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quesoph

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Everything posted by quesoph

  1. Try using an old one. I encountered this problem when I deleted my progress bar..
  2. Do you have a custom progress bar?
  3. Open ThorGenerator or ThorMaker and click Delete File Tab then then type the location of the file you want to delete. eg:data/clientinfo.xml then click Add!, then Generate, upload it to your webhosting, update your plist.txt then patch.
  4. Set a root password
  5. ../conf/inter-server.conf sql.db_hostname: 127.0.0.1sql.db_port: 3306sql.db_username: ragnarok sql.db_password: ragnarok // <- thissql.db_database: ragnaroksql.codepage:// MySQL Character SQL serverchar_server_ip: 127.0.0.1char_server_port: 3306char_server_id: ragnarokchar_server_pw: ragnarokchar_server_db: ragnarok// MySQL Map SQL Servermap_server_ip: 127.0.0.1map_server_port: 3306map_server_id: ragnarokmap_server_pw: ragnarokmap_server_db: ragnarok// MySQL Log SQL Databaselog_db_ip: 127.0.0.1log_db_port: 3306log_db_id: ragnaroklog_db_pw: ragnaroklog_db_db: ragnaroklog_codepage:log_login_db: loginlog
  6. This has an error on hercules latest patch.. to make it work change: mmysql_handle to map->mysql_handle
  7. ^ if its implemented in kro, then the files are in data.grf or rdata.grf. Just make sure your client is fully patched tho.
  8. quesoph

    Reduce MATK

    .../src/map/status.c Line 1912 and 1913 Pre-RE static inline unsigned short status_base_matk_min(const struct status_data *st){ return st->int_+(st->int_/7)*(st->int_/7); }static inline unsigned short status_base_matk_max(const struct status_data *st){ return st->int_+(st->int_/5)*(st->int_/5); } Renewal: #ifdef RENEWALunsigned short status_base_matk(const struct status_data *st, int level){ return st->int_+(st->int_/2)+(st->dex/5)+(st->luk/3)+(level/4); }#endif I think you need to adjust this. return st->int_+(st->int_/7)*(st->int_/7) Try to change 7 to 10. return st->int_+(st->int_/5)*(st->int_/5); and 5 to 7. if Renewal return st->int_+(st->int_/2)+(st->dex/5)+(st->luk/3)+(level/4); Try higher numbers.
  9. Just sharing some of my unused stuff Paste this inside your data folder and you're good to go. data.7z
  10. // Move Npcfunction script npcmove { while(1) { set .@x,rand(0,300); // 0 to 300 random x coordinate set .@y,rand(0,300); // 0 to 300 random y coordinate if( checkcell("pay_dun00", .@x, .@y, cell_chkpass)) break; // check if passable } movenpc "Variant Mineral#"+getarg(0), .@x, .@y; //Move NPC setnpcdisplay "Variant Mineral#"+getarg(0), 1907; // set the npc sprite end;}// Duplicates- script Variant#1 -1,{ doevent "mining::OnMine"; goto OnMove; // call mining script's OnMine label then move the npc OnInit: OnMove: callfunc ("npcmove",1); // call npc move to move the variant#1, number 1 is the #1 in the Variant#1. end;}- script Variant#2 -1,{ doevent "mining::OnMine"; goto OnMove; OnInit: OnMove: callfunc ("npcmove",2); // call npc move to move the variant#1, number 2 is the #2 in the Variant#2. end;}// dupes againpay_dun00,1,1,0 duplicate(Variant#1) Variant Mineral#1 1907pay_dun00,1,1,0 duplicate(Variant#2) Variant Mineral#2 1907 @edit But you need to add more if you want to have more minerals.
  11. There's no conflict with them. i can use them both. I am just wondering why they have the same unique_id.
  12. Two different items but same unique_id ? >.<
  13. ^ because the skills aren't implemented yet.
  14. confirmed. this should be posted in bug tracker section..
  15. Read this to learn how to compile. http://herc.ws/wiki/Compiling#Using_Visual_Studio
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