from", "Brute monsters.", "^FFFFFF_^000000", "[ ^6666CCBard/ Dancer Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Green Ferus Card^000000", "Dex +5", "+5% Arrow Vulcan Damage", "+10% Musical Strike Damage", "+10% Throw Arrow Damage", "^FFFFFF_^000000", "[ ^6666CCBard or Dancer Bonus^000000 ]", "A low chance of", "auto casting", "level 2 Tarot Card of Fate", "when hit by a melee attack.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Grants Skill Concentration Lv. 1", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4344] = { unidentifiedDisplayName = "Anopheles Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Anopheles Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Adds a chance of dropping ^008800Tentacle Cheese Gratin^000000 when defeating Insect monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Adds a chance of dropping ^008800Tentacle Cheese Gratin^000000 when defeating Insect monsters.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Accessory^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4243] = { unidentifiedDisplayName = "Antonio Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Antonio Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Has a high chance of casting ^008800Level 1 Teleport^000000 on the user when taken Physical Damage.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Has a high chance of casting ^008800Level 1 Teleport^000000 on the user when taken Physical Damage.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4138] = { unidentifiedDisplayName = "Anubis Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Anubis Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Reduces damage taken from ^FF0000Angel^000000 monsters by 30%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Reduces damage taken from ^FF0000Angel^000000 monsters by 30%.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4242] = { unidentifiedDisplayName = "Apocalipse Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Apocalipse Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Vit +2", "MaxHP +800 if the armor is upgraded up to +9 or higher.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Vit +2", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4443] = { unidentifiedDisplayName = "Aqua Elemental Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aqua Elemental Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Decreases damage taken from ^0000BBWater^000000 elemental monsters by 20%.", "Increases damage dealt to ^0000BBWater^000000 elemental monsters by 5%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Decreases damage taken from ^0000BBWater^000000 elemental monsters by 20%.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4241] = { unidentifiedDisplayName = "Arc Angelring Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Arc Angelring Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "MaxHP +300", "When base LUK is 77 or higher: Increases natural HP and SP regeneration by 100%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "MaxHP +300", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^6600FF Headgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4371] = { unidentifiedDisplayName = "Archdam Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Archdam Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +10", "Increases cast time by 20%.", "^FFFFFF_^000000", "[ ^6666CCCrusader Card Set^000000 ]", "^008800Archdam Card^000000", "^008800Permeter Card^000000", "^008800Freezer Card^000000", "^008800Heater Card^000000", "Int +1", "Str +1", "Def +2", "SP Recovery +10%", "+10% Shield Chain and", "Sacrifice Damage", "Casting Speed +10%", "[ ^6666CCCrusader/Paladin Only Bonus^000000 ]", "Armor becomes Holy Element.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "MaxHP +300", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4094] = { unidentifiedDisplayName = "Archer Skeleton Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Archer Skeleton Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases long range physical attacks by 10%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increases long range physical attacks by 10%.