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Posts posted by bWolfie
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Even without god item? Just normal item? And monster has low flee and you have higher hit?
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wb zhao chow good to have you here
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Hm actually after further testing it only seems to happen in that center area of Amatsu (official or custom npc). Would you know any reason why it could be happening?
Sorry to bother I found the error. Somebody put this strange code on the first line of an npc
amatsu.gat,233,236,4 script Nurse 91,16,16,{
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I made a short video to best demonstrate my problem:
Using the cancel button freezes my client. I am still able to chat, use commands such as /bingbing and /doridori, but I cannot move or use skills.
It's as if the client think I'm in a script, and tries to put me in that state (unable to move, skills, trade, etc.).
Using a close, close2 or end feature does no harm to me. But that cancel button does. This is the same for every npc throughout the game.
Please help.
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Oh wait, try these ID's:
2489 to 2494
Do a mob with these ID's.
Names are GM Woman (ID 2489), GM Say (ID 2490), GM Smokie (ID 2491), GM Phoenix (ID 2492), GM Men (ID 2493), GM Hinalle (ID 2494).
Just check your lua files, I just found the sprites inside of my kRO data.grf...
I'm using Ridley's data.grf, which doesn't have these Where can I find one which does?
I gave adding it as a custom class a go - no luck. Hoping somebody can help me here
Server Source
1. mmo.h
2. map.h
3. pc.c
4. itemdb.c
5. inter.c
Server Config
1. constants.conf
2. exp.txt
3. job_db.conf
4. job_db2.txt
Client Files
1. PCIDs.lub
2. PCNames.lub
3. PCPaths.lub
4. PCHands.lub
5. PCPals.lub
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I don't like renewal because of the way they changed a lot of things people enjoyed. Instant cast, skill delays, cast times, aspd, defence, formula changes. And a lot of the things they added were brain-dead decisions, most of which didn't supplement what already existed - rather, eliminated its purpose.
A lot of us are still stuck in our ways. Renewal feels like the highly customised servers many loath. There are some ridiculously overpowered things which don't add to the experience.
So yeah. My overall feeling towards it is Renewal didn't supplement an already great game, rather, it changed the way it worked and removed a lot of elements people enjoyed.
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I don't remind any... but you can try:
Do a Placeholder job with GM sprites appearance. You need to follow the custom job guide and if your use a 2012+ client need the Nemo's custom job patch.
I'll give this a go. I was hoping it wouldn't come to having to make a custom job, since I utterly failed putting one in last time I tried.
@evilpunckner I haven't seen those before. Will I be able to put headgears and such on them?
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mob_avail.txt gives us the option of disguising monsters as character classes.
Is there a SpriteID reserved for the Game Master sprites?
I've tried 2000 (Male GM) and 2001 (Female GM), though, they are as is - you cannot change what they are.Thanks.
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You can give the a normal label variable to their character, like you would for any quest.I'm sorry if its not clear.
Thanks for the script post. However i want something for a specific char only not global character.
e.g.
prontera,150,150,3 script give vip label 4_F_SOMETHING,{ set L_VIP,1; mes "You are now a vip"; close; }
And then when you want autores only for vips, you could goOnPCDieEvent: if (strcharinfo(3) == ".map$" && L_VIP == 1) { message "autores in 5 seconds"; sleep2 5000; atcommand "@alive"; end; else { end; }
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I haven't been to Lutie in years! I assume it's a texture which you can simply replace with a transparent (pink) file. Finding it is another thing. I'll get back to you.
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Re-posting not with the hope of causing drama, but out of curiosity to its validity. He makes some bold claims, though, does he have any solid basing to them?
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Thanks Ridley, it worked, and in world record time!
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Hello,
I'm trying to make a script where:
- When player dies on X map, is warped to Y map.
- When player is warped to Y location, player is revived.
This is what I have so far, but I can't get the player to revive after moving map.
- script ondeath FAKE_NPC,{ OnPCDieEvent: if (strcharinfo(3) == "prontera") { warp "prontera",150,150,0; atcommand "@raise"; } end; }
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I don't know how or why, but to fix this error I usually restart my boxsudo rebootand then ./athena-start start seems to work fine
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rathena
you should look into skills like Star Gladiator Union and see what their coding is
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Don't use 4000-4100 they are reserved for jobs. I recommend 3000-3999 or above 5000.
If you use above 5000 you have to change it in I think mmo.h and then you need to diff your client to handle that high id.
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Could you provide screenshots of the error?
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@Vuluts Wondering how you fixed this? I'm trying to install a fresh copy of Hercules on my desktop (installed no problem on my laptop ~6 months ago) and I'm getting these exact errors.
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Wow very interesting. Sorry I don't think I'm quite understand. This lets you filter items in the Sell Items screen?
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Your view ID in item_db.conf (server file) should match with that in accessory_id.lub (client file).
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Which castle is for 1350 and 1351? If I recall correctly, some castles summon more than one type of treasure box.
Force variable on a character not in script
in Script Support
Posted
Example:
I want the variable L_CanTalk to be placed on the character Test Character. by using a script.
E.g. an NPC GMs can use to set the variable to a character of their choice.
Is this possible?