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quesoph

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Everything posted by quesoph

  1. Server crashes when deactivating hide.. @edit Server crashes when deactivating hide, cloak, chasewalk.. works for @hide tho
  2. quesoph

    Land Protector

    skill.c replace case NJ_RAIGEKISAI: case NJ_HYOUSYOURAKU: case WZ_FROSTNOVA: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; iMap->foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break; case WZ_FROSTNOVA: if( iMap->getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) ) return 0; case NJ_RAIGEKISAI: case NJ_HYOUSYOURAKU: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; iMap->foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break;
  3. quesoph

    Land Protector

    feint bomb is working ?
  4. I just downloaded it here: http://ai4rei.net/p/rocred a couple of minutes ago. and changed this: [ROCred]; Whether or not user name is remembered (0 = No, 1 = Yes).CheckSave =1 OS: Windows 7 32bit. rocred.7z
  5. quesoph

    Land Protector

    You can still use the skill but you can't damage anyone inside landprotector.
  6. Hello, [ROCred]; Whether or not user name is remembered (0 = No, 1 = Yes).CheckSave =1 When set to 1 Replay, Okay, and Close button names disappear..
  7. quesoph

    Land Protector

    search: case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector. if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; break; add case WZ_FROSTNOVA: case SC_FEINTBOMB: should looklike: case WZ_FROSTNOVA: case SC_FEINTBOMB: case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector. if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; break;
  8. skill.c sc_start2(src, SC_CLOAKING, 100, 3, 1, skill->get_time(AS_CLOAKING, 3)); status.c case SC_CLOAKING:if( val2 ) break; //Avoid cloaking with no wall and low skill level. [Skotlex] //Due to the cloaking card, we have to check the wall versus to known //skill level rather than the used one. [Skotlex] //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) return 0; break;
  9. Question: Why did you change highness heal's skill id ?
  10. Data folder is already provided in that topic.
  11. Delete your cp_* in your database then delete the files inside FLUX_ROOT/data/schemas/charmapdb/ and FLUX_ROOT/data/schemas/logindb/ Then install or update everything.
  12. 2013-06-05 Ragexe seems to be stable. http://herc.ws/board/topic/630-2013-ragexe-and-diff-up-to-date-2013-07-03/
  13. its clif->message or use the diff that I uploaded. I made it compatible for Hercules. Click me
  14. Check your battle config. // Item ID for Zeny. Set to 0 if you don't want use Zeny.item_zeny: 30000// Item ID for Cash. Set to 0 if you don't want use Cash.item_cash: 30001
  15. Original Topic: Click afk.diff
  16. I agree with jaBote. and besides www.yourserver-ro.com is easy to remember than IP address 123.123.123.123
  17. Yes, I just tried to produce an error on your script and it does show up in the console.
  18. Have you checked your script_custom.conf?
  19. You need to purchase a domain name. eg: www.yourserver-ro.com
  20. Oh thanks for pointing that out anyway This is account based. set #MVPPOINTS, #MVPPOINTS + 1; And this is character based. set MVPPOINTS, MVPPOINTS + 1;
