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BFPkiller

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Everything posted by BFPkiller

  1. i tried making a custom patch but it didnt work .... the players only get the error with lite client... so frustrating any ideas ? thnx Then the solution is into the difference between lite and full client. Just remind what you did (while packing your lite client archive) ... GRFs are the same for both? EXE is the same for both? EXE got the same patches/DIFFs for both? Outdated DATA.INI for the lite client? Did you modified some file into your System folder and have forget an update for the lite client? Full client is reading the sprite properly and allows players to play without problems. Just spot the difference between your lite client and your full client. Else ... make a new lite client. Take custom GRFs, EXE, System folder, DATA.INI, Data folder from your Full client and make an archive (7z, WinZip/WinRar) that will become your new Lite client. Player will have to download the new source and install it into a fresh RO folder, but at least they should be able to play without problems. Thank you for your reply. The only thing i did was this : Take the full client --> take out , data.grf , rdata.grf, palette.grf, bgm folder. Then whats left , i packed into rar and distribute. Then the error come, but what i also noticed, is that when i download fresh KRO from nickyzai, and dont update i get the error. When i update it's gone .... so my guess is that the players are to darn lazy to update, or they just don't get it ?? Thnx again,
  2. i tried making a custom patch but it didnt work .... the players only get the error with lite client... so frustrating any ideas ? thnx
  3. What are the job sprite names ? Hard to find.. Can you maybe post them ?
  4. hi all. When i use my full client everything is fine( full kro , and my client files ) but when i use lite version ( same as full except no data.grf , rdata.grf and bgm folder ) the high wizard gives error. ( lite version i mean , you install and update to latest kro , then install my stripped version for players it gives error on high wizard, like login and then it closes) hope you can help me out here
  5. Look if you have putted mapserver.exe etc in the firewall of you windows to accept it. Also see of you have set subnet.conf right.
  6. Weaponcrush - doesnt work at all. dragonbreath - though i have a quick fix from here - yet it has no modifiers.
  7. i wanted to ask how other server manage their 3rd job skills ? i got some not working or partially. i'd love to learn how to fix this or customize it. anyone want to share knowledge ? Thnx
  8. did that and i get this when recompile.. 2>d:git serverherculessrcmapbattle.c(4761): error C2065: 'md' : undeclared identifier 2>d:git serverherculessrcmapbattle.c(4761): error C2224: left of '.damage' must have struct/union type 2>d:git serverherculessrcmapbattle.c(4761): error C2065: 'md' : undeclared identifier 2>d:git serverherculessrcmapbattle.c(4761): error C2224: left of '.damage' must have struct/union type
  9. Can you post the fixed text ?? and the .txt they belong in. so i can manage it to this is all bit to steep for me thnx
  10. Any update yet ?? i really want this fixed Thanks again !
  11. [cbox]item_db: ( /****************************************************************************** ************* Entry structure ************************************************ ****************************************************************************** { // =================== Mandatory fields =============================== Id: ID (int) AegisName: "Aegis_Name" (string, optional if Inherit: true) Name: "Item Name" (string, optional if Inherit: true) // =================== Optional fields ================================ Type: Item Type (int, defaults to 3 = etc item) Buy: Buy Price (int, defaults to Sell * 2) Sell: Sell Price (int, defaults to Buy / 2) Weight: Item Weight (int, defaults to 0) Atk: Attack (int, defaults to 0) Matk: Magical Attack (int, defaults to 0, ignored in pre-re) Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) WeaponLv: Weapon Level (int, defaults to 0) EquipLv: Equip required level (int, defaults to 0) EquipLv: [min, max] (alternative syntax with min / max level) Refine: Refineable (boolean, defaults to true) View: View ID (int, defaults to 0) BindOnEquip: true/false (boolean, defaults to false) Script: <" Script (it can be multi-line) "> OnEquipScript: <" OnEquip Script (can also be multi-line) "> OnUnequipScript: <" OnUnequip Script (can also be multi-line) "> // =================== Optional fields (item_db2 only) ================ Inherit: true/false (boolean, if true, inherit the values that weren't specified, from item_db.conf, else override it and use default values) }, ******************************************************************************/ { Id: 15000 AegisName: "FishingBox" Name: "FishingBox" Type: 0 Buy: 50 Weight: 70 Script: <" getitem 15000,1; callfunc "Fishing_Box_Menu"; "> }, { Id: 15001 AegisName: "Fish_" Name: "Hook Level-1" Type: 3 Buy: 6 Weight: 10 }, { Id: 15002 AegisName: "Fish_" Name: "Line Level-1" Type: 3 Buy: 6 Weight: 10 }, { Id: 15003 AegisName: "Rotten_Fish" Name: "Rotten Fish" Type: 3 Buy: 6 Weight: 10 }, { Id: 15004 AegisName: "Fish_" Name: "Fishing Rod" Type: 4 Buy: 10 Weight: 10 Atk: 10 Range: 1 Loc: 34 Refine: false }, { Id: 15005 AegisName: "Manual_" Name: "Fishing Manual" Type: 0 Buy: 50 Weight: 70 Script: <" getitem 15005,1; callfunc "Fishing_Manual"; "> }, )[/cbox] Thankss !! I have a script wich doesnt give me the freebies every 24 hours can u help me out ? livion,136,146,5 script Daily Reward 532,{set .@time,gettimetick(1);if( .@time > #reward_time ){ set #reward_time,( .@time + ( 1 * 24 * 3600 ) ); getitem 14232,10; getitem 7711,10; getitem 7608,5; getitem 607,20; mes "Here is your Daily Reward"; mes "Have fun playing dRO!";}else{ mes "Sorry but you claimed it already.";}close;} Thanks in advance
  12. I know there is a standard one but i havent been able to increase it succes rate. Can anyone help me out here ? Thanks in advance.,
  13. Anyone got fix yet ? i mean it adds 1 so there must be a value we can edit or something ?
  14. i cant get this in 15000,FishingBox,FishingBox,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15000,1; callfunc "Fishing_Box_Menu";},{},{}15001,Fish_,Hook Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15002,Fish_,Line Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15003,Rotten_Fish,Rotten Fish,3,6,,10,,,,,,,,,,,,,{},{},{}15004,Fish_,Fishing Rod,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{},{} // TWO HANDED FISHING ROD, DONT CHANGE THIS!15005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15005,1; callfunc "Fishing_Manual";},{},{} where does it go bcuz my item_db2 is .conf and not .txt and looks like { Id: 2681 AegisName: "Republic_Ring" Name: "Republic Anniversary Ring" Type: 5 Buy: 20 Weight: 100 Loc: 136 Refine: false Script: <" bonus bAllStats,3; ">}, thnx in advance
  15. thnx for the fast reply !!!! This helped !
  16. my players keep getting prompted by this to choose their job . how to fix this ? Thanks
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