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leloush

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Posts posted by leloush


  1.  

    i tested the script

    but the party leader or party member doesnt get an item,

    how come you didn't get ... show your edited script

    i ddnt edit the script , except the map where i test this script and the mobs as well

     

     

    @edit: i just forgot something it works now..

     

    annie is there a way to make this possible 

     

    a real time update on how many party member is online in the same map will add another +1  .itemid will get depends on how many party is online and how many is in the map?


  2.  

    just one more question anyone.
    is it possible too to make partycount and if the party has 7members instead of getitem 25300,1; it changed to
     
    getitem +getpartymembercount 1(the killer) + 6(member) = 7 pcs 
    its a real time update, if someone leave the party example (1 member leave the party) it will decrease to 6pcs per kill of the killer.
     

     

    thanks

    a little bump for this anyone ?

    thanks


  3.  

    -	script	kjdfkjsdfhks	-1,{OnInit:	monster "guild_vs2", 0,0, "--ja--", 1002, 100, strnpcinfo(0)+"::Onaaa";	.itemid = 501;	end;Onaaa:	monster "guild_vs2", 0,0, "--ja--", 1002, 1, strnpcinfo(0)+"::Onaaa";	if ( !getcharid(1) ) {		getitem .itemid, 1;			}	else {		getpartymember getcharid(1), 1;		getpartymember getcharid(1), 2;		for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {			if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {				attachrid $@partymemberaid[.@i];				if ( strcharinfo(3) == "guild_vs2" ) {					getitem .itemid, 1;				}			}		}	}	end;}

    @annie thanks..

     

    i tested the script

    but the party leader or party member doesnt get an item,

     

    and is this include in the script u provided?

     

     

    prt_fild08,0,0,0,0 monster Poring 1002,70,0,0,0
     
     
    @edit
    solved (using onpckillevent instead)
     
    just one more question anyone.
    is it possible too to make partycount and if the party has 7members instead of getitem 25300,1; it changed to
     
    getitem +getpartymembercount 1(the killer) + 6(member) = 7 pcs 
     

     

    thanks

    :sry:  for giving too much work annie..


  4. - script summoner -1,{
     
    OnInit:
    monster "fildz",0,0,"Kill Me !",2319,300,"hjkl::OnMobDead";
    end;
    }
     
    hi this is for my farm room...
    (why i used this instead of permanent monster commands - because as u can see there is a event level on the monster
    i have a something on it that every kill there something to gain. thanks~.)
     
     and im wondering if its possible to make this work like(the permanent monster script)

    prt_fild08,0,0,0,0 monster Poring 1002,70,0,0,0
     
     
    @edit
    solved (using onpckillevent instead)
     
    just one more question anyone.
    is it possible too to make partycount and if the party has 7members instead of getitem 25300,1; it changed to
     
    getitem +getpartymembercount 1(the killer) + 6(member) = 7 pcs 
     

     

    thanks


  5. maybe ur ninja sprite in ur grf is in mount mode(the ninja sprite in a frog)
     

    check this sprite in ur data folder. if the ´ÑÀÚ_³².act sprite is in frog.. ur using the (with mount ninja sprite) ..(if u want a normal one check the same name of the sprite in data.grf same folder. then rip it and put in ur main grf.)


    sprite/Àΰ£Á·/¸öÅë/³²/´ÑÀÚ_³².act


  6. i think it is.. because i used this system also..

    u just need to add in npc/mapflag/nowarpto.txt

     

    tha_t01

    -

    tha_t12

    thana_boss

    (i believe the default for this map is (no @warp usage) but check it, so there is no regret.)

    to avoid warping in that map
     


  7.  

    One more question. Im trying to add a timetick to avoid multiple entries of the players who already joined or part of a party.

    How to make it work.

    you mean add a deny timer to those players who already join the event

    then if they already played, they can't play again in another 3 hours ?

     

     

     

    >@EDIT: forget about the error in warper annie, i already fixed that.. im just wondering why im stuck on Prepare for Lv1 Mobs.    after that nothing happens.

    have you tried debug the script ?

    like put debugmes on every single variable in the script

     

    otherwise, post your edited script

     

    annie honestly i dont know how to put debugmes on each variable.

    in the script.. i just edit the minimum to 2 players..

     

    that's all, no more no less..


  8.  

     

     

    im using 12535 annie

     

    maybe its time for me to move on on latest revs.

     

    thank you so much annie.

