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Showing content with the highest reputation on 02/20/19 in all areas

  1. 1 point
    Habilis

    [Event] Wheel of fortune

    I've recently got a brilliant idea. Why not make my own version of a paid script, sold on rAthena and release it to Hercules for free!? (Not because I'm banned on rAthena ) I need a peer review before releasing the whole package. @Myriad Did a nice Peer review of my terribel kode... If anyone else would like to contribute, feel free. Otherwise, it is soon to be released UPD : I reDrew the cutins, they don't look like stolen from rAthena 1) configuration there are 2 arrays setarray .prize_id[1],-1,31024,31026,31008,31020,31017,31010,31016,0,31009; setarray .prize_qty[1],2,1,1,1,3,3,1,3,0,3; in prize_id if id is > 0, the prize is an item if id = 0 , the prize is NOTHING! if id = -1, the prizer is free spin (number of free spins set in qty array) in array .prize_qty you setup the quantity won //===== Hercules Script ====================================== //= Wheel of Fortune //===== By =================================================== //= Habilis //= Edited by Myriad //===== Description ========================================== //= Wheel of fortune something. //============================================================ - script Wheel_of_Fortune FAKE_NPC ,{ OnInit: disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); .EventName$ = "[Wheel Of Fortune]"; end; OnMinute39: OnStart: query_sql("DELETE FROM `acc_reg_num_db` WHERE `key`='#freewheelfortunespin';"); announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all); initnpctimer(); end; OnTimer60000: // 1 min enablenpc("Wheel of Fortune#Main"); enablenpc("Hussein#WOF"); announce(sprintf("%s : Come to Prontera and test your luck, everyone got some free spins!", .EventName$), bc_blue | bc_all); end; OnTimer1800000: // 30 mins announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all); end; OnTimer1860000: // 31 mins OnStop: disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); end; } prontera,159,178,3 script Hussein#WOF 1_M_MERCHANT,{ doevent("Wheel of Fortune#Main::OnTalk"); end; } prontera,155,176,3 script Wheel of Fortune#Main 2_SLOT_MACHINE,{ OnTalk: if (#freewheelfortunespin == 0) #freewheelfortunespin = .Free_Spins; if (getd(.Event_Points_Variable$) < .Points_Cost && #freewheelfortunespin < 0) { mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("You are out of points"); mes("and have no more free"); mes("spins! Come back next"); mes("time for more."); close(); } .@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : "."; cutin("aca_salim02", 2); addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME))); mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("Do you want to spin the wheel?"); mesf("It costs ^FF0000%d Event points^000000 to play%s", .Points_Cost, .@mes$); next(); callsub(S_Loop); S_Loop: .@val = getd(.Event_Points_Variable$); if (.@val < .Points_Cost && #freewheelfortunespin < 0) callsub(S_End); switch (select( (#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "", (.@val > 0) ? sprintf("Yes! Use Event Points. (%d remaining)", .@val) : "", "No (Leave)" )) { case 1: callsub(S_Pay, 0); case 2: callsub(S_Pay, 1); default: callsub(S_End); } S_Pay: switch (getarg(0)) { // pay with free spin case 0: if (#freewheelfortunespin > 0) { if ((#freewheelfortunespin -= 1) < 1) #freewheelfortunespin = -1; callsub(S_Gamble); } else callsub(S_End); // Pay with points case 1: default: if ((.@val = getd(.Event_Points_Variable$)) >= .Points_Cost) { setd(.Event_Points_Variable$, (.@val -= .Points_Cost)); dispbottom(sprintf("%s : You now have %d event points.", .ServerName$, .@val)); callsub(S_Gamble); } else { cutin("aca_salim02", 2); mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("Awww, you don't have enough to gamble..."); mes(" "); mes("Have you ever heard?"); mes("'Money isn't all that matters' Got it?"); mes("Byeeeeeeeeeeeeee ;)"); callsub(S_End); } } S_Gamble: // Actual Gambling .@sector = rand(.Sector[0], .Sector[1]); .@displayCutin = (.@sector * 2) - 1; .@Speed = .Spin_Speed; for (.@i = 0; .@i < .nbTurns; .@i++) { .@b = .Cutin[0]; while (.@b <= .Cutin[1]) { cutin(sprintf("%s%d", .cutin$, .@b), 4); sleep2(.@Speed); .@b++; .@Speed++; } } .@b = .Cutin[0]; while (.@b < .@displayCutin) { cutin(sprintf("%s%d", .cutin$, .@b), 4); sleep2(.@Speed); .@b++; } cutin(sprintf("%s%d", .cutin$, .@b), 4); if (.prize_id[.@sector] == -1) { // Free spin if (.Sound_Effects) soundeffect("wheel_jackpot.wav", 0); announce(sprintf("[%s] : Wow, %d more Free spins!!!", .EventName$, .prize_qty[.@sector]), bc_blue | bc_self); #freewheelfortunespin = #freewheelfortunespin == -1 ? .prize_qty[.@sector] : #freewheelfortunespin + .prize_qty[.@sector]; } else if (.prize_id[.@sector] == 0) { // nothing if (.Sound_Effects) soundeffect("wheel_lost.wav", 0); announce(sprintf("[%s] : Awwww, No luck in gamble, more luck in love...", .EventName$), bc_blue | bc_self); } else { // item if (.Sound_Effects) soundeffect("wheel_won.wav", 0); announce(sprintf("[%s] : Enjoy your prize!!!", .EventName$), bc_blue | bc_self); getitem(.prize_id[.@sector], .prize_qty[.@sector]); } sleep2(1000); callsub(S_Loop); end; S_End: close2(); OnEnd: cutin("", 255); end; OnInit: .ServerName$ = "[Your boring server]"; .EventName$ = "Wheel Of Fortune"; .cutin$ = "WheelOfFortune_"; .Event_Points_Variable$ = "#LROEVENTPOINTS"; // The name of your event points variable setarray(.Sector, 1, 10); // Sector range setarray(.Cutin, 0, 19); // Cutin range .Spin_Speed = 50; // What is the base spin speed? (ms) .nbTurns = 2; .Points_Cost = 100; // How many 'points' does it cost for a spin? .Free_Spins = 1; // How many free spins does a player get? .Sound_Effects = true; // Enable sound effects? (true/false) setarray(.prize_id[1], -1, 31024, 31026, 31008, 31020, 31017, 31010, 31016, 0, 31009); setarray(.prize_qty[1], 2, 1, 1, 1, 3, 3, 1, 3, 0, 3); end; }
  2. 1 point
    imbadudelz

    [Guide] Mapcache Generation 2018

    I fixed it Myriad. I extracted all the izlude maps in data.grf. I moved it to my data folder. Then I ran map-server.exe --load-plugin mapcache --map izlude map-server.exe --load-plugin mapcache --map izlude_a map-server.exe --load-plugin mapcache --map izlude_b map-server.exe --load-plugin mapcache --map izlude_c map-server.exe --load-plugin mapcache --map izlude_d map-server.exe --load-plugin mapcache --map izlude_in The unwalkable areas of izlude map are now fixed. Thank you.
  3. 1 point
    4144

    Nemo patcher

    homun attack ai? from some 2017 clients and newer, homunculus cant auto attack. need manually set targets. this patch enable old auto attack way
  4. 1 point
    4144

    Nemo patcher

    Nemo updated New patch "Fix Homunculus attack AI" by jchcc Fixed some patches for clients 2019-02-13 Changelog
  5. 1 point
    Very approachable, helpful and straightforward. 10\10! Thanks @Daifuku
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