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quesoph

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Everything posted by quesoph

  1. Use an older client. like 2013-08-07aRagexe. @.@
  2. you need to update your database.
  3. lol. try war3.mpq or any mpq files. @edit I'm not sure.
  4. Edit your Job Master's OnInit Part. ( ..npccustomjobmaster.txt ) set .ThirdClass,1; // change to zero. then disable job change npc. ( ..npcrescripts_jobs.conf ) Comment them. npc: npc/re/jobs/3-1/archbishop.txtnpc: npc/re/jobs/3-1/mechanic.txtnpc: npc/re/jobs/3-1/ranger.txtnpc: npc/re/jobs/3-1/rune_knight.txtnpc: npc/re/jobs/3-1/warlock.txtnpc: npc/re/jobs/3-1/guillotine_cross.txt// - 3-2npc: npc/re/jobs/3-2/genetic.txtnpc: npc/re/jobs/3-2/minstrel.txtnpc: npc/re/jobs/3-2/royal_guard.txtnpc: npc/re/jobs/3-2/shadow_chaser.txtnpc: npc/re/jobs/3-2/sorcerer.txtnpc: npc/re/jobs/3-2/sura.txtnpc: npc/re/jobs/3-2/wanderer.txt
  5. { bonus bFlee, 15; bonus bFlee2, 6; if (readparam(bDex) >= 400 ) bLongAtkRate, 15; if (readparam(bInt) >= 400 ) { bonus2 bSkillAtk, "MG_COLDBOLT", 15; bonus2 bSkillAtk, "MG_FIREBOLT", 15; bonus2 bSkillAtk, "MG_LIGHTNINGBOLT", 15; }
  6. try? Script: <" bonus bFlee, 15; bonus bFlee2, 6; if (readparam(bDex) >= 400 ) bLongAtkRate, 15; if (readparam(bInt) >= 400 ) { bonus2 bSkillAtk, "MG_COLDBOLT", 15; bonus2 bSkillAtk, "MG_FIREBOLT", 15; bonus2 bSkillAtk, "MG_LIGHTNINGBOLT", 15; } ">
  7. Ingame. key in @cash 123 //for cash points@points 123 // for kafra points / free points Script set #CASHPOINTS, #CASHPOINTS + 123; //for cash pointsset #KAFRAPOINTS, #KAFRAPOINTS + 123; // for kafra points / free points
  8. This will reload one npc at a time and will not affect other npc or monster spawn. Try this: - script oninitreload -1,{OnAtcommand: dispbottom .@atcmd_parameters$[1]; if ( .@atcmd_parameters$[0] == "" || .@atcmd_parameters$[0] == " " ) { dispbottom "Please enter an npc's unique name."; end; } donpcevent implode(.@atcmd_parameters$," ")+ "::OnInit"; dispbottom "OnInit for "+ implode(.@atcmd_parameters$," ")+ " has been reloaded."; end;OnInit: bindatcmd("reload", strnpcinfo(3)+"::OnAtcommand", 99, 99, 1); // Only gm 99 and above can use this command, 1 to log command else 0. end;} Usage: @loadnpc < path > then @reload < npc's unique name > eg: - script monstertry#4444 -1,{ // monstertry#4444 is the npc's unique name.OnLabel: announce "???",0; end;OnInit: monster "prontera", 150, 150, "Poring", 1002, 1, strnpcinfo(3)+"::OnLabel"; end;} will print: [Debug]: NPCEvent 'monstertry::OnInit' not found! (source: oninitreload) if npc is not found. @edit may test server crashes whenever I use atcommand "@reloadscript". so I made this.
  9. quesoph

    @item npc

    Replace this: switch(select("Assign Reward:Show Current Processes:Delete Process:View Logs")) with: switch(select("Assign Reward","Show Current Processes",getgmlevel() >= 99?"Delete Process":"","View Logs"))
  10. quesoph

    @item npc

    Have you tried it? cause its working for me. @edit getgmlevel is different from getgroupid. id: 4// groupid. ( getgroupid ) name: "Event Manager" inherit: ( "Support" ) level: 1 // level. ( getgmlevel )
  11. You are missing some parts. Try to change this: because .@rewardItemGM[1] has no value thats why your menu is empty.. same with .@rewardamItemGM[1]. setarray .@rewardItemGM[1],.@itemid; //Item IDssetarray .@rewardamItemGM[1],.@itemcount; //Item Amounts to this: setarray .@rewardItemGM[1],501,502,503; //Item IDssetarray .@rewardamItemGM[1],1,2,3; //Item Amounts
  12. quesoph

    MAC IP Address

    ^ its working for me. Tested it just now.
  13. [Warning]: script_add_str: detected possible use of wrong case in a script. Found 'bradium_golem', probably meant to be 'BRADIUM_GOLEM' (in '╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╝÷↕'). If it is a local (.@) variable, and you're absolutely sure you used the correct case, please disragard this message, otherwise please correct your scripts, as this will become fatal in a near future. I'm guessing that bradium_golem is located at mob_db.txt or mob_db2.txt [Warning]: script_add_str: detected possible use of wrong case in a script. Found 'Coal', probably meant to be 'coal' (in 'npc/Restock.txt'). If it is a local (.@) variable, and you're absolutely sure you used the correct case, please disragard this message, otherwise please correct your scripts, as this will become fatal in a near future. and coal is located at item_db.txt or item_db2.txt
  14. ^ same problem. mine is "Emperium"..
  15. - script clone -1,{OnPCLoginEvent: clone "prontera", 148, 183, strnpcinfo(3)+"::OnClone", getcharid(0), 0, 1; end; OnPClogoutevent: killmonster "prontera", strnpcinfo(3)+"::OnClone"; end;OnClone: announce "????", 0; end;}
  16. I haven't tested it but try this. replace this clone "prontera",148,183,strnpcinfo(3)+"::OnClone",getcharid(0); with clone "prontera", 148, 183, strnpcinfo(3)+"::OnClone", getcharid(0), getcharid(0), 1;
  17. This post has been answered already. http://herc.ws/board/topic/2887-lhz-card-effect-and-restriction/
  18. ../src/common/mmo.h #ifndef PACKETVER #define PACKETVER 20130807#endif // PACKETVER#ifndef DISABLE_PACKETVER_RE// Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE).//#define PACKETVER_RE#endif // DISABLE_PACKETVER_RE
  19. What client date? If you diffed your client with this, then remove it. Skip Packet Header Obfuscation
  20. Replace it with any of this. LOOK_HEAD_TOPLOOK_HEAD_BOTTOMLOOK_HEAD_MID 471 is the items view id.
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