Reins
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Reputation Activity
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Reins got a reaction from AORUS in Rein's / Katakuri Gallery
Hello people, I'm Reins also name as Katakuri on rA.
I'm on a part of learning on spriting and I hoped you like it.
Various headgear,monster & weapons from different animes
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Reins reacted to Echoes in Rein's / Katakuri Gallery
Exquisite works you have there.
Looking forward for more!
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Reins got a reaction from wOni in Rein's / Katakuri Gallery
Hello people, I'm Reins also name as Katakuri on rA.
I'm on a part of learning on spriting and I hoped you like it.
Various headgear,monster & weapons from different animes
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Reins got a reaction from fxfreitas in [Showcase] FXFreitas Sprites
@@fxfreitas - you use act editor right? check your inbox thanks =) btw nice work
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Reins reacted to Ragno in Changelook Function
It will change only the cloth color, but you can edit it to make it work as you may need: change cloth or hair color only, change both cloth and hair with the same color, or change both cloth and hair with different colors.
To change hair color use "changelook 6" instead of "changelook 7". Please see the hercules documentation for script commands to see how does that scripts works (just search for *changelook in your browser).
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Reins reacted to Garr in Changelook Function
For that to work you need to edit the function itself.
1) Replace end with return;
That way it'll change cloth color for a sec, and then change hair color for a sec.
2) If you need both at the same time you need to edit the function more, like this:
function script ChangeStyle { changelook 7,getarg(0); changelook 6,getarg(2); dispbottom "Your cloth color has changed to "+getarg(0)+" and hair color to "+getarg(2); dispbottom "With a duration of a second, then your look will return to normal"; sleep2 1000; changelook 7,getarg(1); changelook 6,getarg(3); dispbottom "Your look has returned to normal."; end;} And, accordingly, change the call from item
callfunc "ChangeStyle",554,getlook(7),264,getlook(6); -
Reins reacted to Ragno in Changelook Function
You need to save in a new variable the previous look value before change it, then when unequip the armor make the changelook with the value saved of the var. Something like these:
OnEquipScript: <" previouspal = getlook(7); changelook 7,201; "> OnUnequipScript: <" changelook 7,previouspal; "> -
Reins reacted to Lilystar in Requesting Working Patchlist for 20131223 Client NEMO
First of all, please remove diffs other than Recommended.
You apply the kind that is more than double than me.
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Reins reacted to Alexandria in Requesting Working Patchlist for 20131223 Client NEMO
Check console if map server says something and also just for testing purpose, dont remove "Ignore Missing File Error" diff.
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Reins reacted to Lilystar in Request Client 2013-12-23
Uploaded completed.
2013-12-23 Client Side Files
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Reins reacted to GmOcean in Slot Machine
File Name: Slot Machine
File Submitter: GmOcean
File Submitted: 14 Sep 2014
File Category: Events & Games
This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win.
To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust
/* =============================================================
/* NOTE - If using soundeffects you must add the ".wav" files
/* provided in the ".rar" file to your: data/wav folder located
/* in either your: ( Ragnarok folder ) OR ( .grf file )
/* =============================================================
I've included the PSD file, so you can edit it as you like.
Click here to download this file
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Reins reacted to Angelmelody in Need Support with Earth Strain
skill.c case WL_EARTHSTRAIN:
{
// lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
skill_lv, skill->get_time2(skill_id,skill_lv));
}
break; 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate change to skill_lv -