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4240] = { unidentifiedDisplayName = "Arclouze Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Arclouze Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Def +2 and Mdef +3 if the shield is upgraded no higher than +5.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +2 and Mdef +3", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4114] = { unidentifiedDisplayName = "Argiope Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Argiope Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Def +1", "Enchants armor with ^663399Poison^000000 elemental.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +1", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4075] = { unidentifiedDisplayName = "Argos Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Argos Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "DEF +1", "^FFFFFF_^000000", "Increases resistance against ^663399Stone Curse^000000 status by 20%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +1", "^FFFFFF_^000000", "^0000CCType:^000000 Card", "^0000CCCompound on:^000000 Shield", "^0000CCWeight:^000000 1" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4347] = { unidentifiedDisplayName = "Armeyer Dinze Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Armeyer Dinze Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Adds a chance of dropping ^008800Clam Soup^000000 when defeating ^777777Fish^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Adds a chance of dropping ^008800Clam Soup^000000 when defeating ^777777Fish^000000 monsters.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^B40088 Accessory^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4359] = { unidentifiedDisplayName = "Assassin Cross Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Assassin Cross Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Enables use of Level 3 ^008800Cloaking^000000.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Inflict 50% more damage with Critical attacks", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^008C99 Garment^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4246] = { unidentifiedDisplayName = "Assaulter Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Assaulter Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases critical attack damage by 10%.", "Critical +7 on ^777777Demihuman^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCSwordman Card set^000000 ]", "^008800Assaulter Card^000000", "^008800Permeter Card^000000", "^008800Solider Card^000000", "^008800Freezer Card^000000", "^008800Heater Card^000000", "Str +10", "MaxHP +20%", "Increases HP regen by 50%.", "Randomly autocasts Level 1 ^0000FFWeapon Perfection^000000 when dealing physical attack.", "Randomly a defeated monster will drop ^777777Red Potion^000000.", "^FFFFFF_^000000", "[ ^6666CCSwordman^000000 ]", "Increases restoration gained from ^777777Red Potion^000000, ^777777Yellow Potion^000000 and ^777777White Potion^000000 by 50%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Inflict 10% more damage with Critical attacks", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4247] = { unidentifiedDisplayName = "Aster Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aster Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +5", "Inflict 30% more damage on ^777777Shell Fish^000000.", "^FFFFFF_^000000", "[ ^6666CCBeach Card set^000000 ]", "^008800Shell Fish Card^000000", "^008800Crab Card^000000", "^008800Aster Card^000000", "Increases physical damage inflicted on ^0000BBWater^000000 elemental monsters by 30%.", "Randomly a defeated ^777777Fish^000000 monster will drop ^777777Raw Fish^000000.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Atk + 5", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4425] = { unidentifiedDisplayName = "Atroce Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Atroce Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +25", "When in physical attack, Reduces after attack delay by 100% for 10 seconds.