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leloush

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Everything posted by leloush

  1. thanks for the explanation.. well any other way just to execute something like this? or can u give me an example or idea on waht to do.. and ill do the rest..
  2. i heard about this before.. is it possible to make pk in a same map but in a specific x y coor. lets say 4x4 in the main town ? if someone enter or step by someone he will be in a pk state and will become vulnerable to the attacks by someone also in the same 4x4 coordinate? thanks in advance
  3. it's a pleasure ... looking forward to make more and the better ones just need more practice to make it perfect..
  4. File Name: Florian ( Town ) File Submitter: leloush File Submitted: 29 Dec 2013 File Category: Maps & Textures dont claim my works as yours and dont sell it to others this is a free release.. thanks Click here to download this file
  5. Version v1

    1424 downloads

    dont claim my works as yours and dont sell it to others this is a free release.. thanks
  6. this one. nope... but im on my 2nd maintown and that will be in the release section.. i hope to make a better one than this
  7. My first maintown my lights are in a bad positioning ( hoping to learn more when it comes to lighting ) anyone can teach me or willing to teach me will be much appreciated. i just turn the night on just to fit with the lights over there..
  8. that's all? haha .. dang oh dang.. btw thanks olrox..
  9. thanks olrox... last question if u dont mind.. how to make a map with a night and day? i tried to turn on the night via commands IG in the custom map but nothings happen.. this is my last question hope u dont mind
  10. oh. nvm thank you very much for solving my little problem.. and thanks to borfs editor and syouji's guide too... btw olrox, what would you recommend when it comes to global lighting like in a open field? i got no luck on doing this..
  11. thank you olrox, ill try it now. @edit.. Olrox can i have a link for 558 rev of browedit? i cant find one by searching in google.. even in rathena.. @edit solved by saving by 586. cant find 558.. hmm. thank you so much olrox... borfs must know about this bug? at 620... i think
  12. i just used global height edit about 30..below the ground and put some walls on it,, my water lvl is 5 and yet this is the result ingame, how to get rid of this? thanks in advanced..
  13. just another nonsense (pvp) map feel free to comment ( sry, that's all i can since this is my first map.. ) ( bout the graphics sry it suffer while saving.. but its really cool ingame )
  14. dont worry.. sooner or later someone will help @edit hey.. this might help i just convert it to here... then try that's all wulaa! it works http://haru.ws/hercules/itemdbconverter/
  15. item_db2.conf how to update an item.. i mean i add 1 item and i just tried to copy one of existing structure and change the id view, item id, etc etc.. @reloaditemdb does not work.. still the item is not exist.. p.s this is my 1st time using item_db2.conf... im not so familiar on this that's why i wanna ask thanks in advanced
  16. yep i just use prontera as example.. but thanks alot.. thanks for the help @mhalicot , @pixel [sOLVED]
  17. for more mapflag info visit here. how about prontera ( skill disable ) storm gust ( is this possible? ) yes, this is possible. go to db/re(pre-re)/map_zone_db.conf search for : name: "Towns" under it you will see : disabled_skills: { add storm gust in there. ah i see boss. thank you so it will be like this ( if i want to add new line ) name: "prontera" disabled_skills: { WZ_STORMGUST: "PLAYER" } or?
  18. for more mapflag info visit here. how about prontera ( skill disable ) storm gust ( is this possible? )
  19. how to disbale certain skill in a certain map.? thanks in advance
  20. good am madam.. i just tried to put this here ( this is the line inside after the waiting room.. so i think i need to put it here.. but it ddnt work. so im wondering on how to deal with this after being warped by the waiting room outside. ) guild_vs2,34,67,0 script Extreme Raid[Lever] 1907,{ message strcharinfo(0), "Pulling the lever..."; progressbar "green", .progress2; specialeffect 234; set .Spawn,rand(100,100); // How many Monster should spawn? set .Map$,.Maps$[rand(getarraysize(.Maps$))]; //------------------ nothing special about the (welcome/introducer)announcer.. but for me it will make sense .. and will make a good story line for this event. that's why i really want to have an announcer before the event start..
  21. yes i did. btw thanks but what if i want to add a prize.. where should i put it yes i did. btw thanks but what if i want to add a prize.. where should i put it Do you mean add new mining reward ? // Minerals setarray .mineral[0], 1010, 1011, 984, 985, 501; // Phracon, Emveretarcon, Oridecon, Elunium setarray .amount[0], 5, 3, 1, 1, 1; // Amount to mine // Success rate: (x / y)% chance setarray .success[0], 1, 5, // 1/5 (20%) 1, 2, // 1/2 (50%) 4, 5, // 4/5 (80%) 1, 50, // 1/50 (2%) 3, 5; // 3/5 (60%) thank you so much angel. but lastly.. if u dont mind.. can u give me an idea of this script.. i want to put an announce to the map after being warped by the npc from outside. example.. ( already in the destination map .. and the npc inside will ( welcome him/her ) ) thank you in advanced
  22. hello guys.. need some help on this thanks in advance..
  23. thanks pats. i have 1 more prob. if u dont mind this is the problem.. i want my script to be restarted after the event has completely done. this is a raid.. i want this to be happen on my script if possible restart the event after killing all mobs in the map or after the participant warped out
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