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Showing content with the highest reputation on 02/25/18 in all areas

  1. 1 point
    Dastgir

    Auraset

    Version 1.4a

    744 downloads

    For Building Plugins: Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Usage: Atcommand: (usage: @aura <aura1> {<aura2> <aura3>}) (aura1,aura2 are optional) ScriptCommand: (usage: aura aura1{,aura2,aura3} aura1 is compulsory, while aura2,aura3 are optional. aura1,aura2,aura3 are AuraID's NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0)) 2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change. You can check/set User's AuraID's by following variables USERAURA - Aura1 USERAURA1 - Aura2 USERAURA2 - Aura3 You can also change aura by changing these variables. Some Useful aura Combinations: { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 }, I guess no further explanation is needed.
  2. 1 point
    4144

    kRO unpacked clients releases

    @OmarAcero you can get any old kro version and use rsu to update it.
  3. 1 point
    Beret

    New fields in skill db

    I was looking at Aegis and decided to create this suggestion to add more fields to the skill database. The intent of this posting is to facilitate the use of modifications of the skills. That way we can only use one @reloadskilldb and all modifications come into operation. SkillHitPer is the accuracy by level SkillHitPer = [200,200,200,200,200,200,200,200,200,200] SkillAtkPer is the attack value by level SkillAtkPer = [300,500,600,800,1000,1200,1300,1500,1600,1800] SkillHandicap applies a chance for the player to receive the effect. The level of the status is according to the skill level OnSuccess: SkillHandicap = [SC_BLIND,50,100,150,200,250,300,350,400,450,500] SkillResetHandicap allows you to remove an effect when you use the skill OnUse: SkillResetHandicap = [SC_SLEEP,SC_STUN] SkillDrainHP allows absorbing the resulting damage dealt as HP. SkillDrainHP = [100,100,100,100,100,100,100,100,100,100] SkillDrainSP Drains SP from all players around the user based on the amount of damage they would take from a normal attack. SkillDrainSP = [20,40,60,80,100,20,40,60,80,100] SkillDataString allows input of a string used by teleport skills, or message when using some skill SkillDataString = ["dicastes01.gat"] I think these implementations would help a lot to make modifications to the abilities without shutting down the server for the modifications to come into operation
  4. 1 point
    =General *Added the "shieldball"command. +It allows you to summon Rune Knight's millennium shield's shield spheres and -set the amount of HP for them. *Millennium shield now manages its shields in its own unqie sphere system. +They are refered to as shieldball and are handled this way since this is how its -officially handled and allows better handling of its animation packets. Tho it -still needs a server side status ID to signal when its active. *Added the "millennium_shield_health" config to the skill config file. =Skills *RK_MILLENNIUMSHIELD +Recoded the skill. +Kyrie, Parry, and Auto Guard now take higher priority over the shields. *WM_GLOOMYDAY +Recoded the skill. +The FLEE/ASPD reductions now apply to all targets no matter what skills are learned. +Now has a small chance of giving the super gloomy status. -The super gloomy status reduces movement speed by 50% and dismounts the player -from its peco/gryphin/dragon. Does not dismount player's from warg or mado. +Now increase the damage of certain skills properly. -The formula for how much the damage is increased and how its applied is now official.
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