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Mhalicot

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Everything posted by Mhalicot

  1. Please add some screenshot of your Console error and workbench login database.
  2. Hindi ko lang alam kung pareho pero, nakagawa na ko ng ganito, ang kaibahan nga lang Babalik ka sa pagiging novice. For example Champion ka, pag pasok mo sa isang event babalik ka sa pagiging Novice 1/1, pag labas mo ng room babalik ka na sa dati mong Character na Champion at kung may Class War naman for example Champion ka ulit tapos gusto mo sumali sa SinX War, pag pasok mo sa Event magiging SinX ka and pag tapos naman ng event babalik ka din sa pagiging Champion uLit. So I think Possible yang idea mo through Script
  3. TortoiseGIT basically use for commiting/Sharing/Making Pull Request. f you are Good Developer and want to share something official data this Tortoise will fit your needs. While TortoiseSVN is for Updating/Jumpto Update your server. If you are Running Test or Live server and don't have time to contribute, This Tortoise will fit your needs.
  4. Try to check this out // Structure of Database:// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,.397 , 0, 0,18:21:24:27:30, 0, 0, 0, 2:3:4:5, 0,....//LK_SPIRALPIERCE Okay, required weapon is 2:3:4:5 which is 2: One-handed swords 3: Two-handed swords 4: One-handed spears 5: Two-handed spears Player who wearing that weapon can use Spiral Pierce... (Moved to database support)
  5. Check your custom items.. Do not OP your Def....
  6. Download Notepad++ 1. Open Notepad++ 2. In menu bar search for Encoding, Set it to Encode in ANSI 3. Paste your Text. µ¿ÀÇ ÇϽʴϱî? 4. Click Encoding->Character Sets->Korean->EUC-KR 동의 하십니까? 5. Pop up will appear, it will ask to save, then save it. 6. Go to translate.google.com then translate the Korean Word, it will become. Do you agree? 7. Done!
  7. Add this to your item_db2.conf { Id: 14517 Inherit: true Script: <" specialeffect2 EF_CHEMICALPROTECTION; sc_start SC_PROTECTHELM,300000,10; ">},{ Id: 14518 Inherit: true Script: <" specialeffect2 EF_CHEMICALPROTECTION; sc_start SC_PROTECTSHIELD,300000,10; ">},{ Id: 14519 Inherit: true Script: <" specialeffect2 EF_CHEMICALPROTECTION; sc_start SC_PROTECTARMOR,300000,10; ">},{ Id: 14520 Inherit: true Script: <" specialeffect2 EF_CHEMICALPROTECTION; sc_start SC_PROTECTWEAPON,300000,10; ">}, It will last for 5mins
  8. Please stay on topic @themon please use PM..
  9. Update: 3.0 Added unable to use @afk when receiving damage. rev. 137**
  10. ^ Search for - replace with + - iTimer->gettick()+ timer->gettick() if error occurred please post it here.
  11. You need to make an NPC that can Convert Ponts/Cash to Item/PODs try this Utility: Points to Item Exchanger play with it. (Moved to Script Request)
  12. Please use upaste.me or pastebin.com
  13. Please use upaste.me or pastebin.com
  14. Same as mine Disassembly: 00402CBA mov byte ptr [ecx+eax],0
  15. What do you mean by getitem .7528, 2; try to remove the (.)Point
  16. Ahh, You must specify refine percentage in db/[re|pre-re]/refine_db.txt
  17. ^ Yes it is available in Hercules, Please follow this Guide Open Buying Store Quest
  18. what script you use? if you use refine.txt search for this line case 0: //Refine Armor set .@price,2000; set .@material,985; set .@safe,4; <-- change to 8 break; case 1: //Refine Level 1 Weapon set .@price,50; set .@material,1010; set .@safe,7; break; case 2: //Refine Level 2 Weapon set .@price,200; set .@material,1011; set .@safe,6; break; case 3: //Refine Level 3 Weapon set .@price,5000; set .@material,984; set .@safe,5; break; case 4: //Refine Level 4 Weapon set .@price,20000; set .@material,984; set .@safe,4; //<-- Change to 8 break; case 5: //Refine other stuff? set .@price,2000; set .@material,985; set .@safe,4; break;
  19. AFAIK, it does, please kindly read -> Function Overloading. GoodLuck
  20. Awesome! Keep it up BTW: where is the Cash shop button. Ahh i see, its too small
  21. Same Topics-> Link1 , Link2
  22. Hello, *setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; basic example is setcell "arena",0,0,300,300,cell_basilica,1; for more information visit Wiki: Setcell
  23. I don't think so, if its possible it may cause you conflict in future. Well Goodluck to avoid conflict in your src mod, why don't you try to convert your mod to plugins? That's why we have plugins here to avoid editing/modification in src.
  24. I dont know what you mean, but you can save your modification in stash first befor commiting, then update/Sync your Hercules Git, and then Rightclick->TortoiseGit->StashPop then select your saved modification and your done.
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