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Reins

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  1. Like
    Reins got a reaction from AORUS in Rein's / Katakuri Gallery   
    Hello people, I'm Reins also name as Katakuri on rA.
    I'm on a part of learning on spriting and I hoped you like it.

    Various headgear,monster & weapons from different animes






  2. Upvote
    Reins reacted to Echoes in Rein's / Katakuri Gallery   
    Exquisite works you have there.
     
    Looking forward for more!
  3. Upvote
    Reins got a reaction from wOni in Rein's / Katakuri Gallery   
    Hello people, I'm Reins also name as Katakuri on rA.
    I'm on a part of learning on spriting and I hoped you like it.

    Various headgear,monster & weapons from different animes






  4. Upvote
    Reins got a reaction from fxfreitas in [Showcase] FXFreitas Sprites   
    @@fxfreitas - you use act editor right? check your inbox thanks =) btw nice work
  5. Upvote
    Reins reacted to Ragno in Changelook Function   
    It will change only the cloth color, but you can edit it to make it work as you may need: change cloth or hair color only, change both cloth and hair with the same color, or change both cloth and hair with different colors. 
    To change hair color use "changelook 6" instead of "changelook 7". Please see the hercules documentation for script commands to see how does that scripts works (just search for *changelook in your browser).
  6. Upvote
    Reins reacted to Garr in Changelook Function   
    For that to work you need to edit the function itself.
    1) Replace end with return;
    That way it'll change cloth color for a sec, and then change hair color for a sec.
    2) If you need both at the same time you need to edit the function more, like this:
    function script ChangeStyle { changelook 7,getarg(0); changelook 6,getarg(2); dispbottom "Your cloth color has changed to "+getarg(0)+" and hair color to "+getarg(2); dispbottom "With a duration of a second, then your look will return to normal"; sleep2 1000; changelook 7,getarg(1); changelook 6,getarg(3); dispbottom "Your look has returned to normal."; end;} And, accordingly, change the call from item
    callfunc "ChangeStyle",554,getlook(7),264,getlook(6);
  7. Upvote
    Reins reacted to Ragno in Changelook Function   
    You need to save in a new variable the previous look value before change it, then when unequip the armor make the changelook with the value saved of the var. Something like these:
     
      OnEquipScript: <"    previouspal = getlook(7);    changelook 7,201;  ">  OnUnequipScript: <" changelook 7,previouspal; "> 
  8. Upvote
    Reins reacted to Lilystar in Requesting Working Patchlist for 20131223 Client NEMO   
    First of all, please remove diffs other than Recommended.
    You apply the kind that is more than double than me.
  9. Upvote
    Reins reacted to Alexandria in Requesting Working Patchlist for 20131223 Client NEMO   
    Check console if map server says something and also just for testing purpose, dont remove "Ignore Missing File Error" diff.
  10. Upvote
    Reins reacted to Lilystar in Request Client 2013-12-23   
    Uploaded completed.
     
    2013-12-23 Client Side Files
     
     
  11. Upvote
    Reins reacted to GmOcean in Slot Machine   
    File Name: Slot Machine
    File Submitter: GmOcean
    File Submitted: 14 Sep 2014
    File Category: Events & Games
     
    This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win.
     
    To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust
     
    /* =============================================================
    /* NOTE - If using soundeffects you must add the ".wav" files
    /* provided in the ".rar" file to your: data/wav folder located
    /* in either your: ( Ragnarok folder ) OR ( .grf file )
    /* =============================================================
     
    I've included the PSD file, so you can edit it as you like.
     
    Click here to download this file
  12. Upvote
    Reins reacted to Angelmelody in Need Support with Earth Strain   
    skill.c     case WL_EARTHSTRAIN:
     {
       // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
       const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
       skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
       skill_lv, skill->get_time2(skill_id,skill_lv));
     }
     break;       6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate   change to   skill_lv  
  13. Upvote
    Reins reacted to Angelmelody in Need Support with Earth Strain   
    Obviously,I did tell you 'skill_lv'  
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