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Samuel

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Everything posted by Samuel

  1. You could also use the import folder to place your customized settings in battle folder as well as for your customized login-server,char-server,inter-server and map-server configurations,
  2. What a great Christmas gift! Good job guys! Working overtime on holidays? LMAO Merry Christmas everyone!
  3. geittem 512,rand(10,20);
  4. @neo Is there a way we could add a patch that enables us to change iteminfo.lub into some other name to prevent being overwritten when KRO updates?
  5. Anyone experiencing closing the client but the process is still running in the task manager? Edit: happens when Disable Multiple Windows patch is applied, Client 2013-0807, Windows 7 OS
  6. maybe you're using pre-renewal server and those items are not available in pre-renewal
  7. If you have checkout using git, you can just right click the folder of hercules->tortoisegit->show log
  8. i it's much easier to use the map zone for this
  9. Well, I tried using Sanasol's diff as pattern in rewriting a new plugin for overlapping some of the functions but still have some issues with it although I was able to make it work add and delete values in the database.
  10. it says autolootype because I just overwritten it with the vendsql code then cleaned and recompiled it
  11. Hello, everyone, I'm trying to update Yommy's VendSQL plugin manually. At first I was able to make it work (It executes but the only problem is it doesn't save map name right) then I found out that I'm not currently using the latest revision so I updated it then recompiled it. Now, I'm getting a crash with the latest revision. Here is the dump file: http://upaste.me/6a118969fae93db6 Here is the code: http://upaste.me/f5de89707bf6148a It crashes when saving the map name I think, When I haven't updated and recompiled my server it works fine although the map name that it saves for example is something like this ssed. for map prontera. Thank you in advance guys! God bless!
  12. Any updates? Yommy's plugin seems not yet updated still and crashes.
  13. will get it avaialble (and probably use the chance to rewrite how HPM handles it, got some new ideas) Hope there's a sample in the sample.c how to use the custom data struct, thanks!
  14. Yes, this is obselete since it has already been added in the hercules emulator itself. Just made this plugin for my learning purposes and just sharing until it's not added in the svn itself.
  15. It will just show the rates you have when you login. I'll attach an image later. That's what is shown when you login. It's an announcement, I was able to just screenshot the one in the chat bar.
  16. You're not building the project within the Hercules Solution Project. Open the hercules-10.sln in your file then do the adding their.
  17. Samuel

    @pkmode

    This could be done. You could see the sample.c plugin for example
  18. This is not just for spawning monster. You can use this for quest or events where you want to pick a random mobid.
  19. File Name: @autobuyammo File Submitter: Samuel File Submitted: 31 Oct 2013 File Category: Plugins Hi guys! Just converted Goddameit's @autobuyammo This files includes the plugin + script for the bind command (will try to make it a real command soon) How does it works? Just activate the command and when your ammo is depleted it will be replenished with the same ammo by 10s as long as you have zeny Have fun and God bless! Click here to download this file
  20. Samuel

    @storeit

    File Name: @storeit File Submitter: Samuel File Submitted: 31 Oct 2013 File Category: Plugins Hi guys! Just converted Akinari's @storeit command into a plugin. What does it do? With this command you can store all items in your inventory except currently equipped equipment. Have fun and God bless! Click here to download this file
  21. File Name: getrandmob (script command) File Submitter: Samuel File Submitted: 31 Oct 2013 File Category: Plugins Hi guys! Just converted Akinari's getrandmob script command into a plugin. What does it do? Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs. Click here to download this file
  22. Version 1.0

    67 downloads

    Hi guys! Just converted Akinari's getrandmob script command into a plugin. What does it do? Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs.
  23. Samuel

    @storeit

    Version 1.0

    123 downloads

    Hi guys! Just converted Akinari's @storeit command into a plugin. What does it do? With this command you can store all items in your inventory except currently equipped equipment. Have fun and God bless!
  24. Samuel

    @autobuyammo

    Version 1.0

    112 downloads

    Hi guys! Just converted Goddameit's @autobuyammo This files includes the plugin + script for the bind command (will try to make it a real command soon) How does it works? Just activate the command and when your ammo is depleted it will be replenished with the same ammo by 10s as long as you have zeny Have fun and God bless!
  25. File Name: @Autoloottype File Submitter: Samuel File Submitted: 31 Oct 2013 File Category: Plugins HI guys! Here is the plugin for the @autoloottype from rathena Special thanks to Haruna for the tutorial Credits for the original authors still indicated in the codes. How to use: @autoloottype +<item type> @autoloottype -<item type> Just type @autoloottype in game to see more details. Have fun and God bless! Click here to download this file
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