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Atk + 25", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0 }, [4023] = { unidentifiedDisplayName = "Baby Desert Wolf Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Baby Desert Wolf Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "INT +1", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "INT +1", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4233] = { unidentifiedDisplayName = "Baby Leopard Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Baby Leopard Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "LUK +3", "^FFFFFF_^000000", "When equipped by ^0033CCMerchant^000000 classes:", "Armor becomes indestructible.", "^FFFFFF_^000000", "When equipped with ^990099Zipper Bear Card^000000, ^990099Raggler Card^000000, ^990099Myst Case Card^000000 and ^990099Heirozoist Card^000000:", "LUK +10", "Increases damage of ^009900Mammonite^000000 by 20%.", "Gains 2 SP on each physical attack.", "When equipped by ^0033CCMerchant^000000 classes:", "Adds 20% chance of reflecting magical attack.", "Random chance a defeated monster will drop ^0033CCOld Purple Box^000000.", "^FFFFFF_^000000", "When equipped with ^990099Zipper Bear Card^000000, ^990099Raggler Card^000000, ^990099Muka Card^000000 and ^990099Holden Card^000000:", "STR +4", "MaxHP +7%", "MaxSP +7%", "Increases damage of ^009900Mammonite^000000 by 20%.", "Gains 1 SP on each physical attack.", "^FFFFFF_^000000", "When equipped by ^0033CCAlchemist^000000 classes:", "Random chance to auto-cast Level 1 ^009900Adrenaline Rush^000000 when dealing physical attacks.", "Random chance a defeated monster will drop ^0033CCGlistening Coat^000000 or ^0033CCStem^000000.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "LUK +3", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, } OnPCStatCalcEvent.conf
    //================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2024 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Hercules Sockets local configuration file //========================================================================= script: ( { // npc/custom/xxxevent.txt OnPCStatCalcEvent: <" if (@Knight_Of_Abyss_Card) { bonus2 bAddClass, Class_Boss, 25; } if (@Agav_Card) { bonus bMatkRate, 5; } if (@Alarm_Card) { bonus bVit, 1; } if (@Alice_Card) { bonus2 bSubClass, Class_Boss, 40; } if (@Alicel_Card) { bonus bFlee, 10; } if (@Aliot_Card) { bonus bStr, 2; } if (@Aliza_Card) { bonus3 bAutoSpellWhenHit, "DC_WINKCHARM", 1, 50; } if (@Alligator_Card) { bonus bLongAtkDef, 5; } if (@Am_Mut_Card) { bonus2 bExpAddRace, RC_DemiHuman, 10; } if (@Ambernite_Card) { bonus bDef, 1; } if (@Amon_Ra_Card) { bonus bAllStats, 1; } if (@Anacondaq_Card) { bonus2 bAddEle, Ele_Poison, 20; } if (@Ancient_Mimic_Card) { bonus bAgi, readparam(bLuk)/18; } if (@Ancient_Mummy_Card) { bonus3 bAutoSpellWhenHit, "AL_CRUCIS", 5, 30; } if (@Ancient_Worm_Card) { bonus2 bExpAddRace, RC_Demon, 10; } if (@Andre_Card) { bonus bBaseAtk, 20; } if (@Andre_Egg_Card) { bonus bMaxHPrate, 5; } if (@Andre_Larva_Card) { bonus bInt, 1; } if (@Angeling_Card) { bonus2 bAddRace, RC_Angel, 20; } if (@Anolian_Card) { skill "AC_CONCENTRATION", 1; } if (@Anopheles_Card) { bonus3 bAddMonsterDropItem, 12058, RC_Insect, 50; } if (@Antonio_Card) { bonus3 bAutoSpellWhenHit, "AL_TELEPORT", 1, 500; } if (@Anubis_Card) { bonus2 bSubRace, RC_Angel, 30; } if (@Apocalips_Card) { bonus bVit, 2; } if (@Aqua_Elemental_Card) { bonus2 bSubEle, Ele_Water, 20; } if (@Archangeling_Card) { bonus bMaxHP, 300; } if (@Archdam_Card) { bonus bBaseAtk, 10; } if (@Archer_Skeleton_Card) { bonus bLongAtkRate, 10; } if (@Arclouse_Card) { bonus bDef, 2; bonus bMdef, 3; } if (@Argiope_Card) { bonus bDef, 1; } if (@Argos_Card) { bonus2 bResEff, Eff_Stone, 20; } if (@Armaia_Card) { bonus3 bAddMonsterDropItem, 12053, RC_Fish, 50; } if (@B_Eremes_Card) { bonus bCritAtkRate, 50; } if (@Assulter_Card) { bonus bCritAtkRate, 10; } if (@Aster_Card) { bonus bBaseAtk, 5; } if (@Atroce_Card) { bonus bBaseAtk, 25; } if (@Desert_Wolf_Babe_Card) { bonus bInt, 1; } if (@Baby_Leopard_Card) { bonus bLuk, 3; } end; "> }, )  

