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jasonch

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  1. Like
    jasonch got a reaction from fTakano in Auto Combat: Inspired by ROM:EL   
    Hi, so, I've seen a lot of servers using auto attack, I noticed a consistent issue: poor user experience and Walk AI is horrible.
    Both of which triggered me to develop a new one for Hercules which hopefully have more intuitive experience for players (and server owners 😁).

    Almost half of the code are plugin, so minimal code in main Hercules is touched.
    Please note that bugs are yet to be discovered. I can fix asap when reported.

    Here are few features:
    Monster Selection:
    Automatically detect monsters based on the current map. Configurable Potion and Buff Item Selection:
    Server owners can customize which potions and buffs items players are allowed to use.
    Human-Like Movement AI:
    Intelligent and natural movement, unlike the aimless wandering typical of other systems.
    Extensive Customization for Server Owners:
    Allows server administrators to configure settings to fit the unique needs of their server.
    Player-Friendly UI/UX:
    Hassle-free setup and adjustments.
     
    Easy Server Configuration:
    Loot Config: Do not loot at all - good for server that has @autoloot or @alootid Default config - character walk up to the loot, and loot normally Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat Duration Config: 24/7 - Auto combat can be used all the time Per character - duration is based on character variable Account wide - duration is based on account variable Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this Rental Item - duration is based on item expiration date.  
    Not Supported:
    3rd Job Skills - but can be easily added Very old revision of Hercules
    To do / To improve:
    Offensive Debuffs - do you guys need this?
    Price: 200 150 USD. Additional charges for custom features.
    Thank you testers!
    If you guys are interested, please add me in discord: jasonch35

    Teaser Videos:
     
     
  2. Like
    jasonch reacted to sandbox in Auto Combat: Inspired by ROM:EL   
    great work, @jasonch! love how smooth this works!
  3. Like
    jasonch got a reaction from sandbox in Auto Combat: Inspired by ROM:EL   
    Hi, so, I've seen a lot of servers using auto attack, I noticed a consistent issue: poor user experience and Walk AI is horrible.
    Both of which triggered me to develop a new one for Hercules which hopefully have more intuitive experience for players (and server owners 😁).

    Almost half of the code are plugin, so minimal code in main Hercules is touched.
    Please note that bugs are yet to be discovered. I can fix asap when reported.

    Here are few features:
    Monster Selection:
    Automatically detect monsters based on the current map. Configurable Potion and Buff Item Selection:
    Server owners can customize which potions and buffs items players are allowed to use.
    Human-Like Movement AI:
    Intelligent and natural movement, unlike the aimless wandering typical of other systems.
    Extensive Customization for Server Owners:
    Allows server administrators to configure settings to fit the unique needs of their server.
    Player-Friendly UI/UX:
    Hassle-free setup and adjustments.
     
    Easy Server Configuration:
    Loot Config: Do not loot at all - good for server that has @autoloot or @alootid Default config - character walk up to the loot, and loot normally Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat Duration Config: 24/7 - Auto combat can be used all the time Per character - duration is based on character variable Account wide - duration is based on account variable Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this Rental Item - duration is based on item expiration date.  
    Not Supported:
    3rd Job Skills - but can be easily added Very old revision of Hercules
    To do / To improve:
    Offensive Debuffs - do you guys need this?
    Price: 200 150 USD. Additional charges for custom features.
    Thank you testers!
    If you guys are interested, please add me in discord: jasonch35

    Teaser Videos:
     
     
  4. Like
    jasonch got a reaction from fiction in Auto Combat: Inspired by ROM:EL   
    Hi, so, I've seen a lot of servers using auto attack, I noticed a consistent issue: poor user experience and Walk AI is horrible.
    Both of which triggered me to develop a new one for Hercules which hopefully have more intuitive experience for players (and server owners 😁).

    Almost half of the code are plugin, so minimal code in main Hercules is touched.
    Please note that bugs are yet to be discovered. I can fix asap when reported.

    Here are few features:
    Monster Selection:
    Automatically detect monsters based on the current map. Configurable Potion and Buff Item Selection:
    Server owners can customize which potions and buffs items players are allowed to use.
    Human-Like Movement AI:
    Intelligent and natural movement, unlike the aimless wandering typical of other systems.
    Extensive Customization for Server Owners:
    Allows server administrators to configure settings to fit the unique needs of their server.
    Player-Friendly UI/UX:
    Hassle-free setup and adjustments.
     
