jasonch 2 Posted November 27 (edited) Hi, so, I've seen a lot of servers using auto attack, I noticed a consistent issue: poor user experience and Walk AI is horrible. Both of which triggered me to develop a new one for Hercules which hopefully have more intuitive experience for players (and server owners 😁). Almost half of the code are plugin, so minimal code in main Hercules is touched. Please note that bugs are yet to be discovered. I can fix asap when reported. Here are few features: Monster Selection: Automatically detect monsters based on the current map. Configurable Potion and Buff Item Selection: Server owners can customize which potions and buffs items players are allowed to use. Human-Like Movement AI: Intelligent and natural movement, unlike the aimless wandering typical of other systems. Extensive Customization for Server Owners: Allows server administrators to configure settings to fit the unique needs of their server. Player-Friendly UI/UX: Hassle-free setup and adjustments. Easy Server Configuration: Loot Config: Do not loot at all - good for server that has @autoloot or @alootid Default config - character walk up to the loot, and loot normally Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat Duration Config: 24/7 - Auto combat can be used all the time Per character - duration is based on character variable Account wide - duration is based on account variable Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this Rental Item - duration is based on item expiration date. Not Supported: 3rd Job Skills - but can be easily added Very old revision of Hercules To do / To improve: Offensive Debuffs - do you guys need this? Price: 200 USD. Additional charges for custom features. Thank you testers! If you guys are interested, please add me in discord: jasonch35 Teaser Videos: Edited Thursday at 07:28 PM by jasonch 2 sandbox and fiction reacted to this Quote Share this post Link to post Share on other sites
sandbox 1 Posted December 4 great work, @jasonch! love how smooth this works! 1 jasonch reacted to this Quote Share this post Link to post Share on other sites
sfosodkw2 3 Posted December 5 nice release. i did something similar to my server, there is the hotkey table on hercules, you can see what skill a player has on F1,F2 etc. and use that information too. I told my players leave main combo on F1,F2 and F3 if necessary, the rest is automatic. one tip: dont stress about item loot, players can use @alootitem @aloottype Quote Share this post Link to post Share on other sites
vBrenth 39 Posted December 7 On 12/5/2024 at 7:25 PM, sfosodkw2 said: one tip: dont stress about item loot, players can use @alootitem @aloottype Most of the lowrate / classic server doesnt have auto-loot features. Quote Share this post Link to post Share on other sites
jasonch 2 Posted Thursday at 02:23 AM Updates: Added Duration Configs: Added Item Function - can now be toggled through an item. Added player Auto Combat end config: Player can choose to Warp to Savepoint / Logout / Do nothing when Auto Combat ends. Auto Combat ends when either 90% weight is reached or the configured duration expires. Added Status Icon. Randomized Attack Skills - added by demand. Removed TK Kick skills - are now automatically cast when TK Stances are active and triggered. Reverted to direct distance checks for target search. Improved skill delay, cooldown and cast calculations. General cleanups. Quote Share this post Link to post Share on other sites