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Mhalicot

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Everything posted by Mhalicot

  1. To be more specific. Change the label of your tab. Label only the Acronym
  2. Please more detailed info and provide some screenshot if possible so that we know what you really want to say.
  3. insted use this SC_MOVHASTE_INFINITY You have only two options. is either HORSE or INFINITY You have only two options. is either HORSE or INFINITY After applying SC_MOVHASTE_INFINITY in my guyak_pudding itemdb then try it to my server, I don't receive any error after the icon disappear.
  4. At last, I figured out what your problem is. Check this out, this is my login img The thing is you are trying to login using your server account and password ..You need to create a new Account. That could solve your problem The first Authentication is for the server side. the second is for the character account. GoodLuck
  5. Because it is on their database, when you update your Server you can encounter that error. For some reason I cant start a topic there.. Maybe its a bug thing again.. I will try to put it on Bug Tracker tomorrow.
  6. Missing "}" curly Bracket at db/re/skill_tree.conf }Oboro: { inherit: ( "Ninja" ); skills: { KO_YAMIKUMO: { MaxLevel: 1 NJ_KIRIKAGE: 5 } KO_RIGHT: 5 KO_LEFT: 5 KO_JYUMONJIKIRI: { MaxLevel: 5 KO_YAMIKUMO: 1 } KO_SETSUDAN: { MaxLevel: 5 KO_JYUMONJIKIRI: 2 } KO_BAKURETSU: { MaxLevel: 5 NJ_KUNAI: 5 } KO_HAPPOKUNAI: { MaxLevel: 5 KO_BAKURETSU: 1 } KO_MUCHANAGE: { MaxLevel: 10 KO_MAKIBISHI: 3 } KO_HUUMARANKA: { MaxLevel: 5 NJ_HUUMA: 5 } KO_MAKIBISHI: { MaxLevel: 5 NJ_ZENYNAGE: 1 } KO_MEIKYOUSISUI: { MaxLevel: 5 NJ_NINPOU: 10 } KO_ZANZOU: { MaxLevel: 5 NJ_UTSUSEMI: 1 } KO_KYOUGAKU: { MaxLevel: 5 KO_GENWAKU: 2 } KO_JYUSATSU: { MaxLevel: 5 KO_KYOUGAKU: 3 } KO_KAHU_ENTEN: 1 KO_HYOUHU_HUBUKI: 1 KO_KAZEHU_SEIRAN: 1 KO_DOHU_KOUKAI: 1 KO_KAIHOU: { MaxLevel: 1 KO_KAHU_ENTEN: 1 KO_HYOUHU_HUBUKI: 1 KO_KAZEHU_SEIRAN: 1 KO_DOHU_KOUKAI: 1 } KO_ZENKAI: { MaxLevel: 1 KO_KAIHOU: 1 KO_IZAYOI: 1 } KO_GENWAKU: { MaxLevel: 5 NJ_UTSUSEMI: 1 } KO_IZAYOI: { MaxLevel: 5 NJ_NINPOU: 5 } OB_ZANGETSU: { MaxLevel: 5 KO_GENWAKU: 1 } OB_OBOROGENSOU: { MaxLevel: 5 OB_AKAITSUKI: 3 } OB_AKAITSUKI: { MaxLevel: 5 OB_ZANGETSU: 2 } }Rebellion: {
  7. You can youse 20130807 without running loki client.. download this diff http://sourceforge.net/p/xdiffgen/code/HEAD/tree/2013-08-07aRagexe.xdiff and add this Restore Login Window REstore 1 log 1 type parameter Cancel to window Login then run the client directly.. for more info this is the originaL Link http://herc.ws/board/topic/1653-guide-setting-up-2013-clients/#entry14455
  8. This is what he is trying to say.. The Right Poring is on the wrong area.. SO the best answer is not is not actually the BEST ANSWER!
  9. have you already check this guide? http://herc.ws/board/topic/1653-guide-setting-up-2013-clients/?hl=guide try it.
  10. Can you provide some screenshot? I think its about your SQL.. hercules cant connect to your sql database.
  11. diff yout client properly..
  12. is there any diff for disabling multiple client in 20130807?
