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bWolfie

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Posts posted by bWolfie


  1. Hm actually after further testing it only seems to happen in that center area of Amatsu (official or custom npc). Would you know any reason why it could be happening?


    Sorry to bother I found the error. Somebody put this strange code on the first line of an npc

     

     

    amatsu.gat,233,236,4    script    Nurse    91,16,16,{

  2. I made a short video to best demonstrate my problem: 

     

    Using the cancel button freezes my client. I am still able to chat, use commands such as /bingbing and /doridori, but I cannot move or use skills.

     

    It's as if the client think I'm in a script, and tries to put me in that state (unable to move, skills, trade, etc.).

     

    Using a close, close2 or end feature does no harm to me. But that cancel button does. This is the same for every npc throughout the game.

     

    Please help.


  3. Oh wait, try these ID's:

    2489 to 2494

    Do a mob with these ID's.

    GM_WOMAN.gifGM_SAY.gifGM_SMOKIE.gifGM_PHOENIX.gifGM_MEN.gifGM_HINALLE.gif

     

    Names are GM Woman (ID 2489), GM Say (ID 2490), GM Smokie (ID 2491), GM Phoenix (ID 2492), GM Men (ID 2493), GM Hinalle (ID 2494).

     

    Just check your lua files, I just found the sprites inside of my kRO data.grf...

    I'm using Ridley's data.grf, which doesn't have these :( Where can I find one which does?

    I gave adding it as a custom class a go - no luck. Hoping somebody can help me here  :hmm:

     

    Following this guide

     

    Server Source

    1. mmo.h 

     

     

    UbHHN5J.png

     

     

     

    2. map.h

     

     

    u0IeaAt.png

     

     

     

    3. pc.c

     

     

    gtOr03E.png

     

     

     

    4. itemdb.c

     

     

    qcAf1Z0.png

     

     

     

    5. inter.c

     

     

    Y7mMPVm.png

     

     

     

    Server Config

     

    1. constants.conf

     

     

    AofNGMa.png

     

     

     

    2. exp.txt

     

     

    a33hqdD.png

     

     

     

    3. job_db.conf

     

     

    8P21DfP.png

     

     

     

    4. job_db2.txt

     

     

    pkmFak7.png

     

     

     

    Client Files

     

    1. PCIDs.lub

     

     

    VOlj9Ci.png

     

     

     

    2. PCNames.lub

     

     

    WJoAWCD.png

     

     

     

    3. PCPaths.lub

     

     

    shxOdpt.png

     

     

     

    4. PCHands.lub

     

     

    zXWu3hv.png

     

     

     

    5. PCPals.lub

     

     

    gGcwAGn.png

     

     


  4. I don't like renewal because of the way they changed a lot of things people enjoyed. Instant cast, skill delays, cast times, aspd, defence, formula changes. And a lot of the things they added were brain-dead decisions, most of which didn't supplement what already existed - rather, eliminated its purpose.

     

    A lot of us are still stuck in our ways. Renewal feels like the highly customised servers many loath. There are some ridiculously overpowered things which don't add to the experience.

     

    So yeah. My overall feeling towards it is Renewal didn't supplement an already great game, rather, it changed the way it worked and removed a lot of elements people enjoyed.


  5. I don't remind any... but you can try:

    Do a Placeholder job with GM sprites appearance. You need to follow the custom job guide and if your use a 2012+ client need the Nemo's custom job patch.

    I'll give this a go. I was hoping it wouldn't come to having to make a custom job, since I utterly failed putting one in last time I tried.  :swt3:

     

    @evilpunckner I haven't seen those before. Will I be able to put headgears and such on them?


  6. mob_avail.txt gives us the option of disguising monsters as character classes.

    Is there a SpriteID reserved for the Game Master sprites?
    I've tried 2000 (Male GM) and 2001 (Female GM), though, they are as is - you cannot change what they are.

     

    Thanks.


  7. I'm sorry if its not clear.

    Thanks for the script post. However i want something for a specific char only not global character.

    You can give the a normal label variable to their character, like you would for any quest.

     

    e.g.

    prontera,150,150,3    script    give vip label     4_F_SOMETHING,{
    
    set L_VIP,1;
    mes "You are now a vip";
    close;
    
    }
    
    And then when you want autores only for vips, you could go
    OnPCDieEvent:
    if (strcharinfo(3) == ".map$" && L_VIP == 1) {
    
    message "autores in 5 seconds";
    sleep2 5000;
    atcommand "@alive";
    end;
    
    else {
    end;
    }
    

  8. Hello,

     

    I'm trying to make a script where:

    - When player dies on X map, is warped to Y map.

    - When player is warped to Y location, player is revived.

     

    This is what I have so far, but I can't get the player to revive after moving map.

     

    -    script    ondeath    FAKE_NPC,{
    OnPCDieEvent:
        if (strcharinfo(3) == "prontera") {
            warp "prontera",150,150,0;
            atcommand "@raise";
        }
    end;
    }
    
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