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leloush

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Everything posted by leloush

  1. leloush

    PvP Script

    announce strcharinfo(0) +" has Entered Arena",bc_map|bc_yellow; http://herc.ws/wiki/Announce im out, sry i ddnt notice that im on portuguese.. and my browser has a automatic translation.. so i tought im on english section.
  2. leloush

    PvP Script

    http://upaste.me/cc0d11047caaa6e0d tente isso .. sry se a sua escrita em Inglês .. pq meu navegador tem uma tradução automática em toda a língua .. e aviso ddnt que im em seção português basta alterá-lo google translate
  3. i tought im only the one who's having this issue.. haha anyone please tell us if its normal ? or bug ? or something ?
  4. i see, will try it later... and give feedback after.. thanks..
  5. ok wait.. ill get more info... and im very sorry for what ive done if there is.. @edit: okay here it is... this is custom status icon.. and there is a topic same like this.. but i test this solution and i got some error in compiling... http://rathena.org/board/topic/72715-unofficial-extra-status-icons/
  6. nope.. my name in rathena is elektro... im just too lazy to change that name since im using hercules.. i used to be a silent reader in rathena..
  7. where is the script ?how do you reproduce your problem ? -> the skill 'Heal' is not working on my server ! HELP ME !!! at least tell its from alchemist skill or twaekown skill or from a certain script I'm almost at my hand want to enforce this rule http://www.eathena.ws/board/index.php?act=announce&f=67&id=8 it is already there annie... elemental converter not showing when buffed (the status icon in right side of the monitor where all buffs are placed.) its "elemental converter scroll" i know it is related to client side.. but the thing is i already have the files needed.. and the files need to edit in stateicon/all files inside.. so i think the problem is in src, i just checked in map/status.h and status.c and i found out that this ENCHANTARMS / ENCHANTELEMENT are missing i tried to add them but i got error after compiling..
  8. idk sir haha, maybe it doesnt work for him.. and oh i look into the topic title.. he update the title..
  9. it work on me sir mysterious, the 0z i think its just a view, if u allow the npc to view the zeny cost if its zeny.. i tried the script and i got no error.. working smoothly
  10. i got the same error also.. why dont u use this.. this is more optimized, this is what im using until now http://upaste.me/13aa11020c806e7e3 u can set diff. shops / in the same time diff currency. just give it a try and u will love it.. this is dynamic shop by euphy.
  11. sending a *mes npc dialog box to every online playershould cost the same memory as *announce with bc_all flag if you think *announce with bc_all flag doesn't lag a server, then sending *mes on every online player shouldn't lag your server too thnk you annie for that info, @outtopic.. so i just need to apply those patch u made and the script commands. from u,, then im just wondering this BG_QUEUE is used for something like to work and make possible of using @joinbg? without waiting room.,..
  12. sorry but no time to write a example right now :/ isee, i can make a test on my own.. im fine with a trial and error.. just wondering.. haha (now isee where the path is...) lately i feel so dark and y0h thanks..
  13. thanks, can i ask what are u pointing in my question sir? is it the mes "sample"; or the system drop?
  14. is there would be an issue/effect on the whole server that will cause a heavy lagg or memory consumption.. if i used a script with a mes "sample"; like that in all players that is current online. in the same time? (e.g. 7 o'clock will send mes "sample"; to all chars online ) and is there a script commands that will do this " in the time when is set the system will drop this item ids in random area of the map.. if yes can i have a sample for this thanks
  15. wee im lack of knowledge. to squeeze the script and put alot of items that u want to be checked. ok, u can try doing this until someone will give a better script duplicate the script in the same .txt so less npc.txt to read add this and change, [cbox]function script seedbox {[/cbox] change this depending on the items that are in the attached box [cbox] setarray .@item[0],607; setarray .@quantity[0],500; setarray .@returnit[0],"box id"; <-Remove qoutations. [/cbox] and last is in item script [cbox]{ callfunc "seedbox"; },{},{}[/cbox] and so on and so forth for the rest box.. that's what im doing if i want to add more box to check.. just wait for someone to provide a better script than this unoptimized one..
