Events & Games
Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script
41 files
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Endless Tower Instance with Difficulties
A small tweak on Endless Tower Instance.
Increases Monsters HP, Attack, Def/Mdef, Flee and Hit per difficulty.
Rewards Instance Points Easy, Vet, Nightmare, Hell & Torment.
Generates Alias to monsters if you're on different difficulty.
Added Emistry's Currency Shop
Note: You are going to experience this since there's a limit on setunitdata.
The workaround to this is:
find this in setunitdata (src/map/script.c)
case UDT_STR: case UDT_AGI: case UDT_VIT: case UDT_INT: case UDT_DEX: case UDT_LUK: case UDT_STATPOINT: case UDT_ATKRANGE: case UDT_ATKMIN: case UDT_ATKMAX: case UDT_MATKMIN: case UDT_MATKMAX: case UDT_AMOTION: case UDT_ADELAY: case UDT_DMOTION: //setunitdata_check_bounds(4, 0, USHRT_MAX); <---comment out then add setunitdata_check_min(4, 0); break; case UDT_DEF:
EndlessTower.txt
6 downloads
0 comments
Updated
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Baron of Cards
By Hyroshima
By deliver with noble items to the baron he will allow you to try your luck in your card game, being able to get cards mini-boss, mvps or common.
Important: I was unable to upload the illustration images (always returns error -200), they are just images to use in cutin, here directly from my domain: (3mb):
https://hyroshima.com/files/Card_illust.zip
VirusTotal Rash: 59bd666490e2258c62c367200d3079d36a05f6e67349d5331a6f8987d36a65ca
OBS: It is necessary to add the functions to manipulate arrays and found here:
https://www.youtube.com/watch?v=BIfQYpXqsPg
16 downloads
0 comments
Updated
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LMPQ - Ludi Maze Party Quest
By Emistry
Introduction:
This LMPQ exists in MapleStory, I am just copy the idea of how it work, and try to port it into RO.
However, its far from perfect, originally I planned to get a custom map with x-mas theme, something like toy factory since it kinda match with MapleStory's Ludibrium town/dungeons.
But plan failed, tried to approach several person to help me with some of the client side stuff, but not everyone have the free time or interested or maybe not willing to work on free maps/clientside release nowaday.
Anyhow, maybe you could just replace with your own custom map, or even better if you could share with everyone like I share the scripts. The more the merrier!
So, if anyone willing to help me with custom maps/client side edit, let me know . Sometime collaborating with others could make great contents for release to other member.
How it work:
The objective of this party quest is to collect at least a certain tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate. When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a random amount of tickets at certain rate. Some rooms consists of mystery treasure box that summon monsters upon destroyed. These summoned monster has better loot value, which are important factor to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ. There exists trick to conquer this PQ in a very short duration, I'm not gonna reveal/spoil how is it, and l'll just leave it to you to explore it.
Mirror Link : Pastebin
36 downloads
0 comments
Submitted
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event [Event] Wheel of fortune
By Habilis
Wheel of fortune
Fun event, this particular version is set to accept Zeny as a payment for gambling.
Would like to thank a lot @Myriad for Improving my code!
Package contains:
data.zip data folder to put into your GRF file or straight into data folder.
wheel_of_fortune.txt the script itself.
WheelOfFortune.psd the Photoshop source file, you can edit the prizes pictures if you like.
This event can be configured to run automatically
OnClock0800: OnClock1200: OnClock1600: OnClock2000: OnClock2200: just change this part of the script,
at what time you want the script to run.
Or, a GM can start this event by running this command :
@wheel_of_fortune start
As a reference,
This is a version of the script using event points as a payment (in case you would like to take a look)
https://pastebin.com/wN6ZjxM0
2069 downloads
0 comments
Updated
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script Fire Area
By luizragna
Hello guys!
This is my first script in the Hercules. Basically, do you receive damage while stay stepping.
Main configurations: (I'm using the last version of hercules)
//Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations:
//Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english...
Enjoy it
OBS: If do you use @reloadscript in this script, reload your character.
105 downloads
0 comments
Updated
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Infinite Space
By Alayne
Hello peoples,
I've been asked recently to create instances that aren't release on rathena yet, so I decided to merge them to Hercules too.
So here's my version of Infinite Space instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
187 downloads
Updated
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Endless Cellar
By Alayne
Hello peoples,
I've been asked recently to create instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
202 downloads
0 comments
Submitted
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Temple of Demon God
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Temple of Demon God instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
250 downloads
0 comments
Updated
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Room Of Consciouness
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Room of Consciouness instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
131 downloads
0 comments
Submitted
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Morse Cave
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
207 downloads
0 comments
Updated
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Devil Tower
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
161 downloads
0 comments
Submitted
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Charleston Crisis
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Charleston Crisis instance, based over infos took here and there, videos and divine-pride database, and ziu initial script.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
165 downloads
0 comments
Updated
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Sarah And Fenrir
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Sarah And Fenrir instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
186 downloads
0 comments
Updated
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Airship Assault
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
This is a version of Airship Assault instance, corrected from Ziu initial script.
It has been fully translated to english, reworked to be more clean and tested.
