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Posts posted by bWolfie
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I use 2014-02-05 for pre-renewal (dunno if there is any difference in REvPRE) and it works good.
The other one which is really popular is 2014-10-22.
Just make sure you download pre-renewal itemInfo.lub. It is in the translation-master somewhere.
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Is free cast the sage skill?
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Sorry I think I'm confused. I am using GIT where you use commands like git push and such.
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Who can help me here? Whenever I try to turn on HPMHooking in plugins.conf, this happens:
remote: [Fatal Error][Fatal Error]: HPM:plugin_load: failed to load 'plugins/HPMHooking_login.so' (error: plugins/HPMHooking_login.so: cannot open shared object file: No such file or directory)!
remote: : HPM:plugin_load: failed to load 'plugins/HPMHooking_char.so' (error: plugins/HPMHooking_char.so: cannot open shared object file: No such file or directory)!
remote: [Fatal Error]: HPM:plugin_load: failed to load 'plugins/HPMHooking_map.so' (error: plugins/HPMHooking_map.so: cannot open shared object file: No such file or directory)!My plugins.conf is normal, I have uncommented HPMhooking.
plugins_list: [
/* Enable HPMHooking when plugins in use rely on Hooking */
"HPMHooking",
//"db2sql",
//"sample",
//"other",
"whosell",
]
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very nice
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Cart Term always did that. Yes, it works as intended, but that doesn't mean it's right...
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Go to db/re or pre-re/map_zone_db.conf.
Under GvG Zone, you will see the following code under mapflags. Copy, adjust, paste and put it on other zones you want.
"weapon_damage_rate 60", "magic_damage_rate 60", "misc_damage_rate 60", "long_damage_rate 80", "short_damage_rate 80",
If you want it on specific skills, there are examples in the file.
npc/mapflag/skillmodifier has more examples and explanations surrounding this should you need them.
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I believe in re or pre-re/skill_cast_db, if you use the "Cool Down" function, that should work.
1000ms = 1 second
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How do all your npc/scripts___.conf read?
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Some of the numbers generated are not overly accurate as you get to higher levels, but I'd say its 95% on the mark. Some numbers you will have to work around.
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@@lilcooldude69 I think @@Tsuuu is referring to the actual 'npctalk', where the npc has a dialogue message above its head.
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And how are you checking? Iirc it's *not* shown in the stat window.
Not in the stat window? that's new for me. Coming from eathena the bonus just used to pop up on top of your current one. Oh well. Thanks for the quick reply.
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Please tell me I'm dreaming. Okay, so this is the script for my item.
The script has other 'readparam' in it, yet they function properly. Please, can anybody tell me why this one won't?
Thanks.
if (readparam(bStr) >= 90) { bonus bAtkRate,15; }
Edit: In fact, the 'bonus bAtkRate,n;' is not working at all - for any item.
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idk maybe try
npctalk "^5BA146Hello, world!^000000";
but i also see in constants.nd there are these values
C_AQUA: 65535 C_BLACK: 0 C_BLUE: 255 C_GRAY: 8421504 C_GREEN: 32768 C_LIME: 65280 C_MAROON: 8388608 C_NAVY: 128 C_OLIVE: 8421376 C_ORANGE: 16753920 C_PURPLE: 8388736 C_RED: 16711680 C_SILVER: 12632256 C_TEAL: 32896 C_WHITE: 16777215 C_YELLOW: 16776960 C_PINK: 16761035 C_CHOCOLATE: 13789470 C_GOLD: 16766720 C_VIOLET: 15631086
So...I dunno.
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why not just add the bonus you want from that item script.
What do you mean by that?
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I cannot think of much practical use case of it...
It would be used so people can counter things. Say enemy has GTB Card equipped, and the player has an anti-GTB weapon equipped. Server owners would be able to penalise certain items and it brings an interesting mechanic in (is opponent using that? maybe I should use this.).
@@evilpuncker Idk how its like item_combo.
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We have bonus damage versus all sorts of things - class, race, element - but how about item?
The way it would work is if the enemy has x item equipped, damage will be increased by n%.
Unless this already exists, then ignore this thread.
Example:
bonus bEquipItem,x,n; +n% damage against monsters with item x equipped bonus bEquipItem,2301,20; In this example, if enemy has Cotton Shirt [2301] equipped, damage will be increased by 20%.
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P.S: in which directory I should put the iteminfo_add.lub ?
You put it in your existing itemInfo.lub in client folder: System\itemInfo.lub
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Can anyone tell me what the latest rev of hercules that this system is compatible? with the latter does not work.
I don't know the revision #, but it works on my local server setup which I installed around January.
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Sorry? I don't follow. Might wanna explain a little more
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To be clear you want:
NPC that will refine your equipped item at the price of X (example, 7227-TCG Card) and it will refine +1 at a 100% rate?
Help black map & can't move/click npcs..
in General Server Support
Posted
Are you on map iz_int? This is normal. You can download the map here.
Or you can change your starting point. I forgot where you do this.