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leloush

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Everything posted by leloush

  1. any idea. permanent emotion on npc, when the server starts. continues of performing Emotion e_kis thanks
  2. yes i did. btw thanks but what if i want to add a prize.. where should i put it
  3. thank you for your concern.. but what are the diff. of this two lines?
  4. ok thanks .. i think my problem was solve.
  5. yeah i already knew about this.. but i have hesitation on the format on what item are on the 2% success chance.
  6. how to work with the success chance ? this is a part of script from http://herc.ws/board/topic/1886-simple-mining/ sry i really can't get on how to work with this format.. thanks
  7. leloush

    .mobcount

    not yet ser.. it seems that there is a problem triggering the next npc.. @change the idea if its ok i will make it more easy now since im havin trouble with the npcs if this possible it will be a big big help. the 1st npc lever( summoned 60 monster in the room ) and after the npc summoned monsters, the lever will go hide and the lever will enable this npc > ( announce + mobcount if there is no left monster inside )
  8. nvm sir pats.. btw thank you for this it works perfectly
  9. leloush

    .mobcount

    yes it is.. in line 24 strnpcinfo(0) exist..
  10. leloush

    .mobcount

    there is an error in console sir. after the mobs killed npc is looking for
  11. leloush

    .mobcount

    yes already did.. but it spawn in the same location of original lever AQUAF_T,54,75,0 duplicate(Lever#1) Lever#2 1907 AQUAF_T,51,80,0 duplicate(Lever#1) Lever#3 1907 AQUAF_T,59,83,0 duplicate(Lever#1) Lever#4 1907
  12. leloush

    .mobcount

    @Edit the lever #2 appears on the same location of the original npc even i change the location of the lever#2 in the map wow nice that was fast.. ill try it now
  13. leloush

    .mobcount

    yes ! lets make this happen. (p.s this is what i want to be happen.) this script will called.. Raid dungeon this idea is came from a game i played before, the jelly raid in the jelly raid. there are 15 members waiting in the room to be warped ( im done with this ) then after the roomwarp they will be warp @ 1 way map ( there are 7 levers the following 6 are hidden. the npc 2 only appears when the 1st lever ( of monsters are wiped ) then proceed to the next lever, and so on until the lever 7.. that's all raid.txt
  14. leloush

    .mobcount

    this is a lever npc which looks like this npc 1 pulling lever ( when pulled by someone = summoned 30 monster ) after all mobs killed will only trigger the npc 2 npc 2 (same map / pulling lever also ) = (which will trigger the *example 35* monster ) and after all mobs killed will only trigger the npc 3 npc 3 (same map ........ and so on until the final lever showed up) ive used .mobCount here but there is an error ( not in console but ) it seems the .mobCount is not working on the 2nd npc which i attach on the npc 2..
  15. leloush

    .mobcount

    how to make possible of this npc 1 summoned mob on the map > + if the 1st wave done the last killed mob will trigger the (npc 2) npc 2 ( summoned the 2nd wave in the same map ) > + if the 1st wave done the last killed mob will trigger the (npc 3) npc 3 ( summoned the 3rd wave in the same map also ) and so on.. p.s thanks guys..
  16. is there a script like this in a ( small map/room = as the waiting room ) is it possible to make a random pick of player that in the > ( small map/room = as the waiting room ) then automatically warped @ ( example arena ) thanks in advanced.
  17. leloush

    bout mob count

    Hello, OnMobKilled: set .Spawn,.Spawn - 1; getitem 7711,1000; //Add the ItemID and Amount you wish to give as a prize. To add more prizes, just add more getitem ID,AMOUNT; if( .Spawn ) announce "[ "+strcharinfo(0)+" ] just killed one of the Poring(s)! ",bc_map; else { announce "[ "+strcharinfo(0)+" ] just Killed The Last King Poring! See you later for the next Kill the Porings!",0; set .Status,0; } end; } i want to request if possible. ( mob count ) in the map. announce [ Killer ] has killed one of the poring + announce [ 9 ] monster left thanks in advance
  18. uhm guys.. i have the same, but diff issue about endless i just want to know where i can change the minimum member to participate @ endlesstower + about the cooldown of this npc
  19. @EDIT[sOLVED] anyone guys have the refiner script that has a input like i have +0 knife and i want to refine it to +10 without talking again like the normal one in prontera refiner but the success rate is the same with the normal refine rate its just.. talk to npc> input the refine number u want (e.g) from +0 to +9 and ofc has the refine safe limit. then by just pressing next button until it reach the +9 upgrade. > stop [note]:same success rate as the normal ones in prontera thanks
  20. thanks for the help.. that was really quick thanks alot..
  21. where is the refiner script in prontera ? trunk/???? advanced thanks, and more power hercules..
  22. Hello, Hercules 25101,eRO_box,eRO_box,3,10000,,10,,,,,,,,,,,,,{},{},{} i want this item to give a random amount to a specific item e.g 512(apple) 10~20 PCS thanks for the help.. more power hercules and to the guys
  23. leloush

    Refiner to +10

    thanks for the help pats
  24. leloush

    Refiner to +10

    thanks it works properly... btw how to add check if the item is currently example +3 > and the npc will not going to perform his magic.. and also broadcast? if you dont mind thanks
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