Jump to content

PunkBuster

Members
  • Content Count

    216
  • Joined

  • Last visited

Everything posted by PunkBuster

  1. Is there a way to reverse obtain the config file from the patcher? I don't have the original config file, but I have the patcher.exe.
  2. I'll try this out. Thanks. *Edit* I tried this out and it doesn't work. Upon equipping the weapon, I get stone cursed for the duration instead of the link effect. Visually it triggers correctly, however.
  3. I am attempting to create a weapon that has a permanent Soul Link effect. In this case, it's a musical instrument. What I am attempting is using equip_script... sc_start SC_SOULLINK,600000,5; and then on unequip_script.... sc_end SC_SOULLINK; Doing this gives me the visual effect of the Soul Link(the bluish screen). However, the effects of the Soul Link skill are not triggered. I should be able to move freely when playing, get the other gender's songs, and be affected by my own songs. However, none of this happens. Am I doing something wrong? Or is there another method for doing this? *Edit 1* I checked the map server window. I do not see any errors, thus I do not believe there are any syntax errors.
  4. Changing the skill's cooldown at skill_cast_db.txt does not add cooldown to the skill: case HVAN_CHAOTIC: //[orn] { static const int per[5][2]={{20,50},{50,60},{25,75},{60,64},{34,67}}; int r = rnd()%100; int target = (skill_lv-1)%5; int hp; if(r<per[target][0]) //Self bl = src; else if(r<per[target][1]) //Master bl = battle->get_master(src); else //Enemy bl = map->id2bl(battle->get_target(src)); if (!bl) bl = src; hp = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true); //Eh? why double skill packet? clif->skill_nodamage(src,bl,AL_HEAL,hp,1); clif->skill_nodamage(src,bl,skill_id,hp,1); status->heal(bl, hp, 0, 0); } break; I'd like to add some cooldown or delay to this skill. What's missing? *Edit* I have determined that Bayeri's Stahl Horn and Dieter's Volcanic Ash also do not follow the Cooldowns at skill_cast_db.txt.
  5. I'd like to request homunculus exp tables up to 999. I saw this but the numbers don't match, so I believe that table is pre-renewal.
  6. Alright, so make sql first, then make plugins.
  7. On my server(running a 6 month outdated Hercules), kamic works fine. When I tried balarm on my test server with a fresh install, I tried to use FF0000 as a color, and it wouldn't work. Surprisingly, when I tried to do kamic, it also didn't work. Has the color system for broadcast colors changed? The doc file gives that exemple and it doesn't work.
  8. Ah, indeed. I made it "make plugins" and it worked correctly. One more thing: In what order do I need to make stuff? Do I have to recompile with "make sql"? I do it before or after doing "make plugins"?
  9. Then I'd end up with left/right specific weapons. Besides, I am sure it wouldn't work properly. For one, the ATK bonuses on the Shield type gun would be EquipmentATK, not WeaponATK. I want to properly turn gunslingers into a dual wielding job.
  10. I am trying to add plugins, but when I run "make plugin", it gives me this error. This is a freshly installed Hercules.
  11. Editing the weapons locations makes them one handed, but doesn't allow me to dual wield guns.
  12. This is a very strange request. I want to allow the Gunslingers/Rebellion on my server to dual wield weapons. Of course, all pistols would have to become 1 handed. This would allow them to wear two different pistols. Is it possible to allow a non Assassin, non Kagerou job to dual wield?
  13. What Auto Counter does is block a normal melee hit from the front. However, it only blocks the first hit. I want to make the skill counter all melee hits for the full duration of the skill(2 seconds at level 5), instead of just the first one. This is because the ASPD on my server is high, and it's impossible to press the button fast enough to counter an attacking enemy.
  14. Current behaviour: If a skill is blocked by Auto Guard/Parrying/Safety Guard/Kyrie Eleison, the damage is reflected as if it had been a hit. Old Behaviour: Reflect only occurs when an attack lands a hit. I want to make my reflect behave as it did before.
  15. Alright then. My Hercules version is Revision 13042 from 2013-11-06. How do I sort which changes have been made from after that date?
  16. I have. Plenty. Is there no way to do it other than being a chimpanzee and applying it manually?
  17. Though there are plenty of guides on how to install Hercules, I couldn't find any extensive ones for how to update it. My current version is almost 5 months old, and I want to apply all the changes that have been made, but I have no idea how to proceed. How do I merge my files with the submissions on github?
  18. Nevermind, I was using the wrong structure on clientinfo.xml. Please delete this topic.
  19. Okay, it works. Where in it do I fit my loading screens?
  20. I have a test server along with a main server. I'd like to allow players to connect to the test server during testing periods so I can test new features, exactly like a Sakray Server. How do I add the second server to the Service Select screen upon log in?
  21. I am having a problem. When I try to log in, by pressing Join, it immediately gives me a crash-to-desktop. What am I doing wrong?
  22. I have two questions: -The Max option for MessageDelay is 10. Is there a way to make it higher? -Upon rebooting, MessageDelay is set back to 0 on #trade. I need that channel to have delay at all times. How can I do that?
  23. Masquerade - Weakness is capable if striping/divesting weapon and shield regardless of FCP. How can I make the skill not ignore FCP?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.