     

     

    lool doubt it

     

    well i know sometimes it's good to keep old versions, for me if it works and isnt giving me a lot of problems then i won't update, maybe i don't like some features too lol like the race players x_____X i really don't like it lol so i keep my old version, but! don't use sich oooold version D: just saying hehe

    yeah me either.. but the thing is.. i really want tis script to use.. :P

     

    the race system? haha i loved them so much.. bad news is i cant afford them :P


  9.  

    im using 12535 annie

    you mean you are still using the damn old emulator where has_instance2 is not supported ?

    try check your script_commands.txt and see your emulator support has_instance2 or not

    https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L7971

     

    maybe try change has_instance2( "guild_vs2" ) into instance_id(1)

    otherwise, I can't support people using such old emulator

     

    #define MAX_PARTY 12

    inside mmo.h

     

    @Hadeszeus

    turn off the gvg mapflag

     

     

    annie.. i tried in 13777 the npc now working.. however.. i recieve this error after the warper accept the "red potion" and warp my party to the event map

     

     

     

    @EDIT: forget about the error in warper annie, i already fixed that.. im just wondering why im stuck on Prepare for Lv1 Mobs.    after that nothing happens.

     

    no error in console.

     

     

     

     


  10.  

    im using 12535 annie

    you mean you are still using the damn old emulator where has_instance2 is not supported ?

    try check your script_commands.txt and see your emulator support has_instance2 or not

    https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L7971

     

    maybe try change has_instance2( "guild_vs2" ) into instance_id(1)

    otherwise, I can't support people using such old emulator

     

    @Hadeszeus

    turn off the gvg mapflag

    yeah im still using it :P and im sorry for that.. soon im gonna move in the latest one.. well i have the latest one, i just working with the old ones.

     

    gonna try that instance_id(1)

    thnks.

     

     

     

    @edit

    instance_id(1) doesnt work

     

    maybe its time for me to move on on latest revs.

     

    thank you so much annie.

     


  11. its just for example annie..

    and yeah i never tought about that... 20 something.... ahah :P

    well.. if there's a possible way to have 20 in a party.. ill look for it.. i saw something like this before.. but idk where and when...

     

    OnPCDieEvent:
    if ( strcharinfo(3) == has_instance("guild_vs2") ) {
    instance_attach has_instance2( "guild_vs2" );   <---
    'lives--;

    btw i got an error in line 80 ... idk the console asking me to put ; but i think there's already semicolon in that line.

    im using 12535 annie

    me too.. im expecting that you was the one will give a hand here coz this past few days your the one who's very active in script request / support ..... but im not the guy will put a name on my topic...
    otherwise ppl will get mad at me ofc ( those have knowledge in scripting too )... :meow:

  12.  

    - script healer -1,{
    if ((@PC_LAST_HEAL_TIME +2) > gettimetick(2) && Zeny) {
    }
    set @PC_LAST_HEAL_TIME, gettimetick(2);
    skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
    skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
    skilleffect 34,0; sc_start SC_BLESSING,360000,10;
    skilleffect 29,0; sc_start SC_INC_AGI,360000,10;
    skilleffect 29,0; sc_start SC_MAGNIFICAT,360000,5;
    percentheal 100,100;
    }
    mellina,96,78,4 duplicate(healer) Healer#7 435,7,7

     


  13. can someone please make it more easy to configure.
    and add some features on it.
    im so lack of knowledge when it comes in squeezing the script commands.
    and oh. please be kind to me this is my 1st time trying to make one. but lack of skill.

     

     

    for the script:

    1) need to add more levers ( up to 7 or atleast 5 lever ) this lever is hidden until they wiped all the mobs from the current lever where the party is. example lever 1 has been pulled. they need to wiped all the mobs. before the next lever will appear.
    2) is it possible to make a lives for this event. for example there is 20 participants. and they only have 15 lives together. 20 particapants if anyone of them died. it will cost 1 life so there will be 14 lives left. and so on
    if they consumed all this 15. they will lose their chance to get into the boss and will be warped out.
    3) if u want to add some more features on it. it will help alot.

    4) and oh. ofc i this raid will required the party leader to bring 1 raid seal to generate the dungeon.
    i already made it.

    im lack of knowledge to complete this script.

    if u want to modify or rewrite to make it more efficient. (thank you so much.)

    if no one wants. (thank you also.)  :meow:

     

     

     

     

     

     

    raidparty.txt

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