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Showing content with the highest reputation on 03/19/19 in all areas

  1. 1 point
    AnnieRuru

    noitem plugin

    1.6 - plugin --- fix server crash on certain compiler thanks to @Kuroe for reporting
  2. 1 point
    4144

    Nemo patcher

    Correct, patch AllwaysCallSelectKoreaClientinfo works not for all clients see http://nemo.herc.ws/patches/KoreaServiceTypeXMLFix/ For new clients dont need this patch anyway
  3. 1 point
    AnnieRuru

    @die delay on hit

    almost similar to this #include "common/hercules.h" #include "map/pc.h" #include "map/atcommand.h" #include "common/timer.h" #include "common/memmgr.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "die_delay", SERVER_TYPE_MAP, "x_O", HPM_VERSION, }; ACMD(kill) { if ( DIFF_TICK( timer->gettick(), sd->canlog_tick ) < battle->bc->prevent_logout ) { char msg[CHAT_SIZE_MAX]; safesnprintf( msg, CHAT_SIZE_MAX, "There is a %d seconds delay of using this command to kill the character again", battle->bc->prevent_logout /1000 ); clif->message( fd, msg ); return false; } status_kill( &sd->bl ); clif->message( sd->fd, msg_fd( fd, 13 )); // A pity! You've died. if ( fd != sd->fd ) clif->message( fd, msg_fd( fd, 14 )); // Character killed. return true; } HPExport void plugin_init (void) { addAtcommand( "kill", kill ); } this assume your prevent_logout in your battle_config has default setting // Prevent logout of players after being hit for how long (in ms, 0 disables)? prevent_logout: 10000 // When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3) // Official servers prevent players from logging out after attacking, casting skills, and taking damage. // 0 = Players can always logout // 1 = Prevent logout on login // 2 = Prevent logout after attacking // 4 = Prevent logout after casting skill // 8 = Prevent logout after being hit prevent_logout_trigger: 14 prevent_logout_trigger have to at least has 2+8
  4. 1 point
    vykimo

    XPRO : cross platform client

    Today, 2 updates : Indoor view and cursor updateAs you can see on the screen, indoor modified view is now available.It makes the browser game looks like more again like the official one!Too, the cursor "not allowed" is available on non-walkable cells. QuestLogHuge update is related to new quest log system. The idea to develop it was given by @rapalooza on discord.I discovered than the old quest log UI was replaced by this light version. I like this version too, and it is now available on ZeRObrowser!Features like mob counting on the head and short description on the top right of the screen are here too.With it, I think playing on the browser for quest farming takes a strong importance now... Source: https://vykimo.com/zerobrowser
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