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Dark8008

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  1. Upvote
    Dark8008 reacted to AnnieRuru in Bug Npc Soul   
    @@Zhao Chow
    no idea what you are doing, but I test it with my own healer script
     
    @@Dark8008
    on rathena everything works perfectly fine
     
    but on hercules, dancer and clown doesn't give certain skill when using @allskill
    and ... seems to affect my own when I did "please don't forget me"
     
    if you are using rathena then you shouldn't have any problem with that script
  2. Upvote
    Dark8008 reacted to Kuya Jeo in Bug Npc Soul   
    try to use this
    turbo_room,100,130,4 script Soul Link NPC 865,{switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;}}
  3. Upvote
    Dark8008 reacted to Samuel in Bug Npc Soul   
    @@AnnieRuru it's working with Bard/Clown, the skills went to MISC Tab.


     
    @@Dark8008
    the script works well with me, althought the Bard/Clown Skills went to MISC Tab, but w/ Blacksmith, I can get the Full Adrenaline Rush skill as well..
  4. Upvote
    Dark8008 reacted to AnnieRuru in Bug Npc Soul   
    have you try dancer ? that job is much more messed up
    bard skill went to misc tab ? this is seriously an issue
    but when I test it, it work correctly o.o
     
    I also confuse by the bug itself already
  5. Upvote
    Dark8008 reacted to AnnieRuru in Bug Npc Soul   
    I tested the whitesmith got Full Adrenaline Rush

    but dancer and clown ... really not working
    if this is really hercules bug then has to post it up
    because I tested on rathena it works, but hercules don't
  6. Upvote
    Dark8008 reacted to ossi0110 in I need some help in 2012-04-10 client   
    add me on skype : nightfire0110
     
    it gives 454564242 bill.sin in skype hard to find you
  7. Upvote
    Dark8008 reacted to ossi0110 in 2014-02-05 Client can use old type adding item right ?   
    no 2014 client cant use the id2num. files
  8. Upvote
    Dark8008 reacted to Dastgir in Find 2010-07-07 client Packet_db   
    Their packets is there in repo.
    Just change PACKETVER from mmo.h to
    20100707
  9. Upvote
    Dark8008 reacted to Dastgir in Why have to use ItemInfo.lub not idnum2itemdesctable.txt anymore?   
    Well, we follow kRO, we cannot control anything that's done to client , since kRO(official servers) release the client and we just use it to connect to pServers.
     
    So asking why its so , is invalid xD.
    If you want to use idnum tables, go with 2012-04-10 or lower clients .
    (No way for newer clients to read idnum tables)
  10. Upvote
    Dark8008 reacted to Lelouch in Why have to use ItemInfo.lub not idnum2itemdesctable.txt anymore?   
    2012-04-10 and below clients uses idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable and itemslotcounttable.

    2012-04-18 and above clients uses itemInfo.lua/lub
    Format: [itemID] = { unidentifiedDisplayName = "read the table name", unidentifiedResourceName = "sprite/act/texture filename when unidentified", unidentifiedDescriptionName = { "read", "the", "table", "name", } identifiedDisplayName = "read the table name", identifiedResourceName = "sprite/act/texture filename when identified", identifiedDescriptionName = { "read", "the", "table", "name", } slotCount = 0~4, ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua for weapon's viewID see weapontable.lua for garment's viewID see spriterobeid.lua }  
    PS: For me i'll use itemInfo.lua/lub rather using idnums because it's too hustle to open 7 text files rather open a single file.
  11. Upvote
    Dark8008 reacted to Aurora in Why have to use ItemInfo.lub not idnum2itemdesctable.txt anymore?   
    If you want to do this, use 2012 clients 
  12. Upvote
    Dark8008 reacted to fxfreitas in Unknown Items(Apple)   
    Iteminfo.lub or Iteminfo.lua (You need to add description of items and sprite/ilustration name in this file.)
  13. Upvote
    Dark8008 reacted to Vy Low in InternalGuard.com Admin is a big scammer   
    he's not the owner, basically he's just a reseller. You can pm him through his fb and settle the issue. Hope this help
    https://www.facebook.com/Pir8Geek
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