You'll find everything needed in the rar, including instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
129 downloads
0 comments
Submitted
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Poring Village
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Poring Village instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
217 downloads
0 comments
Updated
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Sky Fortress
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. SO I decided to merge them to Hercules too.
So here's my version of Sky Fortress instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
168 downloads
0 comments
Updated
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Last Room
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. I've then decided to merge them to hercules too.
So here's my version of Last Room instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
94 downloads
0 comments
Updated
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Quest NPC ( Instance Base )
By AsurielRO
Good day !!!
this is my new quest NPC ( instance base script )
why i called it instance base ?
because you need to do some quest by entering instance first and find the monster need to kill to finish this quest
i insert all modifications and scripts needed on this NPC script
i also insert Shadow boxes lua file modification on this script
Take note : please read all read me text first to do all procedures properly
thank you guys
190 downloads
0 comments
Updated
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Faceworm Nest
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
Therefor, I've decided to modify or create those for hercules too.
In the rar, you'll find all you need:
Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
183 downloads
Submitted
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Horror Toy Factory
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
Therefor, I've decided to modify or create those for hercules too.
In the rar, you'll find all you need:
Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
182 downloads
0 comments
Submitted
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[Custom Instance] Dracula's Last Millennium
By Aeromesi
[Dracula's Last Millennium]
So what exactly is my Custom Instance Dracula's Last Millenium?
Well here's a brief description.
Sliding doors, pushes character back, they can pass the gates only in a few split seconds.
1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.
2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.
10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.
(See all setup in "OnInstanceInit:")
Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)
Clicks on the Witch is randomized.
Extras:
Map credits:
https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)
547 downloads
0 comments
Updated
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iRO Christmas 2016
By KirieZ
Quite late, but here is iRO's Christmas Event of 2016. It was scripted while I played, so probably some things aren't perfect, like the monster and item data.
This file contains:
Santa Klaus giveaway (christmas_giveaway.txt): This NPC seems to be enabled every christmas on iRO. Santa Klaus is at the center of Prontera giving a gifts, players can choose between three gifts and allows warping to guild dungeons. The gifts are:
Skill and Status reset
Seal Status reset
Gifts:
3x Enriched Elunium
3x Enriched Oridecon
5x Red Envelope
3x Yellow Butterfly Wing
30 minutes Job EXP bonus (Job Battle Manual effect)
[*]Christmas Quest (christmas_2016.txt): This is the quest. It starts at Eden Group HQ, then you have to do some deliveries to get Sprig of Holly and then turn them into a Costume headgear. It contains a daily quest.
In the zip file you'll find both scripts and client/server changes.
One script doesn't depend on the other one, that's why they're in separate files.
Known Differences:
The Santa's giveaway sets a quest in the client, but this ID is out of Hercules ID Range, so I changed it
In Christmas Quest, the first NPC on the quest line shows a message over her head to the player only, I couldn't find a command to do this, so it shows to everybody.
On iRO, the daily quest is reseted everyday at 4AM, but Hercules seems to not have a command to set time limit explicitly (instead we use quest_db) so I set it to 23h time limit.
If something is wrong, let me know and I'll try to fix as soon as possible.
95 downloads
0 comments
Submitted
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[Auto-Event] Pluckin' a Chicken
By Aeromesi
[Auto Event] Pluckin' a Chicken
What exactly is this event Pluckin' a Chicken?
Well...
Details:
// Automated Event
Winner gets double the amount of cash points based on how many they clicked/plucked.
If any players are in the 11x11 square they will be moved somewhere safe to participate in the event.
Player who wins, gets item, Zeny, and Double Cash Points based on how many clicks they did to win.
Randomized each time, one time you could have to pluck the chicken 100 times, or 350 times, never know.
Players who lose STILL WIN! When the event is disabled go to Pluckins (wherever you put him)and he will exchange your Plucks on the Chicken you got for the exact same amount of Cash Points.
If the next hour goes and no one has completed the Pluckin' a Chicken event, it won't start again until it's finished.
1 hour timer, once you start your server, in 1 hour the event will begin, once completed, another hour and the event will start.
When WoE FE:SE is in session ( agitcheck / agitcheck2 ) the event will not start, to prevent too much going on at once.
Enjoy Hercules ^^
311 downloads
0 comments
Submitted
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[Auto-Event] Satan Morocc Invasion
By Aeromesi
[Auto-Event] Satan Morocc Invasion
Based on a request by Will Su.
Satan Morocc invades every hour, if the players haven't killed Satan Morocc in that timeframe by the next hour he won't spawn again. Player who kills Satan Morocc gets Cash Points (change to whatever currency you use or simply switch to item like Coin)
Enjoy
273 downloads
0 comments
Updated
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[Instance] Instanced Farming Zones
By Aeromesi
Instanced Farming Zones
So what exactly is my Instanced Farming Zones?
Specifications:
Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room! Configure how many minutes player has until they can do Re-Entry. Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close. Set Max Limit to how much they can Farm. Set the MobIDs. What you want them to fight.
Example: //=====================================================/* [Farm Zone] Bloody Branch Information/How-To Setup: 'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. MOB1ID/MOB2ID - Select the ID of the monster you want. MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) *///=====================================================
365 downloads
Updated