leloush
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Posts posted by leloush
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ok ok sry, next time i will, its just a minor so i dont think they want it too..
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i want to change the cell range, after the asura from 3 cell to current location to 1 cell..
thanks in advanced everyone.[CELL RANGE - end up to the default setup]
solved -
sleep 1 * 1000; // 1 second
sleep 60 * 1000; // 60 seconds = 1 minute
sleep 60 * 60 * 1000; // 60 minutes = 1 hour
sleep 1 *60 *60 *1000; // 1 hour
for testing purpose, perhaps can try 20 seconds
sleep 20*1000;
or
sleep 20000;
ok thank you annie
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- script kjdhfksdjfhs -1,{OnClock0000:OnClock0400:OnClock0800:OnClock1200:OnClock1600:OnClock2000: enablenpc "qwerty"; sleep 1 *60 *60 *1000; // 1 hour mapwarp "guild_vs2", "prontera",156,191; disablenpc "qwerty"; end;OnInit: disablenpc "qwerty"; end;}prontera,156,195,5 warp qwerty 2,2,guild_vs2,49,49
change guild_vs2 into gld2_prt@annie thanks to this script..
but i dont get this *60 *60 *1000 ( cuz i set this into *5 *5 *1000 (for testing purposes) ) so im wondering is *60 *60 *1000 is 1hour?
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- script kjdhfksdjfhs -1,{OnClock0000:OnClock0400:OnClock0800:OnClock1200:OnClock1600:OnClock2000: enablenpc "qwerty"; sleep 1 *60 *60 *1000; // 1 hour mapwarp "guild_vs2", "prontera",156,191; disablenpc "qwerty"; end;OnInit: disablenpc "qwerty"; end;}prontera,156,195,5 warp qwerty 2,2,guild_vs2,49,49
change guild_vs2 into gld2_prtty so much annie
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uhm this is an open warp free for all. i guess its ok to set limit for something 30-50+
well im planning to add OnTime in a script that will warp all players inside to their savepoint. after (7pm example), and a script to disable that npc warp.
but i want to see an example also... -
gld2_prt the map
enable npc for warping in to the said map
adds a timer 60minutes,
and after the time runs out it will automatically warped out all players inside this map,
disable the npc for warping in.. and will appear after 3hours.(example)
thanks
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There was an error in this snippet, I don't even know how this passed lol
Here is the fix:
Open src/map/skill.c and find:
// If linked, knights are able to use parrying with one handed swords (type 2) if( require.weapon && !pc_check_weapontype(sd,require.weapon) && ( skill_id == LK_PARRYING && !sd->sc.data[SC_SOULLINK] && !pc_check_weapontype(sd,2) )) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
Replace it with:// If linked, knights are able to use parrying with one handed swords (type 2) if( require.weapon && !pc_check_weapontype(sd,require.weapon) && !( skill_id == LK_PARRYING && sd->sc.data[SC_SOULLINK] && pc_check_weapontype(sd,1<<2) )) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
Find (again):if( require.weapon && !pc_check_weapontype(sd,require.weapon) && ( skill_id == LK_PARRYING && !sd->sc.data[SC_SOULLINK] && !pc_check_weapontype(sd,2) )) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
Replace it with:if( require.weapon && !pc_check_weapontype(sd,require.weapon) && !( skill_id == LK_PARRYING && sd->sc.data[SC_SOULLINK] && pc_check_weapontype(sd,1<<2) )) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
Now it should work properly c: I'll update my original post (http://herc.ws/board/topic/3829-soul-link-modification/?p=24936) and change this.Thank you for reporting. Any errors or misbehaves just post here ok?
thank you so much sir.. gonna try it now
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can someone please check this? if there is something wrong?
just a simple checking and tell me whats going on
cuz this is modification in SL spirit ( for LK )
( okay )
this is what happen
[the custom mods is working properly]Lord Knight
Index: src/map/skill.c
Find:
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return 0;
}
Replace with:
// If linked, knights are able to use parrying with one handed swords (type 2)
if( require.weapon && !pc_check_weapontype(sd,require.weapon) &&
( skill_id == LK_PARRYING && !sd->sc.data[sC_SOULLINK] && !pc_check_weapontype(sd,2) ))
{
clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return 0;
}
Find:
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return 0;
}
Replace with:
if( require.weapon && !pc_check_weapontype(sd,require.weapon) &&
( skill_id == LK_PARRYING && !sd->sc.data[sC_SOULLINK] && !pc_check_weapontype(sd,2) ))
{
clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return 0;
}
Index: src/map/pc.c
Find:
for (i = 0; i < ARRAYLENGTH(scw_list); i++) {
// Skills requiring specific weapon types
if( scw_list == SC_DANCING && !battle_config.dancing_weaponswitch_fix )
continue;
Add Below:
// If linked, knights are able to use parrying with one handed swords (type 2)
if( scw_list == SC_PARRYING && sd->sc.data[sC_SOULLINK] && sd->sc.data[sC_SOULLINK]->val2 == SL_KNIGHT
&& (!pc_check_weapontype(sd,skill->get_weapontype(status->sc2skill(scw_list))) &&
!pc_check_weapontype(sd,2) )
)
{
status_change_end(&sd->bl, scw_list, INVALID_TIMER);
continue; // We don't want to fall under the next check
}after applying it i found out that [ EVERY SKILL WHICH WILL REQUIRED A WEAPON HAS BEEN BYPASS ]
EXAMPLE :
CLOWN NOW CAN USE ARROW VULCAN WITHOUT VIOLIN
ALSO SINX CAN USE SB EVEN HE'S WEARING DAGGER..SRY ALL CAPS..
thanks in advanced@EDIT : hmm or just placed this code in a wrong line?
