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themon

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Everything posted by themon

  1. The auto attack I'm looking for is not like a bot because you still have to control it. It will only attack what you attack first and will not attack or walk in random.
  2. Di mo na need yan Try mo download yung 20130807aragexe.exe client and hercules server Try mo to di na need ng ibang launcher to run the client http://herc.ws/board/topic/2503-ragnarok-2013-client-back-up-files/
  3. now in rathena they improved the @autoloot. why not in hercules make the one click autoattack specific monster? not like bot. that walk around to attack any monster. this is auto attack will just attack the same monster that you first attack and will just hunt same monster that you will see in screen. then after being idle you have to click another monster to attack.
  4. conf/atcommand_athena.conf conf/groups.conf conf/msg_conf/map_msg.conf doc/atcommands.txt src/map/atcommand.c ))>); )))>);>))> src/map/pc.c (nameid))) src/map/pc.h new autoloot rathena.rar
  5. the @autoattack works on hercules now. but this isn't the one that I played before. the one that I played before only attack the one that I choose to attack. ex. I attack a poring and after killing that poring if their are still poring near me it will attack it also. and when their is no poring near my character will just stop and doesn't wonder off like i this patch. and one thing I remember is that I don't even have to type @autoattack or anything. I just need to click on the monster I want to attack and I will attack all the same monster in my sight. I wish the can put I on hercules. cause I played that on rathena that I can't even remember the client date but its ragexere.exehercules @autoattack.rar
  6. pls add also @autoattack 71297-autoattack.patch
  7. I doesn't work so many undefined stuff. need to find same value from rathena to hercules example rathena "clif_displaymessage" in hercules "clif->message" return -1; return false; return 0; return true; in autoattack map_foreachinarea ? unit_attack ? unit_walktoxy ?
  8. added .inf done and beside its included in the Main folder download Ragnarok Main Folder
  9. @Dastgir actually that is really my first idea but this is just my temporary solution or just an example. this are some option for card summon. that I dont know how to do? 1st option is to make a custom item like example duel disk in Yugioh that when you equip it you will have a custom skill added misc skill that can summon monster using card in expense some amount of your sp. 2nd option is to put a button on card to summon them. something like in recipe book. and after that the card is destroyed 3rd option is if you drop the card and it will summon that card monster which I think is more difficult to do
  10. I maid this hourlybonus.txt script but not that good at array Please make it an array version hourlybonus.txt hourlybonus Array Version.txt
  11. // Cards //=================================================================== 4001,Poring_Card,Poring Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,2; bonus bFlee2,1; },{},{if(countitem(4001)>=2)delitem 4001,2; summon "Poring",1002;} 4002,Fabre_Card,Fabre Card,6,20,,10,,,,,,,,2,,,,,{ bonus bVit,1; bonus bMaxHP,100; },{},{if(countitem(4002)>=2)delitem 4002,2; summon "Fabre",1007;} This just an example. I hope guy at graphics design can add an cutin everytime you use it. Just for now what I did is everytime you unequip the item mounted with card example armor with poring card. And you have 2 more card poring in your inventory it will consume 2cards to summon poring monster. What I really like is when you mount a card that has the ability to summon monster. There will be a summon skill button added in you misc skill menu. Like call humonculus. And a higher level to summon more powerful monster. And the high refine can make the summon last longer before it disappeared. And if case you what to summon boss monster an item is require or hp and sp to summon it and need a longer cooldown on that summon skill so the player can't take advantage of the skillcard summon sample.txt
  12. Maybe on sql you need to add permission or priviledge. Or mmo.h Define packetver 20130807
  13. Oh maybe I can put summon on card script
  14. try mine if you will get same problem http://www.mediafire.com/index.php#4a91k17mnr8f9
  15. I wish they can put the animation like in the photo. show what card are being summoned
  16. Here's my 2013 client 2013-08-07aRagexe Full Client by Themon - Ready Made Ragnarok Main Folder - gravityro Grf Files - gravityro Ragnarok Patcher Lite - gravityro Tortoise SVN and GIT Installer - for updating and patching server MySql Installer - for ragnarok database Old and New Client and Diff - Sakexe, Ragexe and RagexeRE Ragnarok Servers - hercules server Custom Skins Loading Skin favorite script Ragnarok Tools - assorted ragnarok tools New!! Bank System - English Texture (Preview) NEW!!! 2013-08-14aRagexe Full Client by Themon - Trial Only (Post any packet error) Packets.h for 2013-08-14aRagexe Client
  17. when I see this .gif I get an idea if you can make your card summon a monster to help you. or maybe New Job Class Card Collector or Card Duelist
  18. try getting the old data.grf here http://ratemyserver.net/index.php?page=download_kROLinks
  19. I think the problem is in data.grf latest download. if you try to check those sprite using grf editor. the sprite is chon chon. anyone who hadn't updated their data.grf might still got it. pls try to upload it here before you update your data.grf file. so we won't lose it. maybe hercules should make a room that let us download and backup .spr and .act like a storage for this .spr and .act Evil Snake Lord.Medusa.Maya.Pharaoh sprite .rar
  20. did you try to set scheme privileges. that might work. what client are you using? http://www.mediafire.com/folder/ivfidqkhb6qdd/Ragnarok_2013_client
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