  21. // _______ __ ____ ____ __ __ ____ __ __ __ __ __ __ __ ____ _ ____ // /__ __/ / / / __ / __ / / / / /__ / / /_/ __/ /_ / // / / /__/ / /__ / /__ / __ _____// / / / /_ / /_/ / / / / / / / / / ____/ / / / __ /_ __// // / / _ _ / ____/ / / // / / /_/ / / __ // / / / __ / ____/ / / / / / / / / / __ / / / / / / / _ / / // /// / __ / / __/ / ____/ / / /_/// / / / / / / / /__ / /_/ /_ / /_/ / / /_/ / / / / / / / __/ / / // /// / /_/ / / _ / /__ / ////_/ /_/ /_/ ____/ _______/ ____/ ____/ /_/ /_/ /_/ __/ /_//_/// ____/ /_/ _ ____/ /_///=============================================================================//// Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit //=============================================================================//POWERED by: rudolp//[The Quality Maker]//Time Finished :6:28 PM 6/7/2009//Please Report any bug and suggestions.//===== Compatible With: =================================================================//= Any eAthena Version//=============Gold Room Settings===================//This should always be enable for a better Gold Room System.//==================================================ordeal_1-2.gat mapflag noskillordeal_1-2.gat mapflag nomemoordeal_1-2.gat mapflag nobranchordeal_1-2.gat mapflag noloot ordeal_1-2.gat mapflag noexpordeal_1-2.gat mapflag nodropordeal_1-2.gat mapflag novendingordeal_1-2.gat mapflag nowarpordeal_1-2.gat mapflag nowarptoordeal_1-2.gat mapflag noreturn//=================================================ordeal_1-2,0,0,0 script Gold Room -1,{OnInit://No. of Mine Guardian.//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate. set .guardian,50;//Type of guardian. 0 = normal 1 = extreme set .@guardiantype,0; if(.@guardiantype == 0){ monster "ordeal_1-2",0,0,"Taga Bantay",2001,.guardian,""; }else{ monster "ordeal_1-2",0,0,"Taga Bantay",2002,.guardian,""; }end;OnNPCKillEvent://===== Configurations: ========================================================================//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable). set .@maxgaingold,5;//Apply gold penalty. 0 = no 1 = yes set .@penalty1,1;//The Maximum no. of gold Penalty. set .@maxpenalty1,3;//Apply speed & HP penalty. 0 = no 1 = yes set .@penalty2,1;//Gold limitation penalty must be enable set .@maxgold,200;//The maximum no. of hp penalty by %. set .@maxpenalty2,10;//Enable luk bonus. 0=no 1=yes set .@lukbonus,0;//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining. set .@lukdiv,49;//Show Server Name. 0=no 1=yes set .@showservername,1;//Name of your Server set .@servername$,"[The Quality Maker]";//=========================================================================================if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;if (@mapname$ == "ordeal_1-2"){ set @bonus,0; set @deduction,0; set @gain,rand (.@maxgaingold);//Luk bonus if (.@lukbonus != 0){ set @bonus,readparam(bLuk)/.@lukdiv; }//Gold Penalty if (.@penalty1 != 0){ set @deduction,rand(.@maxpenalty1); if(@deduction == 0) set @deduction,1; } set @gain, @gain + @bonus - @deduction; set golds, golds + @gain ;//Displaying Gained Gold if(.@showservername != 0){ if(golds%5 == 0){ //Show Server Name every 10 gold gain. dispbottom "===============Brought to you by==============="; dispbottom "==============" + .@servername$ +"=============="; } } if(@gain){ dispbottom "-|You got: " +@gain+ " gold| - |Total: " +golds+ " gold|- "; }else{ dispbottom "-|You got: NOTHING! |- "; } if (.@penalty2 != 0){ if (golds >= .@maxgold/2 && golds <=.@maxgold/2+20){ sc_start SC_DECREASEAGI,240000,10; }else if(golds >.@maxgold){ sc_start SC_CURSE,240000,10; percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1); heal -50,0; //For him to die } } if(paid == 0){ mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map; dispbottom "Go out you bastard!"; set golds,0; warp "prontera", 173, 160; } end;}OnPCDieEvent: if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;if (@mapname$ == "ordeal_1-2"){ dispbottom "Holy Shit you died!"; dispbottom "All of your gold will gone!"; set alive, 0; set paid, 0; end;}L_Finish:close;}//===============================================//warper//===============================================ordeal_1-2,154,156,5 script Gold Miner 813,{ mes "[Gold Miner]"; if(golds >=50){ goto wa; } mes "Want to go now?"; mes "Your gold is just "+golds+" you can still get more."; close;wa: mes "Want to go now?"; if(select("Yes", "No") == 1) { set alive,1; warp "prontera", 173, 160; } close;} prontera,165,158,5 script Gold Room Warperer#pront 813,{ set @name$,"prontera"; callfunc "goldmain"; end;}aldebaran,133,116,4 script Gold Room Warperer#alde 813,{ set @name$,"aldebaran"; callfunc "goldmain"; end;}alberta,23,247,4 script Gold Room Warperer#alb 813,{ set @name$,"alberta"; callfunc "goldmain"; end;}payon,151,182,4 script Gold Room Warperer#pay 813,{ set @name$,"payon"; callfunc "goldmain"; end;}geffen,115,74,4 script Gold Room Warperer#gef 813,{ set @name$,"geffen"; callfunc "goldmain"; end;}function script goldmain { if (getgmlevel() >= 90){ mes "[Gold Room Warperer]"+zeny," "+#CASHPOINTS; if(sex != 0){ mes "Hello Sir what can I do for you?"; }else{ mes "Hello Maam what can I do for you?"+#KAFRAPOINTS; } next; menu "Enter Mining Site",start,"Please close the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s; next; mes "[Gold Room Warperer]"; mapannounce "ordeal_1-2","Excuse me Miners.",bc_map; mes "Ok."; next; mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map; mes "Just a second I will just ask them to"; mes "go out in the mining site"; next; mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map; mes "[Gold Room Warperer]"; mes "............."; mes "........"; next; mes "[Gold Room Warperer]"; mes "Ok your done"; set .opengoldroom,1; areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160; close; } if(.opengoldroom == 0){ goto start; }else{ mes "[Gold Room Warperer]"; mes "Sorry!"; mes "The Mining Site is closed."; close; }G_open: mes "[Gold Room Warperer]"; mes "Ok."; mes "Mining Site is Already Available."; announce " Gold Room is open for public!",bc_map; set .opengoldroom,0;close;start: if ( alive == 0){ set golds,0; } mes "[Gold Room Warperer]"; mes "What do you want?"+cash; next; menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s; mes "[Gold Room Warperer]"; mes "Hmm.."; mes "It cost 100,000z"; mes "Would you like to go now to the gold room?"; if(select("Yes", "No") == 2) close; if(@name$ == "prontera") savepoint "prontera", 173, 160; if(@name$ == "aldebaran") savepoint "aldebaran",166, 163; if(@name$ == "alberta") savepoint "alberta",16, 246; if(@name$ == "payon") savepoint "payon",160, 179; if(@name$ == "geffen") savepoint "geffen",124, 85; if (Zeny < 100000) goto nomoney; set Zeny, Zeny - 100000; set alive, 1; set paid, 1; set golds,0; warp "ordeal_1-2", 156, 155; close;nomoney: mes "[Gold Room Warperer]"; mes "Sorry insufficient balance"; close;exchange: mes "[Gold Room Warperer]"; mes "Hmm...let me see"; mes "You have " +golds+ "."; if (golds == 0) goto nogold; mes "Ok get this."; next; if (checkweight(969,golds) == 0) goto L_OverWeight; getitem 969, golds; set golds, 0; emotion e_gg; close;L_OverWeight: mes "[Gold Room Warperer]"; mes "Sorry your overweight"; close;nogold: close;C_s: close;}//============================================================//===========================================================//========================================//warps you may edit this one for your convenience//========================================ordeal_1-2,73,265,0 warp ord500 1,1,prontera,173,160ordeal_1-2,129,194,0 warp ord501 1,1,prontera,173,160ordeal_1-2,130,194,0 warp ord502 1,1,prontera,173,160ordeal_1-2,178,193,0 warp ord503 1,1,prontera,173,160ordeal_1-2,290,130,0 warp ord504 1,1,prontera,173,160ordeal_1-2,241,281,0 warp ord505 1,1,prontera,173,160ordeal_1-2,66,25,0 warp ord506 1,1,prontera,173,160ordeal_1-2,202,129,0 warp ord509 1,1,prontera,173,160ordeal_1-2,105,154,0 warp ord510 1,1,prontera,173,160//============Spawns=================ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1002,100,40000,20000,0
  22. Awesome! I will try this. thank you!
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