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Showing content with the highest reputation on 02/24/18 in all areas

  1. 1 point
    Maple

    kRO unpacked clients releases

    Use this inteminfo https://github.com/Asheraf/Translation
  2. 1 point
    4144

    kRO unpacked clients releases

    it show error in lua files.
  3. 1 point
    4144

    Nemo patcher

    Fixed patch "Increase Headgear ViewID"
  4. 1 point
    4144

    kRO unpacked clients releases

    dont change packet encryption in client at all. in hercules select correct packet version. and rebuild server. also in conf set if you changed packet_obfuscation: 2
  5. 1 point
    Beret

    New fields in skill db

    I was looking at Aegis and decided to create this suggestion to add more fields to the skill database. The intent of this posting is to facilitate the use of modifications of the skills. That way we can only use one @reloadskilldb and all modifications come into operation. SkillHitPer is the accuracy by level SkillHitPer = [200,200,200,200,200,200,200,200,200,200] SkillAtkPer is the attack value by level SkillAtkPer = [300,500,600,800,1000,1200,1300,1500,1600,1800] SkillHandicap applies a chance for the player to receive the effect. The level of the status is according to the skill level OnSuccess: SkillHandicap = [SC_BLIND,50,100,150,200,250,300,350,400,450,500] SkillResetHandicap allows you to remove an effect when you use the skill OnUse: SkillResetHandicap = [SC_SLEEP,SC_STUN] SkillDrainHP allows absorbing the resulting damage dealt as HP. SkillDrainHP = [100,100,100,100,100,100,100,100,100,100] SkillDrainSP Drains SP from all players around the user based on the amount of damage they would take from a normal attack. SkillDrainSP = [20,40,60,80,100,20,40,60,80,100] SkillDataString allows input of a string used by teleport skills, or message when using some skill SkillDataString = ["dicastes01.gat"] I think these implementations would help a lot to make modifications to the abilities without shutting down the server for the modifications to come into operation
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