Mhalicot
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Everything posted by Mhalicot
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can some one make this compatible to herc
Mhalicot replied to HisokaMachi's question in Script Support
Please use code box -
no, maybe you are using outdated afk plugins, try to download the last update.
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#1 try to use a specific monster id, for example summon "High Priest Margaretha",1643; about 2 and 3 question have no idea
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use appropriate item data, dont use itemdata on renewal, that should fix your problem. if you already searched Im pretty sure that you already read discussion on it about that.
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yung autoloottype po kasi ang pag gamit nyan, @autolootid +n for example idadagdag ko yung apple sa list @autolootid +501 same din sa autoloottype pag babawasan mo naman -501
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try mo lagyan ng element yung weapon mo. for example Fire enchant, hindi talaga ata tatama yung normal weapon sa kanila. ma eexperience mo rin yan sa Naght Sieger, di ka tatama unless mag aspesio ka
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^ hmm try this Aura modification guide
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Good news, I release a latest version of Costume System and its now ignoring effect/stats of the original item for example you convert Valkyrie Helm into costume.. Valkyrie helm has 10Def after conversion it will become 0def. Latest Version: Costume System 2.0 [*]2.0~ Converted Costume item now becomes normal item, ignoring stats and effects and make it plain item. Compatible in rev. 137*. Special Thanks to Mr. Ind on making this feature possible.
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Same topic http://herc.ws/board/topic/3864-hunting-mission-overflow/ Please avoid posting duplicate topics, Hercules Forum Rules [*]Duplicate topics are not allowed, even if they are posted in different sections. Post your topic once, in the correct section. If you accidentally post in the wrong section, use the Report button to report your own post, our moderators will take care of it for you.
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@TS I dont think its possible to for atk and mtak. but you can reduce their atk/mtak rates by using db/(pre-re|re)/map_zone_db.conf { /* PK Mode zone is only used when server is on pk_mode (battle.conf), it applies to all pvp maps that don't have their own zone */ name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */ disabled_skills: { } disabled_items: { } /* PK Mode Damage Reductions */ /* - weapon_damage_rate -40% */ /* - magic_damage_rate -40% */ /* - misc_damage_rate -40% */ /* - long_damage_rate -30% */ /* - short_damage_rate -20% */ mapflags: ( "weapon_damage_rate 60", "magic_damage_rate 60", "misc_damage_rate 60", "long_damage_rate 70", "short_damage_rate 80", )}, and for HP, pan is right, the setting for max hp is located in player.conf // Maximum HP. (Default is 1000000)max_hp: 1000000 //<-- replace with 999999// Maximum SP. (Default is 1000000)max_sp: 1000000
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can you tell me where you extract the files? see attachment then compare the location and files inside. open afk.sln then complare again
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if you are using latest data the names of city/dungeon maps are verus01verus02verus03verus04ver_tunnver_eju this are the list of maps that are not included server yet. you can use it if you update your mapcache un_mystun_bunkerun_bk_qparamkjob_gunlhz_dun_n1@uns1@mcd1@lab1@air11@air2
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where did you extrace the afk files? please follow what you quoted above. you must extract it in your c:documents and settingsgustavodesktophercules
- 152 replies
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I think you recomple/edit something that affects your src. try to revert your changes?
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dapat kasi yung mga custom mob mo dun mo ilagay sa mob_db2.txt? maybe may conflict pag naka enable parin yung renewal_drops try disable.
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You must put afk files in a proper location. did you properly extracted afk.7zip? copy all items inside afk folder afk/afkafk/pluginsafk/src then put it in your main server folder for example Hercules/trunk/ Hercules/trunk/afkHercules/trunk/pluginsHercules/trunk/src then try to recompile again.
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Normal lang po na ang gamitin mong folder ay pre-renewal dahil naka disable ang renewal. shempre hindi po yung nsa renewal(re) kasi nga diba naka disable.. /// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table#define RENEWAL_DROP meaning yung renewal drops lang hindi kasama yung mobs ang naka enable dito.. pwede mo naman manually i-add yung monster sa (re)renewal folder mo, copy mo lang at i-paste mo lang dun sa mob_db2.txt Note: that mas malalakas ang monster sa renewal
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exactly it will show your platform toolset available then choose it
- 152 replies
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try this. if you are using VS2010/VS2009/vs2013 or whatsoever and you are failing to compile because of platform issue. this is what you need to do.
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Please translate Languages [*]English usage must be observed in any English section. If you have a problem with English, please find your international forum located at the bottom of the main page. Please read forum Hercules Forum Rules to learn more.
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set it to lvl175 and yellow aura will applear.
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Error when clicking 3rd job skill window.
Mhalicot replied to koji42's question in Client-Side Support
Try to look at your updated data.grf and search for this file data/texture/effect copy all effects and add it to yourData.grf -
Try to use Nemo patcher because this is the most updated patcher available for 2013 client so far.
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Error when clicking 3rd job skill window.
Mhalicot replied to koji42's question in Client-Side Support
^ Im pretty sure that does files are included in data.grf or rdata.grf because it is an official files, your player must update their sakray to latest version then it will be fine. The logic is, we make our own .grf for us to add custom features and translation as well, even if you delete yourData.grf and you login using your server IP, it will work and you can still use that skill without any problem the only problem you will be encounter is the language used . -
Oo ganun na nga yun