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Nebraskka

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Everything posted by Nebraskka

  1. Heya, Is there any way to allow passing Devotion links through warps? Maybe it's possible with current code already?
  2. Translating stuff without a whole context, having only some randomized strings, is not quite intuitive for sure and making translation process harder. But using whole string for all dialogs is not always possible. I'm not trying to be feature blocker, my point is: there is stylistic text design purpose of leaving message broken on several pieces. Kind of example: mes "Oh...";mes "...Well.";mes "I guess you are right. It is hard."; ↓↓↓ And mes "Oh... ...Well. I guess you are right. It is hard."; ↓↓↓ Boths looks worse in-game than a classic way: mes "Oh...";mes "...Well.";mes "I guess you are right.";mes "It is hard."; ↓↓↓ As you can remember, there was some style in official NPC texts. Making every dialog appear just in single string could break this experience.
  3. Outstanding result. Many thanks for a very useful tool in daily workflow
  4. Success! What an elegant solution. Thanks for your time!
  5. Happy holidays! Does there any existing mechanism that allows to implement this behavior? End ME damage and it's unitcells immediatly after caster leaving it's view range. Trying to prevent ME/wing spam gameplay, that currently allowing to flood all map with ME and gaing lot's of experience without being touched. Any directions would be appreciated <3
  6. Hey there! Did somebody worked on non-stackable AoE-spells of Wizards? Per-wizard or per-cells. Experimenting a little. Would be appreciated for pointing to the right way
  7. Heya! Do anyone have any idea why those are appearing on some headgears? Exe: 2010-07-30a I checked ACT and SPR and didn't found anything unusual /swt Thanks for any idea!
  8. Hey, callsub would perfectly solve my case! Thanks for explanation! Oh c'mon, that was an abstract example! There probably could be not just 1 dialog, and I wondered about ways of avoiding duplication of code. Anyway, thanks for contributing!
  9. Heya! While legacy commands like goto being deprecated, is there any other way to achieve this? prontera,149,266,5 script Woman 650,{ if(@we_dont_like_her) { mes "[Woman]"; mes "How about now?"; mes "Do you like me?"; next; if(select("Yes.:No.")==1) goto L_NiceGuy; mes "[Woman]"; mes "Ugh... Bye then."; close; } mes "[Woman]"; mes "Heya!"; next; switch( select("Hi!:How are you?") ) { case 1: mes "[Woman]"; mes "Hello!"; close; case 2: mes "[Woman]"; mes "Fine, thanks!"; next; if ( select("Nice! Bye!:I don't really like you.") == 2 ) { set @we_dont_like_her; mes "[Woman]"; mes "Oh. Fine then."; close; }L_NiceGuy: mes "[Woman]"; mes "What a nice guy you are!"; close; }}
  10. How about transfer them to another repo? Most of them are quite useful as example for development, but in most cases not needed in production folder. If somebody wants, they could Pull Request this repo with their fixes. I'm also not sure about need in maintaining basic ones (Healer, Bank etc). Current versions being modified on most popular servers anyway, because they are not enough technically advanced, and direction of this improvement being determined by server's policy (which couldn't be unified for everyone). If beginner would need some NPCs from customs, he could find appropriate topic at Scripts board (matching all his needs), or to develop himself on the codebase of customs-repo.
  11. Yay, Pokemanz!~ Anyway, sounds interesting! What's going to be used for roulette?
  12. Tokeiburu, I'm speechless. What else we could expect from developer like you <3<3<3<3
  13. Nebraskka

    :) Hi

    Welcome back! Hope you find some interesting information with us, and wish you would contribute your knowledge as well.
  14. Nebraskka

    IND please!

    Do not rush him... Be patient! ^,..,^
  15. Wish you best in your personal life! =3 Do you think Hercules would make it without your dedication?
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