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Everything posted by evilpuncker
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wanted to see it in action
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@@ZelosAvalon only 2015+ show auras http://herc.ws/board/topic/9428-champion-monsters/?p=55679
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adicione return; na última linha antes de fechar a function: exemplo: function<tab>script<tab>jobmaster<tab>{ bla blabla bla bla bl a lba lb alba código todo aqui bla bla bla return; }
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@@Kong double check if you are editing the correct map_zone file (pre-re or re folder, or even if it is reading the file, make a mistake like write anything wrong in the file to see if it show any error in console) (it may sound dumb but once I edited another map_zone from another folder and wondered why it didn't work lol)
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case 2: mes "[^666699 Profissões~ ^000000]"; mes "Ok, esta será a " +reborn+ "ª vez que você renasce."; @points = reborn*(100+20*(getgmlevel()>0 || reborn>=12)); mes "Você vai voltar ao nível 1 com a mesma classe, mas com " +@points+ " pontos de atributo."; mes "Tem certeza?"; next; switch(select("Não, acho que não...:Sim, tenho!")) { case 1: close; case 2: mes "[^666699 Profissões~ ^000000]"; mes "Parabéns, agora você renasceu!"; resetstatus; BaseLevel = 1; StatusPoint = @points; reborn++; query_sql "UPDATE `char` SET `resets` = "+(reborn-1)+" WHERE char_id="+getcharid(0)+""; close; }
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is your kRO updated? (are you using kRO?)
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Does anyone have any info about gravity implementing it into the client? widescreen era has been there for quite some time already but we are still forced by some games to play in a squary screen
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give 777 to tmp folder as well
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how can i remove duration bar when use Counter Attack ?
evilpuncker replied to rewindz's question in Source Support
skill_cast_db.txt? -
@@Kong mind posting the part of the file you edited?
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make sure that you downloaded the 3.4 version http://herc.ws/board/topic/4383-costume-item-plugins/?p=56137 are you sure? because I've fixed that error on 3.4 update.. so maybe you've downloaded the wrong file.. anyways I'm glad that you fixed it already
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cara coloca o script em algum site tipo pastebin/upaste etc, pq do jeito q vc postou fica meio complicado entender o script pela falta de indentação
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if the item is an equipment just do as the following: Script: <" skill TF_DETOXIFY,1; ">
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I agree, but its has been already suggested here
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Hoping it to be soon, else I will try PR again any news?
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---------------------------------------*useatcmd "command";This command will execute an atcommand binding on the attached RID from a script. The three .@atcmd_***** variables will NOT be set when invoking scripts-atcommands this way.--------------------------------------- isn't this enough?
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.@inst = instance_id(); EC_Lastinstid != .@inst instance_id doesn't accept anything inside (), it gets the id from the attached script I guess
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I guess you can just attach player and run doevent "<NPC object name>::<event label>";
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@@anjasoleil0 mark topic as solved
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you don't need this anymore, now we can make simpler scripts, just follow the examples in doc folder: https://github.com/HerculesWS/Hercules/blob/master/doc/sample/npc_trader_sample.txt
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tem sim, da linha 90 até a 98 e já vou adiantando q é só paypal
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request for usable item to give status unfroze.
evilpuncker replied to avahdon's question in Script Requests
@@Zhao Chow this one will frozen, not unfrozen I guess we need a custom SC to make it possible? -
maybe @@Neo can provide a patch to NEMO to remove all item delays?
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src/common/mmo.h LVL_MAX db/(pre-)re/exp_db.txt conf/battle/player.conf
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edit messages.conf 344: (%s) or edit atcommand.c if (pc_get_group_id(pl_sd) > 0) // Player title, if exists StrBuf->Printf(&buf, msg_fd(fd,344), pcg->get_name(pl_sd->group)); // "(%s) " and recompile