  13. try to use this { sc_start SC_MOVHASTE_HORSE,180000,0; },{},{}
  14. Check this out. http://herc.ws/board/topic/2337-added-full-support-for-the-rebellion/#entry15484
  15. How can I add 3rd job Skills and skillpoint in Explode/implode? something like this Not working with 3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro, Rebellion //Store Charexplode( .@Saved_Array$,SAVED$,"@" ); explode( .@Saved2_Array$,SAVED2$,"@" ); explode( .@Stats_Array$,.@Saved2_Array$[0],"-" ); explode( .@Class_Array$,.@Saved_Array$[0],"#" ); explode( .@Skill_ID_Array$,.@Saved_Array$[1],"#" ); explode( .@Skill_LV_Array$,.@Saved_Array$[2],"#" ); explode( .@Skill_FLAG_Array$,.@Saved_Array$[3],"#" );getskilllist; for( set .@i,0; .@i < @skilllist_count; set .@i,.@i + 1 ) if( @skilllist_id[.@i] ){ set .@Temp_Skill_ID$[.@i],@skilllist_id[.@i]; set .@Temp_Skill_LV$[.@i],@skilllist_lv[.@i]; set .@Temp_Skill_FLAG$[.@i],@skilllist_flag[.@i]; } set .@Class_Array$[.@Slot],Class; set .@ClassSkillID$[.@Slot],implode( .@Temp_Skill_ID$,"-" ); set .@ClassSkillLV$[.@Slot],implode( .@Temp_Skill_LV$,"-" ); set .@ClassSkillFLAG$[.@Slot],implode( .@Temp_Skill_FLAG$,"-" ); setarray .@Temp_Stats$[0],BaseLevel,JobLevel,StatusPoint,SkillPoint,readparam(13),readparam(14),readparam(15),readparam(16),readparam(17),readparam(18); set .@ClassStats$[.@Slot],implode( .@Temp_Stats$,"-" ); set .@Saved$[0],implode( .@Class_Array$,"#" ); set .@Saved$[1],implode( .@ClassSkillID$,"#" ); set .@Saved$[2],implode( .@ClassSkillLV$,"#" ); set .@Saved$[3],implode( .@ClassSkillFLAG$,"#" ); set SAVED$,implode( .@Saved$,"@" ); set SAVED2$,implode( .@ClassStats$,"@" ); //Load Char jobchange atoi( .@Class_Array$[.@Slot] ); set BaseLevel,atoi( .@Load_Stats$[0] ); set JobLevel,atoi( .@Load_Stats$[1] ); set StatusPoint,atoi( .@Load_Stats$[2] ); set SkillPoint,atoi( .@Load_Stats$[3] ); for( set .@i,13; .@i <= 18; set .@i,.@i + 1 ) statusup2 .@i,( atoi( .@Load_Stats$[.@i-9] ) - 1 ); explode( .@Load_Skill_ID$,.@Skill_ID_Array$[.@Slot],"-" ); explode( .@Load_Skill_LV$,.@Skill_LV_Array$[.@Slot],"-" ); explode( .@Load_Skill_FLAG$,.@Skill_FLAG_Array$[.@Slot],"-" ); for( set .@i,0; .@i < getarraysize( .@Load_Skill_ID$ ); set .@i,.@i + 1 ) if( !atoi( .@Load_Skill_FLAG$[.@i] ) && atoi( .@Load_Skill_ID$[.@i] ) ) skill atoi( .@Load_Skill_ID$[.@i] ),atoi( .@Load_Skill_LV$[.@i] ),0; But unfortunately this code didn't store 3rd Jobs Skills, it returns empty skillpoint and unfilled skills. The stats and statpoint is good. My problem is just the 3rd job skills.. Thanks in advance,
  16. Okay, that's not a problem. I'm just sharing the Output to others.
  17. somethings wrong :/ after applying the patch The Rebellion skills didn't appear.. and when using flip coin the head sprite is messing up..
  18. Armor> Showing Weapon equip Weapon> Showing Armor equip. same alson when mouseover to the Armor icon it shows "Weapons" and for Weapon icon it shows "Armors" I think its on msgstringtable.txt but there are 2 weapon# and 2 armor# I don't know what to switch or is it the right to place.. I am using 20130807
  19. update your kRO or data.grf or just disable item id 2792 and 2793 if you don't have that item resources.
  20. I think he is not using Hercules SVN.. there must be a Readme.txt or Instruction.txt in your folder.. better read it carefully..
  21. Have you read // Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE).#define PACKETVER_RE That Should be // Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE).//#define PACKETVER_RE Clean and rebuild.. wish it solves your problem.
  22. Help , im using NeoMind's diff , and 2013-07-03ragexe client . but everytime i open the client this appears: This might help.. http://herc.ws/board/topic/2152-savedataoptioninfolua-problem/#entry14502
  23. Error. I am using 20130807 client Can't apply the patch Exception Source: mscorlibException Type: System.IO.EndOfStreamExceptionException Message: Unable to read beyond the end of the stream.Exception Target Site: ReadByte at System.IO.BinaryReader.ReadByte() at xDiffPatcher.DiffFile.ApplyPatch(DiffPatch patch, Byte[]& buf, BinaryReader r) at xDiffPatcher.DiffFile.Patch(String inputFile, String fileName) at xDiffPatcher.frmMain.btnSave_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)Additional info:Diff File: 2013-08-07aRagexe.xdiffPatches:[x] Enable Custom Jobs[x] Enable Custom Shields
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