Brynner
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Everything posted by Brynner
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yup but if you have cms addons you can view that addons on your fluxcp.
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you can still use mail system via alt+h then send message. or it can be access via npc. yup there is a bug regarding on it specially when you have a @security on your server.
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is it possible to disable that features on Hercules?
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you can try to use /nt.
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cancel to login screen still having a problem. if you have 2 server. then click cancel it will bring you to the login screen. but instead of staying on the previous server. it will switch server automatically.
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Body Reloc Client Crash while using/equipped some Headgears
Brynner replied to kyeme's question in General Server Support
upon on testing. my client crashed using 2010-07-30aRagexeRE with hercules emulator. same way on how to produce the bug. but when i try eathena emulator with 2010-07-30aRagexeRE client. no client crashed. maybe it is because of the character animation right after you make a asura strike. -
example you have 2 server on your clientinfo.xml Server1 Server2 once you login on your Server2. if you click cancel on your character select and it goes back to login screen. it will automatically switch server if the proxy server is not enable. instead of server 2 you will be login. it will login your account on Server1
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maybe he need to buy something and he need more $. that's why he's back from his grave. but once he get what he needs i don't know what will happen next since he always saying that there is a updates or progress. but in reality there is no real updates or progress.
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lol i see that im not blind ) im just asking if there is any possible way to use it without SSL login.
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what if we are not using SSO login features? it will not work?
- 41 replies
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it works now. it removes the HackShield. but the enable proxy support still not working. the client still crashed right after you login.
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every time he says i'll be back nothings happen. that guy doesn't know the name of the months
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ok thanks just inform us if you have another update so we can test if there is still a bug.
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its amazing why it didnt crash. well whatever its fixed now. the latest fixed for DisableHShield still not working for 2012-04-10-ragexe client. there is no error upon applying the diff patch. but when you start the client. the HackShield start to update.
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what error message you got on your map server?
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i don't think that the emperium has a flee. you must have a guild with skill 'Approval'. for you to able to hit the emperium.
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you can try this //===== rAthena Script =======================================//= Devil Square//===== By: ==================================================//= Kirlein, Stillhard (translation), AnnieRuru (rewrite)//===== Current Version: =====================================//= 1.0//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= Devil Square, based on the event in MU Online.//= Defeat three waves of monsters for treasure.//===== Additional Comments: =================================//= 1.0 First version, edited. [Euphy]//============================================================prontera,156,185,5 script Devil Square Guardian#1 406,{ set .@gm_level, 99; // GM level required to start/stop the event mes "[Devil Square Guardian]"; mes "This is the entrance to ^FF0000Devil Square^000000."; mes "If you fail or die, the door will close and you must wait until the event starts again to re-enter."; next; switch(select("Enter.:Information.:" + ((getgmlevel() >= .@gm_level) ? "GM Menu." : "") + ":Cancel.")) { case 1: if (.start != 1) { // registration period mes "[Devil Square Guardian]"; mes "Devil Square is now closed."; mes "It will open at these times:"; mes "00:00 , 02:00 , 04:00 , 06:00"; // display your times here mes "08:00 , 10:00 , 12:00 , 14:00"; mes "16:00 , 18:00 , 20:00 , 22:00"; close; } if (BaseLevel < 70 || Zeny < 20000) { // requirements mes "[Devil Square Guardian]"; mes "You do not meet the requirements to enter Devil Square."; mes " "; mes "Requirements:"; mes " - Base Level 70"; mes " - Registration fee 20,000z"; close; } Zeny -= 20000; announce strcharinfo(0)+" has entered Devil Square.", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; close; case 2: mes "[Devil Square Guardian]"; mes "Inside, you will encounter 3 waves of monsters. The monsters will grow stronger with each wave."; next; mes "[Devil Square Guardian]"; mes "If you defeat all the enemies, you will be given the opportunity to open 10 Treasure Chests with items, equipment, and rare cards inside!"; close; case 3: mes "[Devil Square Guardian]"; switch (.start) { // event states case 0: mes "Devil