leloush
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Everything posted by leloush
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i will try this sir pats... thanks @edit yes this is what im looking for sir pats... is it ok if i will rip some of the lines that i only need ? cuz im planning to make an event more lively is it ok please?? and btw the script seems very hard to understand for a newbie like me but i understand some of this can i change this line into a easy one for ( .@x = 3; .@x > 0; .@x-- ) { announce "Count down : " +.@x,0; sleep 1000; like announce "Count down : 3",0; sleep 1000; announce "Count down : 2",0; sleep 1000; announce "Count down : 1",0; sleep 1000; like that? correct me if im wrong sir pats.. really thanks to your help..
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hi .. sry i forgot to edit my post as already solved 2days ago... and LG_EXEEDBREAK is not reason of why always the map-server crashed..... the main source is a custom ( link effect ) but nvm.. thanks also for the time sir much appreciated..
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how to use cutin[without player attached]? or should i say in specific map all players are able to see this "cutin" (npc_illus) example in a countdown or after the countdown it appears on screen that are on the same map and disappear after 3-2secs.. is this possible ?? thanks in advanced.. .@edit yay sry can someone move this topic to script support.. i am sorry i ddnt notice that im on source section . . @edit thanks for moving it.. it won't happen again
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im using r12535 is there a known bug or already reported bugs that make a server map goes crash ? im wondering because there is no error in my console but i keep recieving map-crash in random times i think this is not @mapexit via gm commands.. because all commands are recorded in herculeslogs/commands and i cant see any of the staff doing this.. so is there any other way/bug in this version causing a map crash? the server is hunting type server> so im thinking ppl use this map-crash or they mean to send map-server to crash just to reload the whole script and the mvp's are spawn again instantly...
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yes sir i already knew about this error and how it happens.. but im trying to know if this error can cause a map crash ? @EDIT SOLVED i just dont want to leave any of my post as unsolved even if its already solved... btw thanks for the time sir... i appreciate all the help
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will this error can take affect on my map-server and will cause a map crash [Warning]: npc_scriptcont: failed npc->checknear test. This error happens sometimes and not spamming on my console. so im wondering if this error can take affect on map-server. cause i got no error on my console..
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i think its fixed in v12535 ? im using v12535 and i tried to use LG_EXEEDBREAK of royal guard and i got no map crash.. but still i recieved map crash just now
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ok ill try to get the reason why im getting map crash.. and will be back here and report it asap
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no, i haven't changes my src x_x bcs i didn't understand c++ at all T_T no, i don't have GM like that YEAP! Thats the problem ! Thanks x_X what verion do u use ser? can i know? im havin a map server crash also and i dont think that is from my scripts since there is no error reporting in my console im using r12535
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Hi guys.. i dont know how this things happen i always got a random map crash in R12535 ( sometimes twice in a minute sometimes it takes 5hours and it will crash ) NOTE: there is no error in my database / scripts please help urgent thanks and more power to hercules
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hi would you mind if u test it also in 2012-04-10? i tried the rosfus guide also.. but i got the same error as yours
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What? Please make a noob-friendly guide.CPS DLL then what? Em I will make a demo configuration soon. @rosfus thanks uhm but im so excited.. : .. do i need to transfer the cps.css(the setup information file) into the client folder together with the cps.dll? i tried it but it ddnt work i already set this
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@rosfus hi thanks but can i request? if u can make a guide or just a simple guide for this im trying to figure it out by myself but still no luck on making this successfully.
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hi can i ask on how to change the chances ( example ) i want 10% only if (rnd()%100 >= ii) what would be the code for this one to make it 10% thanks in advanced @edit nvm thanks solved already
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hi guys.. can someone tell me how happen that the malaya models is not appearing in the custom maintown i made? i mean in my side its ok since i have an updated data.grf but for my friend with a 1.3gig size of data.grf he can't see any of malaya models.. even though i exported and transfer the malaya files including ( texture / models as well ) into his grf data/texture/malaya (files) data/models/malaya (files) still no luck...
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thanks
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well i think that's the only way to disable the @mail system since its more on client side.. u gotta resist the font type
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uhm i remember i have this issue also before.. not on hercules emulator but in rathena. also i think.. well try to disable it goto script.conf
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is there a working @pk command for hercules 12535 and so on ?
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Browedit with high jump? and also map sorrounding background..
leloush replied to xienne15's question in Graphics Support
@uzieal sir can i ask? about the map that sorrounded with the black texture.. i also want to know on how to make a blue texture around the map i mean the sky.. ( i dont want to replace or rename any of existing map to my custom map since it is a custom map ) any methods how to execute a blue sorrounding in a custom map.. i tried the Sky map TuTs by Syouji in client 2012-04-10 .. and as what i expected it creates an exe. error issue.. -
thanks.. here : florian-prontera renamed.zip
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@jabote ok topic closed.. ill try to modify this or change this just to make it work properly to what i want to happen. and ill come back here.. overall thank you so much jabote
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thank you so much jabote.. ill try this now.. and yeah i forgot.. Happy new year too @edit uhm thanks it works jabote.. but it seems that the @killable commands will be difficult to use since u need to hold shift 1st to attack. however there is a good side in the @killable in the way of "the target player is not able to hit anyone i mean it cannot be abuse by killing the other ppl outside the cursed coordination.. how bout @pk ? @pk command is a custom command? am i right?