    28 downloads

    5 comments

    Updated

  2. Mir4 Enchant

    It allows you to enchant equipment using a random system between possibilities, and each registered title has 4 categories of rarity: S,A,B,C and each one with its respective chances.
     
    Note: It is necessary to add the functions to manipulate arrays and found here: 
     
     

    75 downloads

    0 comments

    Submitted

  3. Rebirth System

    It is Rebirth System , which allows to rebirth unlimited times
     
    Some of its features on how it works
    It does not give any Extra StatusPoints(Adjustable via Config)
    Requires Some Item to Rebirth
    Rewards are given when you rebirth with x% chance
    You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option)
    RebirthSystem Ranking(To know who has Rebirth How many times)
    Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..)
    GM can reset the Rebirth Rankings(Affects StatusPoint Given)
    Can Force the User to be rebirthed to Novice/High Novice.
    Can Give x status point every Rebirth.
    Can Give y status point every Master Rebirth.
    Can Limit Number of Rebirth/Master Rebirths.
    Can rebirth to Any Jobs(Job Adjustable via Config)

    I made this script because it was requested to me by someone.

    752 downloads

    2 comments

    Updated

  4. Usable Enchant Item

    Description :
    Players are able to click on the Enchant items to provide custom bonus to the selected equipment.
     
    Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses.
    The current items and bonuses display in the video is just a sample for demo.
     
    The origin of the idea come from Diablo and 張阿神.
     
    Preview :

    375 downloads

    4 comments

    Submitted

  5. Daily Rewards

    Features:
    Full Customizable Can Set Number of Hours Between Login Prizes and Losing Consecutive Prizes make Days Weeks or even Months Can Item, Point, Exp or even Buff Rewards Includes Configurable Whisper Commands for checking status of and collecting next rewards Includes @Command for checking status of and collecting next rewards Includes Dynamic Buff Rewards  
    Video:
    Youtube  
    What did i do?
    I just ported his daily reward script so it can work properly on hercules.
    [ Stolao Script Collection ]

    324 downloads

    1 comment

    Submitted

  6. Hercules HP/SP Table Generator

    Tool for generating HP/SP table for Hercules 'job_db.conf'
     
    Options:
    1. eA Formula
    - Generate tables using the old and bug/OP formula of eA
    2. Sequential
    - Generate tables using the sequential format(2,4,6...)
    3. Custom Formula
    - Generate tables using your formulated formula(Javascript syntax)
     
    Prerequisite
    - 3.0 .NET Framework
     

    2563 downloads

    2 comments

    Submitted

  7. Usable Refinery Ores

    Description
    Players are able to click on the Ores items to refine the selected equipment. They can refine their Equipment at anywhere anytime they want.
     
    Based on requirement of Weapon Level and Type, different ores might be needed as well as Zeny.
     
    Preview

    239 downloads

    1 comment

    Updated

  8. @spy command

    It allows you to listen to other players' conversations in real-time!
    Features:
    Can hook up to 5 players online! (adjustable depends on your pc)
    It detects All/Pm/Guild&Party chatlogs.
    View logs players by name or all.
    Added a Clean chat command.
    Use protection with password. (Account Based)
    No source edit!
    Have fun! 

    110 downloads

    0 comments

    Submitted

  9. Facebook Share

    Facebook Share System(Works Only with New Clients)
     
    Configuration:
    Edit NPC FacebookShare.txt
    .link$ = "http://www.yourdomain.com/fbshare/"; //Trailing with "/" Edit the link with the link where you have PHP Scripts(Trailing with "/" or "/index.php")
     
    WebSite:
    Edit config.php
    $host = "127.0.0.1"; //MySQL Host$user = "root"; //MySQL Username$pass = ""; //MySQL Password$database = "fb_share"; //Ragnarok Database$site = "http://yourdomain.com/fbshare/"; //Link to FBShare Page(Directory where these scripts are installed) $site should match with .link$(in the npc), Other Info are self explanatory.
     
    It is a Simple Script Illustrating the usage of linking to website.

    988 downloads

    2 comments

    Updated

  10. System

    Olá pessoal estou aqui para poder ajudar assim como eu que tive problemas com cliente hercules com itens em inglês
    deu um trabalhão mas consegui fazer um cliente totalmente em pt-br e acredite para o Hercules Emulator
    o que não é nada facil
    Obs : para que seus itens fiquem em pt-br siga esses passos
    na pasta do seu cliente tem uma pasta chamada System tudo o que você terá que fazer é simplesmente
    deletar sua pasta e colocar essa no lugar!!
    facil...
    By: Adm : Magno....

    208 downloads

    4 comments

    Submitted

  11. RESTOCK HEALER

    Restock in healer npc
    Contact: suckme rs#7808
    Contém:
    Utilities Restock Configurator Healer with restock  

    122 downloads

    0 comments

    Submitted

  12. [NPC] Campfire to regenerate HP/SP

    Originally:
    There is a nice contribution from meko on that subject,
    Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers resting/meditating nearby)
    Thanks, meko!
    But, I thought to myself, well, that is wonderful, but why not make it portable?
    The Idea:
    An element of role play, a way to add functionality 
    to the item 7035 - Matchstick, To light a Campfire.
    A Campfire is a portable temporary regeneration NPC.
    OW, and it is configurable ;).

