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Posts posted by bWolfie
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Best. Advert. Ever.
Good luck.
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Ahhhhhh yes I understand.
1. Disable the sell function on all shop NPCs.
2. Sell function will only be available on specific NPCs.
I can't help you, sorry, but hopefully this clarifies the situation for future posters.
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There is a script command
stopselling <Item_ID>;
Unsure of its use.
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Hm do you mean disable every npc that opens a shop?
And you want to create one npc that is...
Sorry I'm lost. Can you please clarify X_X
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Would also like to know where i can find the image / sprites of the lion and falcon logos for the Battlegrounds counter (as shown in the post above)
The X is for enemy in the battleground.
Any idea where to find this?
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Yup there are two ways to do this. The first is using the skill damage cap (max possible damage it can do).
skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }
The second is to use the mapflag adjust_skill_damage.mapflags: ( "adjust_skill_damage<tab>AL_HEAL<tab>50", )
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o_o have you checked data\ba_frostjoke.txt and made sure it is in the right language? Because by default the data.grf is in korean I think.
Also if you are using a custom grf, do you have DATA.ini set to read it first?
e.g.
0=customRO.grf
1=data.grf
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Is it designed to be a fixed size? Or will it be a scrolly sort of site? I think it is nice and simple, but does look a little odd in preview mode.
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Is your client reading data folder or grf?
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maybe you have a troll developer who has put some sort of switch to do that?
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Not sure, but in the client there is a command /showmiss
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today is a day of celebration
there is a commit!
I don't even understand what the commits ever are, but whatever, it makes me happy!
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@dfabsgwapings Made this for you: http://pastebin.com/wtvFm6PU
doesn't include timer
not tested
sort of just doing it off the top of my head
Good luck.
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Love it! It's awesome how it flies across the map, showing your sights. Question, if there are players on the path to your destination, will they appear when you fly past them?
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So...it's a single player game?
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To clarify:
Hunting quest in which you need to hunt the following items:
A random card, with an amount ranging anywhere from 9-16.
A random item, with an amount ranging anywhere from 100-221.
x2
Quest has 24 hour limit before it expires.
As soon as quest finishes you can do it again.
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Are we dead? 4 weeks now. Ragemu constantly being updated
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great stuff
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I finally understand the concept and I think it's an amazing, unattainable idea.
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I thinks you are misundertood daifuku, im not selling your graphic design. Im just using your logo.
Daifuku just translate to english my thread. LoL. You are kidding me. Im make a paid servicea about ragnarok hosting. Not graphic design. As I mention to you, I just use your logo.
You can't use another person's work without consent.
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https://ragnarokguides.wordpress.com/author/mrlongshen/
mrlongshen is a member here, no? I've seen him around. In fact it seems he's removed it already.
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For OnPCLoadMapEvent to trigger, the map should have loadevent mapflag tooThis code announces the character's name when they enter the map. It checks the name of your map using the strcharinfo(3) function.
OnPCLoadMapEvent: if (strcharinfo(3) == "ENTER YOUR MAP HERE") { mapannounce "ENTER YOUR MAP NAME HERE","" + strcharinfo(0) + " joined the map!",0; } end;
Is that true? Cause I got mine to load without it @_@ what exactly does that mapflag do (and where can I read up on it?)
Costumes and Boarding Halter
in Database Support
Posted
Hm well it doesn't really matter what is on the item description, as long as it is correct in your DB.
You can find the pre-renewal itemInfo.lub in the translation-master (https://github.com/ROClientSide/Translation).
Just copy/paste entries in bulk.
If you are using an older client that reads idnum2.....(forgot rest of the url), let me know. I can upload a copy.
...older client is pre-2012 I believe (does not read itemInfo.lub/lua)