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REKT

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Posts posted by REKT


  1. Hi AnnieRuru, Im interested with your Wow Domination Battleground that is why I make a Map for it.. but not 100% same with arathi Bg.. But atleast 90% of it.. with the use of models of ragnarok of course  ^_^  :rolleyes: . because I see that your Topic in Rathena has been outdated. Maybe we can team up making this battle ground :P  I made my arathi map 200x200 its not to big not to small..

     

    let me know if you need help with the map might i can contribute some of the design :P


  2. Isn't following official values good?

    Else you could just make your own HP/sp table or increase hp_rate a little more.of you want to make it rA like

     

    If you have a working HP/SP Tables with Level: 255 and Job 120.

     

    It would be nice if you can share.


  3. @@Triedge
    Alright see the differences.

     

    Hercules Version:

     

    // Players' maximum HP rate? (Default is 100)
    hp_rate: 200
     
    // Players' maximum SP rate? (Default is 100)
    sp_rate: 100

     

    1Tf7woq.png

     

    rAthena Version:

     

    // Players' maximum HP rate? (Default is 100)
    hp_rate: 200
     
    // Players' maximum SP rate? (Default is 100)
    sp_rate: 100

    f6igQxg.png

     

     

    See the differences.


  4. nope, tested, this modification only stop gain exp normally

    it doesn't stop MVP exp

     

    also, the one who should stop gaining exp,

    can still gain exp by having other party member kill the monster for him/her with party share exp enabled

     

    @@Vlync

    http://herc.ws/board/topic/11587-maxlvexpgain/

     

    @@AnnieRuru

    LOL, what a coincidence! i didn't know that some of the user here is already requesting.

    Wow, plugin~ Thank you for this :P

     

    Can i request a mapflag nightmap?

    Credits: Masao

    https://www.eathena.ws/board/index.php?act=attach&type=post&id=10131


  5.  

    in mob.c

    		if (map->list[m].flag.nobaseexp || !md->db->base_exp)			base_exp = 0;		else			base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map->list[m].bexp/100., 1, UINT_MAX);		if (map->list[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost.			job_exp = 0;		else			job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map->list[m].jexp/100., 1, UINT_MAX);
    Edit mob.c
    		if (map->list[m].flag.nobaseexp || !md->db->base_exp || (sd->status.base_level >= 200))			base_exp = 0;		else			base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map->list[m].bexp/100., 1, UINT_MAX);		if (map->list[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN || (sd->status.job_level >= 99)) //Homun earned job-exp is always lost.			job_exp = 0;		else			job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map->list[m].jexp/100., 1, UINT_MAX);

    Alright thank you, i'll try this i'll let you know if its working.


  6. Hello, i just need this source modifications badly, is there way or how can i stop gaining the player EXP and JOB at level 200 and job at 99?

    Since my server is 255/120 and i want them to achieved through quest or my custom quest board etc etc.


    maybe in the mob.c or i dont know where. just in my mind lol :P

    If someone help that would be greatly appreciateed!

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