leloush
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Everything posted by leloush
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u need a source modification for bragis i think since bragis has a default of 50% less delay only and not 100% AV requires 100% less aftercast delay to be able to spam.. tested on my test server. i believe here is the line u need to edit.. in src/map/skill.c [cbox] case BA_POEMBRAGI: val1 = 3*skill_lv+st->dex/10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv<10?3*skill_lv:50)+st->int_/5; // After-cast delay reduction if(sd){ val1 += 2*pc->checkskill(sd,BA_MUSICALLESSON); val2 += 2*pc->checkskill(sd,BA_MUSICALLESSON); } break;[/cbox] but i dont know.. how the formula works.. hehe (im not really sure )
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yeah me too wondering why, but when i looked into the time when he edited the Solve its 7:38AM while the bump is 6:58AM
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how come you didn't get ... show your edited script i ddnt edit the script , except the map where i test this script and the mobs as well @edit: i just forgot something it works now.. annie is there a way to make this possible a real time update on how many party member is online in the same map will add another +1 .itemid will get depends on how many party is online and how many is in the map?
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bsically.. to spam this AV i believe that u need to wear 3 kiel + 195/196 atkspeed.. bragis has only Lv.10 30% reduced casting time 50% aftercast delay reduction.. if im mistaken then.. sarey...
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a little bump for this anyone ? thanks
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a lil bump on this..
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@annie thanks.. i tested the script but the party leader or party member doesnt get an item, and is this include in the script u provided? for giving too much work annie..
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- script summoner -1,{ OnInit: monster "fildz",0,0,"Kill Me !",2319,300,"hjkl::OnMobDead"; end; } hi this is for my farm room... (why i used this instead of permanent monster commands - because as u can see there is a event level on the monster i have a something on it that every kill there something to gain. thanks~.) and im wondering if its possible to make this work like(the permanent monster script) prt_fild08,0,0,0,0 monster Poring 1002,70,0,0,0 @edit solved (using onpckillevent instead) just one more question anyone. is it possible too to make partycount and if the party has 7members instead of getitem 25300,1; it changed to getitem +getpartymembercount 1(the killer) + 6(member) = 7 pcs http://upaste.me/6445109384d0264e6 thanks
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very nice.. what an effort..
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Good day, im wondering if the default battlegrounds (KvM) is possible to make the participants gets a random team lets say just join the waiting room and if bg starts it will randomize the participants? thank you..
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isee.. so imma wait for that
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hi is it possible to make the custom battleground. put Emblem in the top of the head (like in woe) but in a custom way like for example red and blue emblem
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hahah i like the way how you rename those (usual fake porings) and my favorite is this one (pH0ur1n6) thanks for this.. gonna check it later...
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maybe ur ninja sprite in ur grf is in mount mode(the ninja sprite in a frog) check this sprite in ur data folder. if the ´ÑÀÚ_³².act sprite is in frog.. ur using the (with mount ninja sprite) ..(if u want a normal one check the same name of the sprite in data.grf same folder. then rip it and put in ur main grf.) sprite/Àΰ£Á·/¸öÅë/³²/´ÑÀÚ_³².act
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http://upaste.me/r/622e108707b775335 here, i just comment ( // ) those line for the maps u dont want to have in ur warper see line 765 and 821 for changes so u will know what to do if u want to remove any map again.
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i think it is.. because i used this system also.. u just need to add in npc/mapflag/nowarpto.txt tha_t01 - tha_t12 thana_boss (i believe the default for this map is (no @warp usage) but check it, so there is no regret.) to avoid warping in that map
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Pwede bang mahuli ka, ipakulong, ipasara ang server mo?
leloush replied to Hadeszeus's topic in Ragnarok Mo? Pag usapan natin
hahaha, yung GRAND TIP BAG -> epic hahaha ok namn ka tunog namn eh.. -
you mean add a deny timer to those players who already join the eventthen if they already played, they can't play again in another 3 hours ? have you tried debug the script ?like put debugmes on every single variable in the script otherwise, post your edited script annie honestly i dont know how to put debugmes on each variable. in the script.. i just edit the minimum to 2 players.. that's all, no more no less..
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ah isee, the one u talking is "size" ? well my bad(misread) i tought the "elemental race. - the one with costum item that will transform ur appearance into something"
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maybe its time for me to move on on latest revs. thank you so much annie. lool doubt it well i know sometimes it's good to keep old versions, for me if it works and isnt giving me a lot of problems then i won't update, maybe i don't like some features too lol like the race players x_____X i really don't like it lol so i keep my old version, but! don't use sich oooold version D: just saying hehe yeah me either.. but the thing is.. i really want tis script to use.. the race system? haha i loved them so much.. bad news is i cant afford them
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you mean you are still using the damn old emulator where has_instance2 is not supported ?try check your script_commands.txt and see your emulator support has_instance2 or not https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L7971 maybe try change has_instance2( "guild_vs2" ) into instance_id(1) otherwise, I can't support people using such old emulator #define MAX_PARTY 12 inside mmo.h @Hadeszeus turn off the gvg mapflag annie.. i tried in 13777 the npc now working.. however.. i recieve this error after the warper accept the "red potion" and warp my party to the event map @EDIT: forget about the error in warper annie, i already fixed that.. im just wondering why im stuck on Prepare for Lv1 Mobs. after that nothing happens. no error in console.
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you mean you are still using the damn old emulator where has_instance2 is not supported ?try check your script_commands.txt and see your emulator support has_instance2 or not https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L7971 maybe try change has_instance2( "guild_vs2" ) into instance_id(1) otherwise, I can't support people using such old emulator @Hadeszeus turn off the gvg mapflag yeah im still using it and im sorry for that.. soon im gonna move in the latest one.. well i have the latest one, i just working with the old ones. gonna try that instance_id(1) thnks. @edit instance_id(1) doesnt work maybe its time for me to move on on latest revs. thank you so much annie.
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this is pvp event by annie... its something very similar on ur request.. http://rathena.org/board/topic/91697-pvp-with-prize/ for the number 2 i think there u need to change the effect u want for berzerk.. since berzerk skill effect will not allow this player to use skill after he gets a skilleffect of berzerk.. ( like annie said if u still want berzerk u need src mods )
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its just for example annie.. and yeah i never tought about that... 20 something.... ahah well.. if there's a possible way to have 20 in a party.. ill look for it.. i saw something like this before.. but idk where and when... OnPCDieEvent: if ( strcharinfo(3) == has_instance("guild_vs2") ) { instance_attach has_instance2( "guild_vs2" ); <--- 'lives--; btw i got an error in line 80 ... idk the console asking me to put ; but i think there's already semicolon in that line. im using 12535 annie me too.. im expecting that you was the one will give a hand here coz this past few days your the one who's very active in script request / support ..... but im not the guy will put a name on my topic... otherwise ppl will get mad at me ofc ( those have knowledge in scripting too )...