quesoph
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Everything posted by quesoph
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Extended Vending System UPDATED rev14395! by Lilith
quesoph replied to quesoph's topic in Source Releases
it worked for me. -
Extended Vending System UPDATED rev14395! by Lilith
quesoph replied to quesoph's topic in Source Releases
Compiled and tested with Hercules Rev 12352. -
Extended Vending System UPDATED rev14395! by Lilith
quesoph replied to quesoph's topic in Source Releases
^ I will test it on the latest Rev soon. Thanks! @edit have you tried to manually patch it? -
2013 Ragexe and Diff (Up to date 2013-08-07)
quesoph replied to Shakto's topic in Client-Side Releases
^ Use ro cred or loki launcher. -
Extended Vending System UPDATED rev14395! by Lilith
quesoph replied to quesoph's topic in Source Releases
^ doesn't show up on MSVC. -
Pretty neat. I love it. Release it for free. lol
- 6 replies
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- Flux Integration
- Flux theme
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[Question]2012 - 2013 client and 64bit OS
quesoph replied to quesoph's question in Client-Side Support
Thanks very much guys! -
Hello Hercules, I just want to ask if there is an incompatibility issue running Ragexe with Win7 64bit? I am asking because I think its time to upgrade my RAm and OS. Thanks in advance..
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how can i make this script automatically start every 2hrs?
quesoph replied to Brynner's question in Script Support
KoEActualStart: //<---------------- HERE -
Thank you so much..!
- 206 replies
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- control panel
- flux
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I noticed that my addons are not working with emphaino theme but its working with the default theme..
- 206 replies
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- control panel
- flux
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Is there anyway you could provide us any information about whats written in bifrost quest window?
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How to disable certain skills time WOE
quesoph replied to madtoyz's question in General Server Support
Yes -
Suggestion: When mining, if you fail or succeed the mine would be gone and be relocated to a different area( x, y )..
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How to disable certain skills time WOE
quesoph replied to madtoyz's question in General Server Support
map_zone_db.conf { name: "test" disabled_skills: { MO_BODYRELOCATION: "PLAYER" }} script: prtg_cas01<tab>mapflag<tab>zone<tab>test try this. -
Awesome! thanks!
- 206 replies
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Try it first and post the result if it has errors.
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Thanks. I will try this out.
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https://subversion.assembla.com/svn/client-side-translation/
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anyway are you using renewal ? @edit try this md.damage = (int)(7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))) / 2;
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this is the whole block. case CR_ACIDDEMONSTRATION:#ifdef RENEWAL {// [malufett] int matk=0, atk; short tdef = iStatus->get_total_def(target); short tmdef = iStatus->get_total_mdef(target); int targetVit = min(120, status_get_vit(target)); short totaldef = (tmdef + tdef - ((uint64)(tmdef + tdef) >> 32)) >> 1; matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage; atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag); md.damage = matk + atk; if( src->type == BL_MOB ){ totaldef = (tdef + tmdef) >> 1; md.damage = 7 * targetVit * skill_lv * (atk + matk) / 100; /* // Pending [malufett] if( unknown condition ) md.damage >>= 1; if( unknown condition ){ md.damage = 7 * md.damage % 20; md.damage = 7 * md.damage / 20; }*/ }else{ float vitfactor = 0.0f, temp; if( (vitfactor=(status_get_vit(target)-120.0f)) > 0) vitfactor = (vitfactor * (matk + atk) / 10) / status_get_vit(target); temp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10; md.damage = (int)(temp * 70 * skill_lv / 100); } md.damage -= totaldef; }#else // updated the formula based on a Japanese formula found to be exact [Reddozen] if(tstatus->vit+sstatus->int_) //crash fix md.damage = (int)(7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); // <-- here else md.damage = 0; if (tsd) md.damage>>=1;#endif if (md.damage < 0 || md.damage > INT_MAX>>1) //Overflow prevention, will anyone whine if I cap it to a few billion? //Not capped to INT_MAX to give some room for further damage increase. md.damage = INT_MAX>>1; break; try to change this line: md.damage = (int)(7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)));
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md.damage = (int)(7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); Haven't tested it. so I am not sure
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No Idea. It would be sooo awesome if we could reload it without restarting our server. // Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?// 1 (official): yes// 0: noitem_restricted_consumption_type: 0
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/re/ or /pre-re/map_zone_db.conf