Square has not yet started."; break; case 1: mes "Devil Square is currently accepting participants."; break; case 2: mes "Devil Square Event is currently running on Round "+ .round +" with "+ .mob +" monsters remaining."; break; } next; switch(select("Start event.:Stop event.:Cancel.")) { case 1: mes "[Devil Square Guardian]"; if (.start) mes "Devil Square has already started."; else { mes "Starting Devil Square..."; donpcevent strnpcinfo(0)+"::OnStartEvent"; } close; case 2: mes "[Devil Square Guardian]"; if (!.start) mes "Devil Square has not yet started."; else { mes "Stopping Devil Square..."; donpcevent strnpcinfo(0)+"::OnStopEvent"; } close; case 3: break; } break; case 4: break; } mes "[Devil Square Guardian]"; mes "Farewell."; close;OnStartEvent:OnClock0000:OnClock0200:OnClock0400:OnClock0600:OnClock0800:OnClock1000:OnClock1200:OnClock1400:OnClock1600:OnClock1800:OnClock2000:OnClock2200: .start = 1; disablenpc "ord11-12"; //from npc/warps/pvp.txt disablenpc "Devil Square Guardian#2"; mapannounce "ordeal_1-1","Devil Square is now closed.", bc_map; getmapxy .@map$, .@x, .@y, 1; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPEN. The event will begin in 5 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 4 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 3 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 2 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 1 minute.", bc_all; sleep 60000; announce "Devil Square has STARTED!", bc_all; if ( !getmapusers("ordeal_1-1") ) goto OnStopEvent; .start = 2; .round = 1; .mob = 75; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::OnDevilDead"; end;OnDevilDead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in round 1.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square is entering round 2...", bc_map; goto OnDevil2; } end;OnDevil2: .round = 2; .mob = 70; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::OnDevilDead2"; end;OnDevilDead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in round 2.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square is entering round 3...", bc_map; goto OnDevil3; } end;OnDevil3: .round = 3; .mob = 58; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::OnDevilDead3"; end;OnDevilDead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in the final round.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square : CONGRATULATIONS. These 10 Treasure Chests are yours.", bc_map; goto OnDevil4; } end;OnDevil4: .round = 4; .mob = 10; monster "ordeal_1-1",231,250,"Treasure Chest",1324,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",234,247,"Treasure Chest",1328,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",237,244,"Treasure Chest",1332,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",240,241,"Treasure Chest",1336,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",243,238,"Treasure Chest",1340,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",246,235,"Treasure Chest",1344,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",249,232,"Treasure Chest",1348,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",252,229,"Treasure Chest",1352,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",249,241,"Treasure Chest",1356,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",240,249,"Treasure Chest",1360,1,strnpcinfo(0)+"::OnTreasureDead"; end;OnTreasureDead: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has opened the Treasure Chest at Devil Square.", bc_all; if ( .mob <= 0 ) goto OnStopEvent; end;OnStopEvent: killmonsterall "ordeal_1-1"; enablenpc "ord11-12"; //from npc/warps/pvp.txt enablenpc "Devil Square Guardian#2"; .start = .round = .mob = 0; end;}ordeal_1-1,246,245,7 script Devil Square Guardian#2 406,{ mes "[Exit]"; mes "Farewell."; close2; warp "SavePoint",0,0; end;}ordeal_1-1 mapflag nowarpordeal_1-1 mapflag nowarptoordeal_1-1 mapflag noteleportordeal_1-1 mapflag monster_noteleportordeal_1-1 mapflag nosave SavePointordeal_1-1 mapflag nomemoordeal_1-1 mapflag nobranchordeal_1-1 mapflag nopenaltyordeal_1-1 mapflag noicewall https://raw.github.com/rathena/rathena/master/npc/custom/events/devil_square.txt
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confirm same thing happens for me. using 2014 client.
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No its now affected by Weapon attck Dex & Str stats. And Im sure not by HP. @VyLow Im attcking a player without items equipped. have you tested it already on kRO?
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still not working for 2012-04-10aRagexe.exe Disable HShield. the HShield still running right after you run your client.
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the new patch failed to load the ff. for 2014-01-15eRagexe.exe client. Disable HShield Disable Nagle Algorithm Enable Multiple GRFs Enable DNS Support opps it works now. except enable proxy support. disable hackshield does not work for 2012-04-10aRagexe client. even you check the disable hackshield. when you run the client. hackshield start to run.
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they use font Arial Unicode MS and size 9 or lower. depends on how long the name button you will put.
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Clients just closing in Windows 8
Brynner replied to javierlog08's question in General Server Support
i'm using Windows 8.1 Pro and i haven't encounter that problem since. you should provide more info regarding on this issue. much better to ask him if he got any error message?