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Oxxy

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Everything posted by Oxxy

  1. What kind of script do you want? That's actually basic system that allows you to manage reputation stuff. It's up to you where you want to use it :-) You can create Town-related quests that require specific amount of reputation before you can do them, or you can make shops which won't sell anything you before you reach Town's reputation amount X.
  2. Hi guys, i'm back, atm working on my own design(simple but who cares), I've added a login box to header.php and when I'm trying to log-in it tells my that Invalid login server is chosen, how to fix it? Tried to do it by myself, but I can't figure it out. http://pastebin.com/cxRF3w68 <- Login box http://pastebin.com/Ei5WaP6i <- Header.php http://imgur.com/3kCkMVg P.S: forgot to mention that if im loggin thru log-in page everything is working fine. Upd #1: somehow this error only is being shown only when non-existent account is written there and being tried to logged on? o_O Upd #2: I think, I fixed it myself
  3. Oxxy

    Weekly Reward

    24 hours * 60 minutes * 60 seconds. so for you, it will be 7*24*60*60 (7 days x 24 hours x 60 minutes x 60 seconds)
  4. Then could you define them together with release, because I don't think they will be so useless, not only me is using them instead of constants, because you gotta look up for those constants every time, and numbers were used since forever
  5. I'm not sure if It's good idea to delete server's ability to read NPC sprites as numbers, because, personally, for me, it has more readability than those names. im not sure how to explain it properly, but I like old variant.
  6. Bg conquest, rush etcs ? Please, read the post carefully. There will be every type of BG.
  7. Don't worry, that specs is k.
  8. note that this will be a lot of resource consuming since it will be executing a timer each 10ms to each player in the server yeah the only disadvantage Its not the ONLY. If you will use this script, then you will get items deleted even if they wasn't picked up. They will be deleted one by one every 10 milliseconds.
  9. yup.. recompile.. Show your settings in conf/battle/status.conf // Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100 Here i not change anything in this.. // Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?status_cast_cancel: 0// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100 Strange, everything should be working fine. Double check if you recompiled server.
  10. You have to wait till eBG comes.
  11. yup.. recompile.. Show your settings in conf/battle/status.conf // Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100
  12. Just do that? UPDATE `storage` SET `nameid`=18546 WHERE `nameid` = 22556; UPDATE `storage` SET `nameid`=18546 WHERE `nameid` = 3300;UPDATE `storage` SET `nameid`=18546 WHERE `nameid` = 3301;UPDATE `storage` SET `nameid`=18546 WHERE `nameid` = 3250;UPDATE `storage` SET `nameid`=18546 WHERE `nameid` = 3251;UPDATE `storage` SET `nameid`=18546 WHERE `nameid` = 22564;
  13. It should be guild_vs5<tab>mapflag<tab>zone<tab>PVPZONE
  14. He doesn't have PC right now, and he won't do so :>
  15. map/status.c(6447-6451): case SC_FREEZE: sc_def = st->mdef*100; sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10); tick_def2 = status_get_luk(src) * -10; //Caster can increase final duration with luk break; Change the sc_def = st->mdef*100; to sc_def = st->luk*28; You will have 99% defense from Freeze if you have 355 luk. (355*28 = 9940; 9940/100 = 99.4 = 99%); for duration after sc_def = st->mdef*100; add tick_def = st->luk*25; You will have 71% of time reduction of freeze if you have 355 luk (355 * 25 = 7100, 7100/100 = 71%)
  16. Updated that script, feel free to post any errors. :]
  17. Fixed small typos and the sorting thing a bit. Btw, the options should be working correctly. Check out the 2.1.2 Check out 2.1.3, fixed users online. Tell me, if there's something left that is not working. Sorry, can't test the script by myself for now, I don't have any test server.
  18. You have to compile server with PCRE enabled. Here's the link.
  19. Change all $GM_ variables to $@GM_ variables, as the latter ones aren't saved between server restarts. Alternatively just clear the $GM_ variables in the OnInit section. @@Oxxy: You could also add an option to specify by which column (map, level, name, ...) the character list should be ordered. i tried this, xD doesn't count any GM login don't worry, nice try. New version is out, try it out! Check changelog to see what's new. :-) Bug found Line 44. shouldn't be .@GM_Name$, should be .GM_Name$ When you choose Players Online option at the begining, no matters how many characters there are... it shows [0/x] where X is the maximum players online. When set .showPeakOnline to 2 (Only show on waiting room) it still show peak online on NPC Dialog. Also, when PeakOnline gets to 5, (or 2) peakOnline doesnt go higher showing something like this Players Online 6 / 5 @@Oxxy Well, i'll check all of this, thank you, btw, last time I was watching how NPC is working, everything was fine with players online / max players online. :-) I will check it and post a new version a bit later
  20. Change all $GM_ variables to $@GM_ variables, as the latter ones aren't saved between server restarts. Alternatively just clear the $GM_ variables in the OnInit section. @Oxxy: You could also add an option to specify by which column (map, level, name, ...) the character list should be ordered. i tried this, xD doesn't count any GM login don't worry, nice try. New version is out, try it out! Check changelog to see what's new. :-)
  21. open pc.c and delete this(6261-6262): if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. and aswell this(6941-6942): if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. then open clif.c and delete this (9319-9320): if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) //blindness [Komurka] clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1);
  22. Hope this will help you
  23. Enable Infinite Ammo/Ammunition Increase Slot on Revolver type Weapon from 2 to 4 first one is config (check battle configs, its somewhere there) second one is server side edit and client side edit (item_db and lua) Other ones are mostly battle.c and maybe skill.c
  24. Sure, here it is, but it's very old, and needs to be fixed a bit :-) btw, next time, mention me in post, so I can see if you answered. I didn't see your post :-)
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