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leloush
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Posts posted by leloush
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it's a pleasure
... looking forward to make more and the better ones just need more practice to make it perfect..
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File Name: Florian ( Town )
File Submitter: leloush
File Submitted: 29 Dec 2013
File Category: Maps & Textures
dont claim my works as yours
and dont sell it to others this is a free release.. thanks
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Good Job! R u gonna release it? 9/10.
this one. nope... but im on my 2nd maintown and that will be in the release section.. i hope to make a better one than this
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that's all? haha .. dang oh dang..
btw thanks olrox..
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The basic set would work
Global Light like:
1.0, 1.0, 1.0
45 degrees,
Shadows like:
0.7, 0.7, 0.7
Intensity: 0.35 ~ 0.5
thanks olrox...
last question if u dont mind..
how to make a map with a night and day? i tried to turn on the night via commands IG in the custom map but nothings happen..
this is my last question hope u dont mind
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oh. nvm
thank you very much for solving my little problem.. and thanks to borfs editor and syouji's guide too...
btw olrox, what would you recommend when it comes to global lighting like in a open field? i got no luck on doing this..
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thank you olrox, ill try it now.
Put water level at -100, raise the terrain and models up to the new level, and last, resave with browedit rev 558
@edit.. Olrox can i have a link for 558 rev of browedit? i cant find one by searching in google.. even in rathena..
@edit solved by saving by 586. cant find 558.. hmm. thank you so much olrox... borfs must know about this bug? at 620... i think
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dont worry.. sooner or later someone will help
@edit hey.. this might help i just convert it to here... then try that's all wulaa! it works
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item_db2.conf
how to update an item.. i mean i add 1 item and i just tried to copy one of existing structure and change the id view, item id, etc etc..
@reloaditemdb does not work.. still the item is not exist..
p.s this is my 1st time using item_db2.conf... im not so familiar on this that's why i wanna ask
thanks in advanced
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kewl !!
thanks goddameit
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yep i just use prontera as example.. but thanks alot.. thanks for the help @mhalicot , @pixel
[sOLVED]
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how about
prontera ( skill disable ) storm gust ( is this possible? )
yes, this is possible.
go to db/re(pre-re)/map_zone_db.conf
search for : name: "Towns"
under it you will see : disabled_skills: {
add storm gust in there.
ah i see boss. thank you
so it will be like this
( if i want to add new line )
name: "prontera"disabled_skills: {WZ_STORMGUST: "PLAYER"}or? -
how about
prontera ( skill disable ) storm gust ( is this possible? )
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how to disbale certain skill in a certain map.?
thanks in advance
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Try either of these, comment included in the paste.
It will broadcast it just before they warp but unless you want to add another few lines to make it exactly after they are warped this should be it.
thanks sir ill try this...
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you can use mapannounce after warp player to the mining map
mapannounce "guild_vs2", "wellcome ".+rid2name( $@warpwaitingpc[0] )+"....blah blah blah...", 0;
good am madam.. i just tried to put this here
( this is the line inside after the waiting room.. so i think i need to put it here.. but it ddnt work. so im wondering on how to deal with this
after being warped by the waiting room outside. )
guild_vs2,34,67,0 script Extreme Raid[Lever] 1907,{message strcharinfo(0), "Pulling the lever...";progressbar "green", .progress2;specialeffect 234;set .Spawn,rand(100,100); // How many Monster should spawn?set .Map$,.Maps$[rand(getarraysize(.Maps$))];//------------------nothing special about the (welcome/introducer)announcer.. but for me it will make sense .. and will make a good story line for this event. that's why i really want to have an announcer before the event start.. -
For example :
The success chance of item 984 ws setted to 80%, actually the range of if(rand(1, .@range) != .success[.@target * 2])
was total 5 elements(1~5) , the if condition go rand 5 elements not equal to 1 elements judged to failure change.
So the failure change is 4/5 and success chance is 1/5 not satisfying our setting 80% success chance
Hope you can understand my broken Eng
yes i did.
btw thanks
but what if i want to add a prize.. where should i put it
>
For example :
The success chance of item 984 ws setted to 80%, actually the range of if(rand(1, .@range) != .success[.@target * 2])
was total 5 elements(1~5) , the if condition go rand 5 elements not equal to 1 elements judged to failure change.
So the failure change is 4/5 and success chance is 1/5 not satisfying our setting 80% success chance
Hope you can understand my broken Eng
yes i did.
btw thanks
but what if i want to add a prize.. where should i put it
Do you mean add new mining reward ?
// Mineralssetarray .mineral[0], 1010, 1011, 984, 985, 501; // Phracon, Emveretarcon, Oridecon, Eluniumsetarray .amount[0], 5, 3, 1, 1, 1; // Amount to mine// Success rate: (x / y)% chancesetarray .success[0], 1, 5, // 1/5 (20%)1, 2, // 1/2 (50%)4, 5, // 4/5 (80%)1, 50, // 1/50 (2%)3, 5; // 3/5 (60%)thank you so much angel.
but lastly.. if u dont mind.. can u give me an idea of this script.. i want to put an announce to the map after being warped by the npc from outside.
example.. ( already in the destination map .. and the npc inside will ( welcome him/her ) )
mellina,63,60,6 script sample 406,{end;OnInit:waitingroom "waiting room",3,strnpcinfo(3)+"::OnStart",2;end;OnStart:warpwaitingpc "guild_vs2",50,50;announce "The raid team of "+ rid2name( $@warpwaitingpc[0] ) +" was teleported to the Raid Dungeon!",bc_blue|bc_all;enablenpc "insidenpc";end;}after warped to guild_vs2announce to map (guild_vs2) welcome this is sample script... etc etc..thank you in advanced
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hello guys.. need some help on thismellina,63,60,6 script sample 406,{end;OnInit:waitingroom "waiting room",3,strnpcinfo(3)+"::OnStart",2;end;OnStart:warpwaitingpc "guild_vs2",50,50;announce "The raid team of "+ rid2name( $@warpwaitingpc[0] ) +" was teleported to the Raid Dungeon!",bc_blue|bc_all;enablenpc "insidenpc";end;}after warped to guild_vs2announce to map (guild_vs2) welcome this is sample script... etc etc..thanks in advance.. -
prontera,150,150,0 script Sample 100,{ OnInit: while (1) { emotion e_kis; sleep 500; } end;}
thanks pats.
i have 1 more prob. if u dont mind
this is the problem..
i want my script to be restarted after the event has completely done.
this is a raid.. i want this to be happen on my script if possible
restart the event after killing all mobs in the map or after the participant warped out
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any idea.
permanent emotion on npc, when the server starts. continues of performing Emotion e_kis
thanks
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For example :
The success chance of item 984 ws setted to 80%, actually the range of if(rand(1, .@range) != .success[.@target * 2])
was total 5 elements(1~5) , the if condition go rand 5 elements not equal to 1 elements judged to failure change.
So the failure change is 4/5 and success chance is 1/5 not satisfying our setting 80% success chance
Hope you can understand my broken Eng
yes i did.
btw thanks
but what if i want to add a prize.. where should i put it
PK in a specific location x y
in Script Support
Posted
i heard about this before..
is it possible to make pk in a same map but in a specific x y coor. lets say 4x4 in the main town ? if someone enter or step by someone he will be in a pk state and will become vulnerable to the attacks by someone also in the same 4x4 coordinate?
thanks in advance