leloush
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Everything posted by leloush
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any idea. permanent emotion on npc, when the server starts. continues of performing Emotion e_kis thanks
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yes i did. btw thanks but what if i want to add a prize.. where should i put it
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thank you for your concern.. but what are the diff. of this two lines?
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ok thanks .. i think my problem was solve.
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yeah i already knew about this.. but i have hesitation on the format on what item are on the 2% success chance.
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how to work with the success chance ? this is a part of script from http://herc.ws/board/topic/1886-simple-mining/ sry i really can't get on how to work with this format.. thanks
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not yet ser.. it seems that there is a problem triggering the next npc.. @change the idea if its ok i will make it more easy now since im havin trouble with the npcs if this possible it will be a big big help. the 1st npc lever( summoned 60 monster in the room ) and after the npc summoned monsters, the lever will go hide and the lever will enable this npc > ( announce + mobcount if there is no left monster inside )
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nvm sir pats.. btw thank you for this it works perfectly
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yes it is.. in line 24 strnpcinfo(0) exist..
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there is an error in console sir. after the mobs killed npc is looking for
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yes already did.. but it spawn in the same location of original lever AQUAF_T,54,75,0 duplicate(Lever#1) Lever#2 1907 AQUAF_T,51,80,0 duplicate(Lever#1) Lever#3 1907 AQUAF_T,59,83,0 duplicate(Lever#1) Lever#4 1907
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@Edit the lever #2 appears on the same location of the original npc even i change the location of the lever#2 in the map wow nice that was fast.. ill try it now
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yes ! lets make this happen. (p.s this is what i want to be happen.) this script will called.. Raid dungeon this idea is came from a game i played before, the jelly raid in the jelly raid. there are 15 members waiting in the room to be warped ( im done with this ) then after the roomwarp they will be warp @ 1 way map ( there are 7 levers the following 6 are hidden. the npc 2 only appears when the 1st lever ( of monsters are wiped ) then proceed to the next lever, and so on until the lever 7.. that's all raid.txt
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this is a lever npc which looks like this npc 1 pulling lever ( when pulled by someone = summoned 30 monster ) after all mobs killed will only trigger the npc 2 npc 2 (same map / pulling lever also ) = (which will trigger the *example 35* monster ) and after all mobs killed will only trigger the npc 3 npc 3 (same map ........ and so on until the final lever showed up) ive used .mobCount here but there is an error ( not in console but ) it seems the .mobCount is not working on the 2nd npc which i attach on the npc 2..
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how to make possible of this npc 1 summoned mob on the map > + if the 1st wave done the last killed mob will trigger the (npc 2) npc 2 ( summoned the 2nd wave in the same map ) > + if the 1st wave done the last killed mob will trigger the (npc 3) npc 3 ( summoned the 3rd wave in the same map also ) and so on.. p.s thanks guys..
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is there a script like this in a ( small map/room = as the waiting room ) is it possible to make a random pick of player that in the > ( small map/room = as the waiting room ) then automatically warped @ ( example arena ) thanks in advanced.
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Hello, OnMobKilled: set .Spawn,.Spawn - 1; getitem 7711,1000; //Add the ItemID and Amount you wish to give as a prize. To add more prizes, just add more getitem ID,AMOUNT; if( .Spawn ) announce "[ "+strcharinfo(0)+" ] just killed one of the Poring(s)! ",bc_map; else { announce "[ "+strcharinfo(0)+" ] just Killed The Last King Poring! See you later for the next Kill the Porings!",0; set .Status,0; } end; } i want to request if possible. ( mob count ) in the map. announce [ Killer ] has killed one of the poring + announce [ 9 ] monster left thanks in advance
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uhm guys.. i have the same, but diff issue about endless i just want to know where i can change the minimum member to participate @ endlesstower + about the cooldown of this npc
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@EDIT[sOLVED] anyone guys have the refiner script that has a input like i have +0 knife and i want to refine it to +10 without talking again like the normal one in prontera refiner but the success rate is the same with the normal refine rate its just.. talk to npc> input the refine number u want (e.g) from +0 to +9 and ofc has the refine safe limit. then by just pressing next button until it reach the +9 upgrade. > stop [note]:same success rate as the normal ones in prontera thanks
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thanks for the help.. that was really quick thanks alot..
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where is the refiner script in prontera ? trunk/???? advanced thanks, and more power hercules..
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Hello, Hercules 25101,eRO_box,eRO_box,3,10000,,10,,,,,,,,,,,,,{},{},{} i want this item to give a random amount to a specific item e.g 512(apple) 10~20 PCS thanks for the help.. more power hercules and to the guys
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thanks for the help pats
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thanks it works properly... btw how to add check if the item is currently example +3 > and the npc will not going to perform his magic.. and also broadcast? if you dont mind thanks