    Easy Server Configuration:
    Loot Config: Do not loot at all - good for server that has @autoloot or @alootid Default config - character walk up to the loot, and loot normally Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat Duration Config: 24/7 - Auto combat can be used all the time Per character - duration is based on character variable Account wide - duration is based on account variable Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this Rental Item - duration is based on item expiration date.  
    Not Supported:
    3rd Job Skills - but can be easily added Very old revision of Hercules
    To do / To improve:
    Offensive Debuffs - do you guys need this?
    Price: 200 150 USD. Additional charges for custom features.
    Thank you testers!
    If you guys are interested, please add me in discord: jasonch35

    Teaser Videos:
     
     
  5. Like
    jasonch reacted to Hyroshima in Mir4 Enchant   
    View File Mir4 Enchant
    It allows you to enchant equipment using a random system between possibilities, and each registered title has 4 categories of rarity: S,A,B,C and each one with its respective chances.
     
    Note: It is necessary to add the functions to manipulate arrays and found here: 
     
     
    Submitter Hyroshima Submitted 05/07/24 Category Utility  
  6. Like
    jasonch reacted to KirieZ in Hercules wiki migrated to a new platform   
    Hello everyone,
     
    As you may already have seen from the 2024.03 release notes in GitHub ( https://github.com/HerculesWS/Hercules/releases/tag/v2024.03 ), Hercules' GitHub wiki has been moved to a new platform, powered by mkdocs and available at:
     
    https://docs.herc.ws/
     
     
    This change aims to make the Hercules documentation generally better since the mkdocs-powered documentation does bring a better navigation, search capabilities and editing options. With that we can, hopefully, cover the gap that many have felt after we switched from MediaWiki to GitHub Wiki, while also providing some extras (like the ability to easily have a local copy).
     
    With the new mkdocs-powered document, we have: (compared to GH Wiki)
    - A bit more control over the sections, no longer a single side bar with everything
    - Extended markdown syntax for editing docs content
    - Better searching, as results are shown as you type
    - It is now possible to properly include image in the docs, without workarounds
     
    Contributions are highly appreciated and should be made through Pull Requests to the new hercules-docs repository ( https://github.com/HerculesWS/hercules-docs ).
     
    You may find general guidance on how to run the docs locally and edit it in the Editing the Docs page ( https://docs.herc.ws/contributing/editing-the-docs/ )

    The content of the new repository was copied from the GitHub wiki (which was originally the MediaWiki content and had several contributions over the years), and reorganized into a few sections. Additionally, everything was converted to Markdown, so we should generally get an ok experience.
     
    The conversion of MediaWiki pages to Markdown was made through an automated tool (pandoc) so we should still expect some things to not be perfectly right, a few noticeable cases are:
    - Linking between pages are likely to be broken
    - Some syntax highlighting may not be in the most presentable format
    - Several images are still missing
     
    Fixing those will require manual work to replicate the images, update links, etc.
     
    Why not return to MediaWiki?
    This question has shown up a few times in our Discord, and I think it is worth linking to the topic when the move happened back then:
     
    TLDR; Maintaining MediaWiki together with IPB (our forum software) is complicated.
     
     
    Huge thanks to Haru for making this idea come true!
     
    Please let us know if you have questions, comments or suggestions for the new docs.
  7. Like
    jasonch reacted to poter21 in xPanel | New Control Panel of Ragnarok Online   
    Introducing xPanel: Your Ultimate Solution for Managing Your Ragnarok Online Server
    Ready to take your Ragnarok Online server to the next level? Introducing xPanel, the ultimate tool for administering and customizing your gaming experience.
     
    Key Features:
    🚀 Powered by Laravel: xPanel harnesses the power and efficiency of Laravel on the backend, providing a robust and reliable administration experience.
    🎨 Sleek Design with VueJS and TailwindCSS: Experience a modern and user-friendly interface thanks to VueJS and TailwindCSS. xPanel offers an intuitive and aesthetically pleasing design.
    🔧 Limitless Customization: Tailor xPanel to your specific needs with flexible customization tools. Create the gaming experience you've always envisioned!
    🛡️ Reinforced Security: Keep your server secure with advanced security features, guarding against backdoors and online threats.
    🌐 Fully Responsive: Access and manage your server from any device, anywhere. xPanel is designed to work seamlessly on desktops, tablets, and mobile phones.
     
    Be one of the first to experience the power of xPanel! Join our Discord and discover how xPanel can transform your Ragnarok Online administration experience.
    https://discord.gg/BjcQjafax7
     
    Elevate your Ragnarok Online server with xPanel!
  8. Like
    jasonch reacted to luizragna in Custom Unit HP Bar System   
    Hello guys, i'm making a custom hp bar system for mob units.
    The command show the HP of the mob for all players in the map.
     
    I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter.
    Test yourselves :).
     
    HP Bar System:
    payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; }  







     
    Donwload of the data folder files: HP Bar System (2018-06-26).rar
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