Samuel
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Everything posted by Samuel
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client will never read it in grf
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HPM Pre-Hook allows to not returning to original function
Samuel replied to AnnieRuru's question in Plugin Support
HAHAHA, yeah i know that feeling, that's why i'm reading ind's plugins as plugin document hahaha -
hmm i think that function needs a script command also if i'm not mistaken. because i was trying to convert this into plugin
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HPM Pre-Hook allows to not returning to original function
Samuel replied to AnnieRuru's question in Plugin Support
hmm, i think you can use HookStop() command -
the best way is to use the .c source file and compile the plugin so you could also check if the plugin was compiled correctly with no errors for your svn revision
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Hmm, anyone experiencing error in installing this? The plugin doesn't load with latest hercules revision i think.. I have just added the: #include "../common/HPMDataCheck.h" /* should always be the last file included! (if you don't make it last, it'll intentionally break compile time) */ make plugins doesn't have any error but when servers are started, [Warning]: HPM:plugin_load: failed to load 'plugins/manners.so' skipping Can't try it in windows, having external dependencies errors..
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DB errors in console while starting up
Samuel replied to ScriptingPhailure's question in Database Support
Well, not all the updates goes to main sql, some belongs to logs.. unless you made the database for both the same.. And did you run the updates by date? descending to ascending? -
If it's 1, then you should diff your client with UNCHECK "DisablePacketEncryption"
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What's your setting for this in battle/client.conf?
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this can be done with permissions in groups.conf then just use script for npc where they can buy items
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Convert this Alliance chat command to hercules?
Samuel replied to Helena's question in Source Support
Hmm isn't there's already a #ally channel in Hercules? -
I think it's much better to use this one, http://rathena.org/board/files/file/2766-grf-editor/
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Yeah, looks like a wordpress site... It's good..
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I think there's already a plugin for this
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@AnnieRuru Hmm, you could try this plugin.. I have converted the strcmp script command from rathena into plugin.. http://upaste.me/bf2e10664c663ecb4
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i have used 2013-0807 client
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Does it work in 2012-04-10 clients? I tried your code and it wont work. Hmm, it's working.. If you have opened the server and just logged in you will not see this.. Just open the server, log in, and then do @unloadnpcfile and @loadnpc if you use annie's script without modifying it, because the script is using oninit and not a onpcloadmap event..
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langtype problem http://rathena.org/wiki/Clientinfo.xml
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Well, with annie's script you could still differentiate the item that you will give for each class,
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Do you have a blue gemstone?
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Hmm could this help? https://github.com/HerculesWS/Hercules/commit/e1a0059919dbc4f5c7e803a496b8d150c0a070f5 there's just no sample on how to use this in plugin :-P
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In your cluckers script, find the line where it says zeny which should be change to Zeny.. The error says it all..
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hmm, i think you could also use this: although, you need the quest to be like an official quest... [cbox]========================= |8.- Quest Log commands.| ========================= --------------------------------------- *questinfo , {,{, }}; This is esentially a combination of checkquest and showevent. Use this only in an OnInit label. For the Quest ID, specify the quest ID that you want checked if it has been started yet. For Icon, use one of the following: No Icon : QTYPE_NONE ! Quest Icon : QTYPE_QUEST ? Quest Icon : QTYPE_QUEST2 ! Job Icon : QTYPE_JOB ? Job Icon : QTYPE_JOB2 ! Event Icon : QTYPE_EVENT ? Event Icon : QTYPE_EVENT2 Warg : QTYPE_WARG Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410) Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC, the available color values are: 0 - No Marker 1 - Yellow Marker 2 - Green Marker 3 - Purple Marker When a user shows up on a map, each NPC is checked for questinfo that has been set. If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear. Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class. Example izlude,100,100,4 script Test 844,{ mes "[Test]"; mes "Hello World."; close; OnInit: questinfo 1001, QTYPE_QUEST, 0, Job_Novice; end; }[/cbox]
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You already diffed your client with increased atk damage output?