Jump to content

quesoph

Members
  • Content Count

    562
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by quesoph

  1. comment this: //clif->changelook(&sd->bl,LOOK_HEAD_TOP,471); or Credits: sevenzz23
  2. 1. I experienced this all strings +1. But all I did was to change my msgstringtable.txt to this msgstringtable.txt 2. I can confirm this on 2013 -08-07aRagexe. but mine is working now. Patch List: 3. Force Send Client Hash is working for me. I tested it just now.
  3. Example: clone "prontera", 0, 0, strnpcinfo(3)+"::OnClone", getcharid(0);
  4. data/num2cardillustnametable.txt Add Custom Card here. eg: 20000#customcard# data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/cardbmp/ paste your customcard.bmp here
  5. quesoph

    @autopots

    Where is the actual source code for this @autopot?
  6. If you don't have getrandmob plugins - script randomdisguise -1,{OnInit: // @randomdisguise bindatcmd "randomdisguise",strnpcinfo(3)+"::OnAtcommand",60,60,1; // only gm level 60 and above can use this command. 1 = log command. end; OnAtcommand: set .@randmob, rand(1002,3000); // randomize mob id 1002 to 3000. if ( getmonsterinfo(.@randmob,0) == "null" ) { // this will produce an error on your console if mob id is null. message strcharinfo(0),"Random Disguise Failed." ; dispbottom "Monster ID: " +.@randmob + " does not exist." ; end; } disguise .@randmob; // set disguise message strcharinfo(0),"You've been disguised as: " + strmobinfo(1,.@randmob); end;}
  7. Item script: 4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { skill "LK_BERSERK",1; bonus bMaxHPrate,-50; } },{},{}4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,16,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4361,B_Harword_Card,Whitesmith Card,6,20,,10,,,,,,,,2,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,136,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{}4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ callfunc "ccount"; if(@cardcnt < 3) { effect } },{},{} npc script: function<TAB>script<TAB>ccount<TAB>{ set @cardcnt, isequippedcnt(4357); // Lord knight card set @cardcnt, @cardcnt + isequippedcnt(4359); // Assassin cross Card set @cardcnt, @cardcnt + isequippedcnt(4361); // Whitesmith Card set @cardcnt, @cardcnt + isequippedcnt(4363); // High Priest Card set @cardcnt, @cardcnt + isequippedcnt(4365); //High Wizard Card set @cardcnt, @cardcnt + isequippedcnt(4367); //Sniper Card return @cardcnt; }
  8. add this at the bottom part prontera mapflag loadevent this might not be a good idea. cause everytime you warp to prontera and new_1-2 is empty it'll always announce "new_1-2 is empty, please go into map the next".
  9. This is meant to delete items from a player's cart? why not use: <header>,{ atcommand "@clearcart"; atcommand "@itemreset"; end;}
  10. try jazeera,152,111,6 script John 81,{OnInit: waitingroom "Waiting Room",5,strnpcinfo(3)+"::OnStart",1; end; OnStart: if( getmapusers( "new_1-2" ) > 0) { attachrid $@warpwaitingpc; announce strcharinfo(0)+" is in the event room!",bc_blue|bc_all; end; } warpwaitingpc "new_1-2",98,17,1; attachrid $@warpwaitingpc; announce strcharinfo(0)+" was teleported to the event room!",bc_blue|bc_all; end; OnPcLoadMapEvent: if( getmapusers( "new_1-2" ) == 0) { announce "new_1-2 is empty, please go into map the next",0; //donpcevent strnpcinfo(3)+"::OnStart"; } end;}new_1-2 mapflag loadevent
  11. Is this open for all jobs with equips ?.
  12. Try this. I shortened it and replaced global temp variables. I haven't test it but it should work fine.
  13. - script FSRS::fsr -1,{if ( select ( "Warp to "+.map$[1]+" [ "+getmapusers(.map$[0])+" / "+.map$[2]+" ]", "nothing." ) == 2 ) close; if (getmapusers(.map$[0]) >= atoi(.map$[1])) { mes "[PVP Fight Square Reception Staff]"; mes "This map is currently full."; close; } announce "[ "+strcharinfo(0)+" ] has been join the battle!",0; while(1) { set .@x,rand(0,300); set .@y,rand(0,300); if( checkcell(.map$[0], .@x, .@y, cell_chkpass)) break; } warp .map$[0],.@x,.@y; end; OnInit: setarray .map$[0], "pvp_y_8-2", "Izlude", 128; waitingroom "PVP TAGISAN NG LAKAS",0; end;}//Fight Square Reception Staffaldebaran,146,172,4 duplicate(fsr) PVP#f1 100 // duplicate
  14. This command will debuff all players in your current map. Good for PvP and GvG event.. I made this command back when I was using rA. debuff.7z Update 06 / 15 / 2014: debuff.c
  15. quesoph

    MAC IP Address

    Yes, if you dont use them 3rd party tools it wont work..
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.