Jump to content

leloush

Members
  • Content Count

    269
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by leloush

  1. u need a source modification for bragis i think since bragis has a default of 50% less delay only and not 100% AV requires 100% less aftercast delay to be able to spam.. tested on my test server. i believe here is the line u need to edit.. in src/map/skill.c [cbox] case BA_POEMBRAGI: val1 = 3*skill_lv+st->dex/10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv<10?3*skill_lv:50)+st->int_/5; // After-cast delay reduction if(sd){ val1 += 2*pc->checkskill(sd,BA_MUSICALLESSON); val2 += 2*pc->checkskill(sd,BA_MUSICALLESSON); } break;[/cbox] but i dont know.. how the formula works.. hehe (im not really sure )
  2. yeah me too wondering why, but when i looked into the time when he edited the Solve its 7:38AM while the bump is 6:58AM
  3. how come you didn't get ... show your edited script i ddnt edit the script , except the map where i test this script and the mobs as well @edit: i just forgot something it works now.. annie is there a way to make this possible a real time update on how many party member is online in the same map will add another +1 .itemid will get depends on how many party is online and how many is in the map?
  4. bsically.. to spam this AV i believe that u need to wear 3 kiel + 195/196 atkspeed.. bragis has only Lv.10 30% reduced casting time 50% aftercast delay reduction.. if im mistaken then.. sarey...
  5. a little bump for this anyone ? thanks
  6. @annie thanks.. i tested the script but the party leader or party member doesnt get an item, and is this include in the script u provided? for giving too much work annie..
  7. - script summoner -1,{ OnInit: monster "fildz",0,0,"Kill Me !",2319,300,"hjkl::OnMobDead"; end; } hi this is for my farm room... (why i used this instead of permanent monster commands - because as u can see there is a event level on the monster i have a something on it that every kill there something to gain. thanks~.) and im wondering if its possible to make this work like(the permanent monster script) prt_fild08,0,0,0,0 monster Poring 1002,70,0,0,0 @edit solved (using onpckillevent instead) just one more question anyone. is it possible too to make partycount and if the party has 7members instead of getitem 25300,1; it changed to getitem +getpartymembercount 1(the killer) + 6(member) = 7 pcs http://upaste.me/6445109384d0264e6 thanks
  8. very nice.. what an effort..
  9. Good day, im wondering if the default battlegrounds (KvM) is possible to make the participants gets a random team lets say just join the waiting room and if bg starts it will randomize the participants? thank you..
  10. hi is it possible to make the custom battleground. put Emblem in the top of the head (like in woe) but in a custom way like for example red and blue emblem
  11. hahah i like the way how you rename those (usual fake porings) and my favorite is this one (pH0ur1n6) thanks for this.. gonna check it later...
  12. maybe ur ninja sprite in ur grf is in mount mode(the ninja sprite in a frog) check this sprite in ur data folder. if the ´ÑÀÚ_³².act sprite is in frog.. ur using the (with mount ninja sprite) ..(if u want a normal one check the same name of the sprite in data.grf same folder. then rip it and put in ur main grf.) sprite/Àΰ£Á·/¸öÅë/³²/´ÑÀÚ_³².act
  13. http://upaste.me/r/622e108707b775335 here, i just comment ( // ) those line for the maps u dont want to have in ur warper see line 765 and 821 for changes so u will know what to do if u want to remove any map again.
  14. i think it is.. because i used this system also.. u just need to add in npc/mapflag/nowarpto.txt tha_t01 - tha_t12 thana_boss (i believe the default for this map is (no @warp usage) but check it, so there is no regret.) to avoid warping in that map
  15. hahaha, yung GRAND TIP BAG -> epic hahaha ok namn ka tunog namn eh..
  16. you mean add a deny timer to those players who already join the eventthen if they already played, they can't play again in another 3 hours ? have you tried debug the script ?like put debugmes on every single variable in the script otherwise, post your edited script annie honestly i dont know how to put debugmes on each variable. in the script.. i just edit the minimum to 2 players.. that's all, no more no less..
  17. ah isee, the one u talking is "size" ? well my bad(misread) i tought the "elemental race. - the one with costum item that will transform ur appearance into something"
  18. maybe its time for me to move on on latest revs. thank you so much annie. lool doubt it well i know sometimes it's good to keep old versions, for me if it works and isnt giving me a lot of problems then i won't update, maybe i don't like some features too lol like the race players x_____X i really don't like it lol so i keep my old version, but! don't use sich oooold version D: just saying hehe yeah me either.. but the thing is.. i really want tis script to use.. the race system? haha i loved them so much.. bad news is i cant afford them
  19. you mean you are still using the damn old emulator where has_instance2 is not supported ?try check your script_commands.txt and see your emulator support has_instance2 or not https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L7971 maybe try change has_instance2( "guild_vs2" ) into instance_id(1) otherwise, I can't support people using such old emulator #define MAX_PARTY 12 inside mmo.h @Hadeszeus turn off the gvg mapflag annie.. i tried in 13777 the npc now working.. however.. i recieve this error after the warper accept the "red potion" and warp my party to the event map @EDIT: forget about the error in warper annie, i already fixed that.. im just wondering why im stuck on Prepare for Lv1 Mobs. after that nothing happens. no error in console.
  20. you mean you are still using the damn old emulator where has_instance2 is not supported ?try check your script_commands.txt and see your emulator support has_instance2 or not https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L7971 maybe try change has_instance2( "guild_vs2" ) into instance_id(1) otherwise, I can't support people using such old emulator @Hadeszeus turn off the gvg mapflag yeah im still using it and im sorry for that.. soon im gonna move in the latest one.. well i have the latest one, i just working with the old ones. gonna try that instance_id(1) thnks. @edit instance_id(1) doesnt work maybe its time for me to move on on latest revs. thank you so much annie.
  21. leloush

    PvP Event

    this is pvp event by annie... its something very similar on ur request.. http://rathena.org/board/topic/91697-pvp-with-prize/ for the number 2 i think there u need to change the effect u want for berzerk.. since berzerk skill effect will not allow this player to use skill after he gets a skilleffect of berzerk.. ( like annie said if u still want berzerk u need src mods )
  22. its just for example annie.. and yeah i never tought about that... 20 something.... ahah well.. if there's a possible way to have 20 in a party.. ill look for it.. i saw something like this before.. but idk where and when... OnPCDieEvent: if ( strcharinfo(3) == has_instance("guild_vs2") ) { instance_attach has_instance2( "guild_vs2" ); <--- 'lives--; btw i got an error in line 80 ... idk the console asking me to put ; but i think there's already semicolon in that line. im using 12535 annie me too.. im expecting that you was the one will give a hand here coz this past few days your the one who's very active in script request / support ..... but im not the guy will put a name on my topic... otherwise ppl will get mad at me ofc ( those have knowledge in scripting too )...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.