  16. np, glad to help.. honeslty i dont reps since im not pro like them ^ just a simple thanks is fine..
  17. i think there is no problem with the script. that is the default. when u test this valkyrie mantaue who's job wearing this? the reflect only works on this jobs. like what the script saying. else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2);
  18. oops sry i misread ur post. nope its not, but instead of directing in storage, it will return the box.. and will pop up a msg you are overweight.. sry im just starting my career in script writing.. idk if there is a script com. that will direct the item to storage.
  19. Script [cbox]function script checkweight { setarray .@item[0],607; <- Ygg setarray .@quantity[0],500; <- Quantity setarray .@returnit[0],501; <- Change it to itemid Yggdrasil box if( checkweight2( .@item,.@quantity ) ){ getitem .@items,500; }else{ mes "You are overweight."; getitem .@returnit, 1; close2; } }[/cbox] Item Script [cbox]{ callfunc "checkweight"; },{},{}[/cbox] try this
  20. is there a possible way to implement this evolution in pre-re setup of server? if yes.. mind if u post some guide on what are things need to work..thanks. good day.
  21. it works annie ... actually the status icon for ATK and MATK is working too " the poring with a muscle " .. however for some reason idk why elemental converter not showing when buffed by this converters..
  22. - script kjdfkjsdfhks -1,{OnInit: monster "guild_vs2", 0,0, "--ja--", 1002, 100, strnpcinfo(0)+"::Onaaa"; .itemid = 501; end;Onaaa: monster "guild_vs2", 0,0, "--ja--", 1002, 1, strnpcinfo(0)+"::Onaaa"; if ( !getcharid(1) ) { getitem .itemid, 1; } else { .@killer = getcharid(3); getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == "guild_vs2" ) { .@count++; } } } if ( .@count < 4 ) .@itemget = 1; else if ( .@count < 8 ) .@itemget = 2; else if ( .@count < 12 ) .@itemget = 3; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( .@killer == getcharid(3) ) { getitem .itemid, 10; } else if ( strcharinfo(3) == "guild_vs2" && checkidle() < 10 ) { // must not idle more than 10 seconds getitem .itemid, .@itemget; } } } } end;} 1. Thank you so much annie i just edit some of the lines. to fit on my likings. 2. yeah exploitable. but not too much since the mobs are limited and not too many as hell. Thank you annie so much
  23. Hi, first of all i dont know if im on the proper section to ask this. but i think yes? if not please mind if u move this to the right section. where this belong. okay im wondering why these elemental converter doesnt show in status icon.. while i have those tga files and the config in efstids.lub stateiconimginfo.lub stateiconinfo.lub ?? thanks and good day..
  24. thank you so muaaah gonna try this now.. well about the eploitable issue.. i knew it, it will become an exploitable.. BTW annie. im looking for the line where i can edit these " the getitem for party member? i think we misunderstand the topic and sry about that " the real time update for +1 item is only for the killer and not for the whole party. so this is the ideal script.. 1. the party has a 10members (example) 2. member#1 killed 1 mob and recieve 10(red potions) and 1 each for members on this party. (not yet) 3. member#2 killed 1 mob and recieve 10(red potions) and 1 for each members on this party. (including member#1 will recieve 1(501) only and not 10) (not yet) 4. (scenario) member#1 & member#2 kill a mob in the same time. they will get 10(itemid) for they killed 1 mobs. but the sharing will be 1(itemid) only. 5. a checker for if how many is active in this party at the same map.(done) 6. if possible to add check idle.(not yet) so this will be the ideal script. again, thanks annie. and about what's so special. i think nothing is special in this script, but think.. if the server has a harmony/IG that blocking this dual client. this will be fun right.
  25. should i change it to this? case BA_POEMBRAGI: val1 = 3*skill_lv+st->dex/10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv<10?3*skill_lv:100)+st->int_/5; // After-cast delay reduction <<<<<<<<<<<<<<<<< I EDIT HERE if(sd){ val1 += 2*pc->checkskill(sd,BA_MUSICALLESSON); val2 += 2*pc->checkskill(sd,BA_MUSICALLESSON); } break; i really dont know... u must learned the famous word " trial and error " try it. if it works then. its good. if not just change it back to normal and look for another way to do this.. (btw, always keep in mind that u make backup before messing with src files... so if u forgot something, no problem there is a backup.. even if its minor editing.)
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