    Campfire to restore / regenerate HP & SP.
    When you sit by the Campfire, you start feeling the warmth and the comfort, thus your HP & SP begin to regenerate.
     
    Mechanics : 

    A phosphorus tipped stick that can be used to start a fire. (Now Indeed )
    When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Campfire.
    This will help you when you are in the field, farming, grinding, starting a Campfire will help you rest.

    - You need to sit close to the Campfire (3 cells ) to feel the warmth.
    - Anyone can sit by your Campfire and rest.
    - Campfire lasts 2-3 minutes.
    - Need to sit for at least some time to begin feeling the warmth and comfort.
    - you cannot start a fire within 5 cells of another NPC
    - If you use a match one more time, old Campfire disappears and a new one appears.
     
    I think it will add an element of roleplay and romanticism to the gameplay.
     
     
    Installation : 
    To be able to use this script you need a plugin npc-duplicate.c
    https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
    Install & enable this plugin This script uses a relatively new NPC sprite at the moment of writing this release.
    4_BONFIRE
    Therefore, you may have to edit the Hercules source to allow for this new NPC
    To the /db/constants.conf
    add this line: 4_BONFIRE: 10252 In the /src/map/npc.h
    change this line: #define MAX_NPC_CLASS2_END 10800 This will allow for way more NPCs
    Save and recompile Hercules. In the client, you may not have this NPC
    But luckily for you, I've included with this release a data.zip archive containing the NPC sprite
    and the sound of striking a matchstick.
    Just add it to your GRF or data folder if you use data folder. In the client, Lua Files make sure you have this NPC sprite

    LuaFiles514/Lua Files/Datainfo/NPCIdentity.lub JT_4_BONFIRE = 10252,
    LuaFiles514/Lua Files/Datainfo/jobName.lub
      [jobtbl.JT_4_BONFIRE] = "4_bonfire", In the /db/re/item_db.conf or /db/pre-re/item_db.conf
    find Id: 7035
    and add these 3 attributes Type: 2 Delay: 3000 Script: <" callfunc("F_CreateCFDup"); ">  
    Configuration: 
    It is a configurable script
    All of the parameters are explicitly commented for a better understanding of the rules
    .refillHP_rate = 15; // number of HP to give every refill .refillSP_rate = 5; // number of SP to give every refill .refill_distance = 3; // max distance from fire HP/SP regeneration will work .camp_fire_delay = 5; // Skip how many ticks before feel warm ;) .refill_timer = 300; // wait rand(X) ms before refil Feel free to adjust to your server needs
    .@nofire_distance = 5; // How far from other NPCs allowed to make fire. .@fire_duration = 1000 * 60 * 3;// 3 minutes (How long will the Campfire last, in ms)  

    606 downloads

    3 comments

    Updated

  13. Stylist with doram limit hair style and hair color

    This is a very simple edit on default rathena and hercules sylist(Is the same) for summoner class(doram) limit hair color and style.
    * in line 18 you can change the max hair style.
    * in line 19 you can change the max hair color.

    95 downloads

    0 comments

    Updated

  14. Dynamic Teleporter PT-BR & ENG-USA

    A Teleporter dynamically configured, using setarray, you can configure the price, and even a requirement item to use.

    169 downloads

    0 comments

    Submitted

  15. Costume System

    ~ Originally script by Rebel, Zephyrus [rAthena],
    ~ I don't own this script I'd revised it to make it compatible with Hercules.
    ~ [Original Topic] http://goo.gl/YU1Z7o
    ~ 100% compatible in (revision 137*)
    Download contains: Costume System.diff and costume.txt

    2928 downloads

    0 comments

    Updated

  16. Banker

    Here is a veristile Banker NPC that allows exchanging of an item for zeny, vice versa, and storage of said item without the use of a SQL database. I've noticed that there weren't many of these "Banker" NPCs in the athena project, and the ones that were, weren't the way I personally wanted them. So I made this :x. Its fully tested and working with the latest revision of Hercules.

