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Showing content with the highest reputation on 10/08/20 in all areas

  1. 1 point
    AnnieRuru

    Making body style ignore palette

    correct answer is just make changes to the stylist script prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{ .@choose = select( "Hair Style", "Hair Color", "Cloth Color", ( !(eaclass() & EAJL_THIRD) || BaseJob == Job_SuperNovice )? "": _("Body Style") ) -1; if (.@choose == 3) // JUST ADD THIS FUCKING SIMPLE LINE setlook LOOK_CLOTHES_COLOR, 0; .@lookpart = .@part = .look[.@choose]; if ( BaseClass == Job_Summoner ) .@part += Job_Summoner; btw I have at least 4 paid service line up right now so .... that reply you made on my stylist script, takes time to write so yeah ........
  2. 1 point
    AnnieRuru

    Change reading order of files.

    so far I have never failed to convert anything into plugin mainly due to plugin allow function overload https://github.com/HerculesWS/Hercules/wiki/Hercules-Plugin-Manager although I still recommend using hooking instead of overloading as much as possible, as having 2 plugins overloading the same function might cause problems for your server EDIT: example of overload a function https://github.com/AnnieRuru/Release/blob/master/plugins/branch_displayname.c
  3. 1 point
    Ai4rei

    Hex to enable /nc in WoE

    As per private request, patches for 2015-09-16aRagexe (unpacked): // long jmp (1) F:85C00F85????FFFF6A11 R:85C00F85000000006A11 // short jmp (3) F:85C075??6A11 R:85C075006A11 Which is basically the same, as above, except that the long jmp is negative. For wild-card impaired hex-editors the patches are: F:85C0752F6A11 R:85C075006A11 F:85C075396A11 R:85C075006A11 F:85C00F8528FEFFFF6A11 R:85C00F85000000006A11 F:85C0752F6A11 R:85C075006A11 The key sequence for this patch is: CALL <150916A.CSession::IsSiegeMode> TEST EAX,EAX JNZ <150916A.+??> PUSH 11 ; /Key = VK_CONTROL CALL NEAR EBX ; \GetAsyncKeyState Where the call to GetAsyncKeyState may take various forms.
  4. 1 point
    AnnieRuru

    Gvg Event convert to Hercules

    https://gist.github.com/AnnieRuru/834aac8736731d45877e7f85d2666969 I don't have gepard, so I turned it off bruh ... I just wanted to convert this script I just made in rathena yesterday then I see a VERY similar script shows up here in hercules <_<
  5. 1 point
    goddameit

    BOT

    Version v.3

    800 downloads

    Refer: http://rathena.org/board/files/file/2551-autoattack/ http://rathena.org/board/files/file/2826-autopots/ Preview: https://www.facebook.com/photo.php?v=774591642560012 https://www.facebook.com/fanen.goddameit/posts/774573372561839 https://www.facebook.com/fanen.goddameit/posts/773655365986973 Info: This system will make player auto-attack when they active this SC. Player can put some skill and item to their hotkeys for controlling something, for example, if I put fly wing to my F1, and it will use it for teleporting. Hotkeys: F1 ---> Fly wing F2 ---> Teleport (Skill) F3 ~ F7 ---> buff skill for yourself F8 ---> Main attacking skill F9 ---> Second chosen skill Line 2 1st ---> Item for HP (Lower 80%) Line 2 2nd ---> Item for SP (Lower 80%) http://i.imgur.com/v3rBXjc.jpg Active: sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End: sc_end SC_BOT; Sample for ON\OFF: @boton ---> start@botoff \ @botend ---> end http://pastebin.com/VEpkVF9i PS: If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value. Update:
  6. 1 point
    meko

    defpattern: regexp, my old ennemy

    defpattern is case insentive, but pcre_match (and the regex operator) is not. This means you could just use "^(.*)$" with defpattern and then filter a second time (the variable is $@p0$) with pcre_match (or ~=) when the event is invoked.
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