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fxfreitas

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Everything posted by fxfreitas

  1. Yes this is my objective, but not only it, increase the deatils, and make the sprite looks more smooth. X Sprite
  2. In older clients yes (older clients use the smallest size as standard), but new clients don't do it anymore.
  3. Try to change "Diamond_Dust", to "diamond_dust", in ItemInfo.lua.
  4. Pre-re: 10x or lower, enought to take 99, go to WoE, BG, make the quests, events, etc. Renewal: 30x or Anything lower. The big problem with the servers (especially the renewal servers) is the hardest end levels (150~160~175), we have the level but don't have the content to take this level (leveling 150+ in scaraba hole is suck, and kill MvP's in many servers is a fight for the most strong ranger...), without maps like, clock tower (nightmare mode), many of instances and future updates, take max level leaves days, weeks rsrsrs. My suggestion for Renewal Server: Make the server max lavel 150, when the new episode release, raise the level to 160, when release the 175 content, raise the level again
  5. First of all: You just need paint and the basic notion of anatomy and geometry, no much, no more. Something Like This: Step 1. Make the outlines, making a sketch of you work. Step 2. Add the color Step 3. Shade it and remove the outlines, Darken, midcolor, lighten... Ohh its so simple, no! Step 4. Ragnarok use a maximum of 12 tonalities of same color to shade a sprite, but in various sprites, we se a minimum of 5 tonalities. Somewhere in this forum, a print with the Ragnarok pallete template can be found, and used for a base ^^ You dont need the 12 colors to shade you sprite, but use a minimum of 5 colors to make him look smooth. See the oficial sprites to learn the style. A image for reference even help when you making a themed sprite, like the diabolus manteau, uses his illustration to make his sprites.
  6. File Name: [Monster] Valkyrie File Submitter: fxfreitas File Submitted: 11 Aug 2015 File Category: Sprites & Palettes Here the mob Version of NPC Valkyrie, all custom sprites are made be me, FXFreitas. Click here to download this file
  7. FInished the valkyrie Sprite: Download Section Link (must be approved first): http://herc.ws/board/files/file/209-monster-valkyrie/ But you can download here: F_Valkyrie.zip
  8. Version 1.0

    204 downloads

    Here the mob Version of NPC Valkyrie, all custom sprites are made be me, FXFreitas.
  9. Testing... After a quick look, the're has only the common NPC's, like the guards, no quests (including the acces quest). But this be useful to start.
  10. This is a good idea to make Ragnarok Game continuing alive, new graphics without leave the true ragnarok. I always thought ragnarok would become a game for mobile.
  11. They're changed t he spriters of project (first ab is from old staff, second are made be new one), see the first screen show only little changes in standard sprites and the second show reformed sprites with a totally new look Yes they can be costumes, but we don't take any news for now.
  12. take the sprite and action file, open with actor (or acteditor), open the body reference and change to assassin sprite, now you can fit the sprite using sinx animaitons ^^
  13. Yes a SL link, check the "custom skills" section in rathena wiki to take a base, in skill db the sl_gunslinger and sl_ninja are added but never implemented be gravity (canceled like gangsi)
  14. Wait what you mean when told "when i change to shadow weapon" For me you tried to make a shadow weapon w/ sprite, but maybe its a misunderstand. Maybe this means "my weapon show normal, but when I equip a shadow weapon it desappear" or "when I ekip/change my shadow weapon the normal weapon sprite are not shown" Well anyways, your emulator acuse something, or any error appear when you open the client?
  15. Shadow weapons don't have sprites to show, only head itens and robe itens are shown.
  16. Erro: Falta um plugin, nem a pasta nem o arquivo foram encontrados (ahsuahsuahsua) o nome é HPMHooking_login.so que deveria estar na pasta plugins. Aviso: Você está usando Hercules com privilégios da raiz, isso não é necessário (não sei o que significa, mas tem a ver com a conexão com o host e os privilégios)
  17. Thanks ^^ but I'm just a wandering spriter with unfinished projects and a really shot time.
  18. Não me recordo de algo que faça um mob agressivo que não ataque fisicamente. Mas da pra fazer isso 1 - coloque a range1 do mob em 0, de forma que faça com que o mob só ataque quando está na mesma célula que o char. 2 - reduza a aspd ao maximo possivel, de forma que ele leve muito tempo entre os ataques. Considerando que em condições normais 2 corpos não ocupam o mesmo espaço o mob difícilmente atacará, exceto no caso de alguem sendo empurrado para a mesma célula do mob ou no caso do passo etereo, e mesmo que ocorra será apenas 1 atk fisico a cada x segundos.
  19. File Name: [Monster] Shaman File Submitter: fxfreitas File Submitted: 13 Jul 2015 File Category: Sprites & Palettes Here the Mob version of Nintendo DS Shaman, Recommended Skills: AL_HEALAL_ANGELUSPR_IMPOSITIONPC_TELEKINESISATTACKNPC_FIREATTACKNPC_WATERATTACKNPC_GROUNDATTACKNPC_WINDATTACK Click here to download this file
  20. Shaman Done: Download MONSTER version here: http://herc.ws/board/files/file/206-monster-shaman/ Wait the Mod approve the file ^^
  21. Version 1.0

    200 downloads

    Here the Mob version of Nintendo DS Shaman, Recommended Skills: AL_HEAL AL_ANGELUS PR_IMPOSITIO NPC_TELEKINESISATTACK NPC_FIREATTACK NPC_WATERATTACK NPC_GROUNDATTACK NPC_WINDATTACK
  22. Shaman Sprites RIP: Gungho didn't made the front, side and back view sitting, and pick item sprites
  23. Everything for a job Sprite Almost Done: http://orig05.deviantart.net/dda4/f/2015/190/e/b/ds_dark_knight_m_by_fxfreitas-d90nnyc.png http://orig09.deviantart.net/1845/f/2015/190/0/0/ds_dark_knight_f_by_fxfreitas-d90nnyv.png Finishing the Pick Item sprite I'll release the first version.
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