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Read encrypted grf is something about cps.dll, but not something about exe
yeah i know about that
but this is 2013 client not 2012..
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oh i see.. lemme try it sir..
btw thanks again..
and ill comeback after my test.. -
hi there i was wondering if i am able to make a 2013 client exe to read encrypted grf
i try my best but i think im lack of knowledge.
btw im using GRF tool 1.3.4
and this is my first time working with 2013 client since i always use 2012.
hoping to have an answer for this atleast idea? hehe thanks so much and more powers
im just scared of being a victim of another resell of custom modification(data side)
there's a lot there in fb.. they are selling default scripts,free release maps >.< how embarrassing -
@datsjir
how bout resseting npc ? or variablenpc ?cuz im having a little problem with the script i found back from 2011 it doesnt reset the whole script example in BG it reset all npcvariable.
on 2011script it doesnt and u need to reloadscript just to work again with that npc -
yes sir its in normal character.. not on a gm acct
and yes it is set as false in my groups.conf
skill_unconditional: false
any other way sir?
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thanks for the reply sir.. but i think this is not my problem
since i already check 1by1 each weapon to see if its a little mistake on weapon type..
but the thing is.. even im not wearing ( example violin .. i can threw a arrow vulcan )
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hi guys..
i just wanna know which part of src where i can check the part of skill weapon required because.. i think i mess all skills weapon required ever since i add custom link effect (like for example - i can use spiral pierce while im using sword)
(and another one i can use without violin is arrow vulcan )
can someone tell me where i can check this lines thanks..
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already did.. but still the error occurs
Try to import manually your item_db2.sql
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Make sure that you're using the correct password in your config/server.php
yes sir ofc i did set correct password in all lines needed
I am having problem also like this..
This started to happen when I updated my trunk and updated my tables in phpmyadmin.
I am using Rathena Flux CP since CMS Addon is not working with Hercules FCP, but now that it has error I think we cannot use Rathena FCP anymore..
anyone please help.
uhm cms addon is working with my hercules flxcp
but the thing is when i click my account it prompted the error
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soooolved
thanks to :
@patskie and to @mumbles too
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Sorry, looks like I forgot to declare it as a string. See my previous post for the fix. .@image[] should be .@image$[]
hehe no need to sorry since im the one who's looking for a help
all workings
but one more thing sir
is this normal or its just a little mistake?
the cutin images isnt changing... i think it stucks on the first image and the countdown continues but the image not changing
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Changing the method to the way you described would work, but it seems you already understand what's going on. Patskie's method simply allows you to change the value of .@x within the for loop from "3" to whatever you wish it to be; that way, it will count down for however long you set it to, without cluttering your code unnecessarily.
i mean yes sir i already understand whats going on to the script that mr.pats gave to me..
i just wanna know is it possible to make a cutin change each every second of the countdown? and how without messing the entire script
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prontera,150,150,0 script Sample 100,{ query_sql "SELECT DISTINCT(`account_id`) FROM `char` WHERE `online` = '1'",.@aid; for ( .@i = 0; .@i < getarraysize(.@aid); .@i++ ) { if ( attachrid( .@aid[.@i] ) ) { if ( strcharinfo(3) == "prontera" ) cutin "kafra_07", 2; } } for ( .@x = 3; .@x > 0; .@x-- ) { announce "Count down : " +.@x,0; sleep 1000; } for ( .@y = 0; .@y < getarraysize(.@aid); .@y++ ) { if ( attachrid( .@aid[.@y] ) ) { if ( strcharinfo(3) == "prontera" ) cutin "", 255; } } end;}
Like this?
i will try this sir pats... thanks
@edit yes this is what im looking for sir pats... is it ok if i will rip some of the lines that i only need ? cuz im planning to make an event more lively is it ok please??
and btw the script seems very hard to understand for a newbie like me but i understand some of this
can i change this line into a easy one
for ( .@x = 3; .@x > 0; .@x-- ) {
announce "Count down : " +.@x,0;
sleep 1000;
like
announce "Count down : 3",0;
sleep 1000;
announce "Count down : 2",0;
sleep 1000;
announce "Count down : 1",0;
sleep 1000;
like that? correct me if im wrong sir pats.. really thanks to your help..
Hello, does anyone knows how to remove this
in Database Support
Posted
The skill delay/failure of zen and critical explo
i want to make this as spammable not the default one even having 196atkspeed it still have the skill failure..
i want it to be spammable like hell..
i try to search but no result in almost 2days of searching a topic related to this one.
thanks in advanced