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Samuel

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Everything posted by Samuel

  1. This should work with little tweaks, http://rathena.org/board/topic/86685-web-vending-database/
  2. Waiting for the instance updates,
  3. Samuel

    callfunc

    Yeah its because of the changes in the item_db giving a separate distinction for third jobs, that's why you need to update your item_db2 and change those 7 to 63 if you intend those items to be use by third jobs.
  4. Samuel

    callfunc

    Does this happens for third jobs only? if that so, try changing 7 to 63 in the itemdb
  5. Hi everyone! Just wanted to ask regarding the mapflags stated in the mapflag folder. It seems that gm override options are not working anymore For example, I made a nowarp mapflag for prontera; prontera<tab>mapflag<tab>nowarp<tab>20 Even administrator account (gm level 99) can't warp in the said map unless I give the gm account any_warp permission. Edit: So how would we be able to make this work again, cause this option seems to be working in map_zone_db.conf
  6. I hope a script command will be implemented to enable the @commands related to channel
  7. It's Nice! Simple and Neat! I'll rate it 8/10 Keep up the good work.
  8. Just a suggestion, will it be much better if we change the item database view instead of showing the item scripts, it will show the item description of the item.
  9. no errors, XD and all groups were loaded
  10. Hi everyone, don't know if it's the right section for this, moderators can move where this belongs. So I'm encountering a problem with group permission can_trade I'm using the config below: This works when I'm on my test server in my own computer. GM Chief and Co-Admin can't use trade. But when I use this settings on the live server, GM Chief and Co-Admin can use trade.
  11. Samuel

    check mapflag

    you can always check doc/script_commands.txt
  12. Samuel

    sprite

    What client are you using?
  13. You could look inside doc/effect_list.txt for the list of effects you can use, and just add the specialeffect command in the item script, I tried looking but can't find magic amplify effect, maybe you could look on something similar by using the @effect command in game
  14. Hmm, seems the embed is a little bit exploitable, Example: I have embedded my exe with the settings I wanted for example: SecondInstance=0 I have run the embedded exe - It will produce a new .ini file which can be edited SecondInstance=1 and the embedded settings will be gone,
  15. Use ASCII instead of Unicode
  16. Nice update. Good job guys.. xD Hopefully, a new txt to sql converter will be release especially compatible with the sql style of hercules,
  17. try using the free IDs, 2400+ and above but below 3k or 4k
  18. It's a client limitation, you can increase mob ids to 20000 but will not produce correct sprites due to the fact that client can only read mob sprites at a certain range, anything above that range will just give a poring sprite.
  19. The Mob ID is too high xD Client has boundaries with mob IDs, afaik with last time client can just read sprite properly below 5k mob id = 5000 everything above that mob id will become a poring it's a client limitation, try making the mob id much lesser like in 2000+
  20. Edited the first post, forgot to add additional step xD
  21. Looking forward to it. You can try it now, xD http://herc.ws/board/topic/1776-flux-control-panel-hercules-pre-renewal-renewal/
  22. Hello everyone! I have promised to release this fluxcp compatible to both renewal and pre-renewal This will be a TWO (2) part release First (1) - If you'll gonna use the Hercules default SQL https://github.com/SamuelHercules/fluxcp-herc Just use this fluxcp installation and execute the hercules default sql files. Second (2) - If you have too many custom items and using txt databases and wanted to import them into the website @Edit: - I forgot to tell you'll be needing the original fluxcp-ra by Xantara for this Use this converter: Link Use this FluxCP: Link How to use the converter? - Perl, if you don't have it: http://www.perl.org/get.html To run the script, specify an input, output, target, and table. For example: Original Link: http://rathena.org/board/topic/83703-txt-sql-converter/ Credits: First of all, I don't own the converter, this is from rathena and I just modified some parts of it. Since Hercules and Rathena's item_db.txt has still the same columns but just differs in the sql files. Second, I also don't own the control panel and just modified it, All credits belongs to their owners. God bless everyone!
  23. maybe we could use of this converter from rathena, xD I just don't understand perl. With this converter, we can convert not just item database but also mob db and mob skill db What I just don't understand is why the item_db of renewal is different with item_db_re.sql when it comes to the column numbers, in Item_db.txt atk and matk share the same column separated by : while in item_db_re.sql atk and matk have different column Here is the converter: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/tools/convert_sql.pl Advance thanks to anyone who can help..
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