    172 downloads

    0 comments

    Submitted

  17. Modified Healer

    Versatile healer that can be configured easily. Additional features include price, buffs, repair, and delay per use. Modified from Euphy's healer.

    776 downloads

    0 comments

    Submitted

  18. Permanant Group Changer

    This is a command "@adjgroup2" From which you can give a character new GroupID, no matter he is online or offline.
    The New Group is changed permanently.
     
    Usage:
    @adjgroup2 <GroupID> <PlayerName>
    If PlayerName contains Spaces, Just put it with spaces, without Quotes.

    114 downloads

    0 comments

    Updated

  19. Effect List

    A simple Utility script designed to make searching for effects in game easier.

    285 downloads

    0 comments

    Submitted

  20. Monster Search

    =============================================================
    Description
    =============================================================
    This script will allow users to search information about a
    monster in-game, and then open up a page to that exact mob on
    ratemyserver.net. Works for both re/non-re monsters.
    =============================================================
    Features
    =============================================================
    Choose between what website you want your server to use.
    Or simply leave that upto your players by enabling all sites.
    =============================================================
    NOTE - Requires a client from 2011-10-10aRagexe.exe onwards.
    NOTE2 - RateMyServer Link does not support custom mobs.
    =============================================================

    243 downloads

    0 comments

    Updated

  21. Item Search

    =============================================================
    Description
    =============================================================
    This script will allow users to search information about an
    item in-game. Supports both renewal/non-renewal items. It
    will show the exact item if using the search directory
    function. If however using the input method, this script will
    will run a broadened search, or pull up the exact item if an
    item ID is given instead of a name.
    =============================================================
    Features
    =============================================================
    Choose between what website you want your server to use.
    Or simply leave that upto your players by enabling all sites.
    =============================================================
    NOTE - Requires a client from 2011-10-10aRagexe.exe onwards.
    NOTE2 - RateMyServer Link does not support custom items.
    =============================================================

    340 downloads

    0 comments

    Updated

  22. Freebee(freebie npc)

    So basically its holidays so a lot of servers will be giving tons of freebies and stuff, and probably will have to make the same npc the next month and then again next month, so I made this npc to easily remake the same npc over and over.
     
    Features:
    Ability to reset the redeemed freebie variable/tracker for next time's freebies.
    You can easily edit the npc, change the items etc for next occasion. And keep the old array of items for next year(if you will give them again next yr).
     
    So yeah honestly its pretty simple, any scripter can easily do but sometimes you get lazy, I get lazy and I want to just download something that does what I want to do lol and spend more time doing something else.
     
    I tested the initial release, however please test it before implementing on your server.
    freebee_1.2.txt

    349 downloads

    0 comments

    Updated

  23. Simple Cool Anti-Bot

    This is a Simple Code Improved by me and Originally the method was from Brian.
     
    Features:
    Random bot check will trigger when killing a mob.
    25% Chance to trigger when killing a Mob.
    If already passed the bot check. you will not be check again in the future. (Until you Recon)
    You have 3 Chance to prove that you are not Bot.
    If you fail. 10days of jail time.
    If you reconnect during the checkpoint. you will return in checkpoint after reconnecting.
     
    I have tested this in my server and works fine to me.
    If you found bug. Please report it
     
    PS: Sorry for my Grammar and Messy look Script

    307 downloads

    0 comments

    Updated

  24. IP Ban Script

    IP Ban Script
     
    A simple and useful script that allows GM's to Ban someone's IP from the server.
    It's also possible to put a reason why you want to ban that IP.
    The IP and the reason (if any) will be at your database, in "ipbanlist" table.
     
    Original author: unknown
    Script edited by: Yoh Asakura.

    172 downloads

    0 comments

    Submitted

  25. Change Gender Script

    Change Gender Script
     
    A simple script that changes the character's sex.
    It's possible to define a price to change the sex in the script.
     
    Script edited and translated by Yoh Asakura.

    231 downloads

    0 comments

    Submitted

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