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REKT

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Posts posted by REKT


  1. 24-08-2015 Update:

    Added @monster_nde command which does not give drops/exp on death

    Added itemmap plugin.

     

    28-08-2015 Update:

    Added SecuritySystem(You also need NPC , look into npc folder for it.)

    @@Dastgir what if a player forgets his password? how can he/she retrieve it again?


  2.  

    Cutins Required = Number of items displayed on the wheel(More Cutins, if we want a smooth animation)

     

    Since the Items slot will move in arrow slot and arrow willl be intacted up.

    OR

    the items will remain like that only, and arrow will move to each slot of items

     

    It would be nice if the text "Lucky Spin" bounces up and down in different cutin's , so that it would have a nice animation.

    How about putting Win/Lose Text on the center of the circle after spinning =)

    @@Reins Lol where's the logic?

    @@Dastgir give me time yeah i'm making this one.


  3. Cutins Required = Number of items displayed on the wheel(More Cutins, if we want a smooth animation)

     

    Since the Items slot will move in arrow slot and arrow willl be intacted up.

    OR

    the items will remain like that only, and arrow will move to each slot of items

     

    It would be nice if the text "Lucky Spin" bounces up and down in different cutin's , so that it would have a nice animation.

     

    can you provide an example pic? might i can work if i have time :) since your asking for a cool design.


  4.  

    Good script very unique idea :) i'm curios on this part:

    .job_rebirth = EAJL_2;								//EAJL_THIRD = Third Job, EAJL_2 = Second Job, (EAJL_2&EAJL_THIRD) = Second and Third job can rebirth. 														//More Options [EAJL_2_1,EAJL_2_2,EAJL_UPPER,EAJL_BABY]
    @@Dastgir already set the .job_rebirth = EAJL_2; but i still can't rebirth although i'm already a Paladin (Trans Class)

    I'm using Pre-Re :D

     

    Thank you for the script.

    I will have to check it, and this script really needs some optimization. Which will fix some job checking issue.

     

     

     

    Add this line after the "reset" command on your reset NPC.

    StatusPoint = StatusPoint + (getvariableofnpc(.StatusM,"Rebirth_NPC_Name_Here") * master_rebirth) + (getvariableofnpc(.StatusN,"Rebirth_NPC_Name_Here") * rebirth_no);

     

    Hi mate,

     

    There's a bug,

     

    if i select "Reset Skills" may stat points increase, every time i select that Reset Skills, unlimted points.

     

     

    any fix on that?

     

    UPDATED : FIXED

     

    StatusPoint = StatusPoint + (getvariableofnpc(.StatusM,"Rebirth_NPC_Name_Here") * master_rebirth) + (getvariableofnpc(.StatusN,"Rebirth_NPC_Name_Here") * rebirth_no);

     

     

     

    thanks to @Dogpatch


  5. @Vlync: Sorry for the delay, I've just uploaded a new version, waiting for it to be approved.

     

     

    It will bring the option to secure items by their types and refine levels and rAthena compatibility.

    @@KirieZ

     

    can you add what version is working copy for rAthena? THANK You again my friend.

    I'll wait till someone approved it.


  6.  

    @@Vlync

     

    prontera,142,169,5	script	Lira 	811,{	function checkw;	.npc$ = "^0099CCLira - Godlike Creator^000000";	mes .npc$;	mes "As l can see you, found your way to me ^0000ff"+strcharinfo(0)+"^000000.";	mes "although they require many rare ^FF0000jewels^000000 to make.";	mes " ";	mes "What can l mix for you?";	next;	switch( select( " - mix ^AA6A04Mjolnir^000000: - mix ^AA6A04Sleipnir^000000: - mix ^AA6A04Brisingamen^000000: - mix ^AA6A04Gleipnir^000000: - mix ^AA6A04Megingjard^000000" ) ) {		case 1:			mes .npc$;			mes ( (.ShowID ) ? "(20030) " : "" ) + "^3355FFMjolnir^000000 is the mighty Hammer of Thor.";			mes " ";			setarray .@Items[0],20030,1531,2,984,20,985,5,969,40,7074,2,7075,4,7078,5,7087,5,7089,5;		break;		case 2:			mes .npc$;			mes ( (.ShowID ) ? "(20029) " : "" ) + "^3355FFSleipnir^000000 are boots made after Odin's War Horse.";			mes " ";			setarray .@Items[0],20029,2406,2,984,1,969,20,985,10,7076,3,7079,5,7083,3,7086,3;		break;		case 3:			mes .npc$;			mes ( (.ShowID ) ? "(2630) " : "" ) + "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty.";			mes " ";			setarray .@Items[0],2630,2603,1,726,2,722,3,727,10,723,5,969,20,7073,4,7077,4,7088,3,7090,3,7092,3;		break;		case 4:			mes .npc$;			mes ( (.ShowID ) ? "(7058) " : "" ) + "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000";			mes " ";			setarray .@Items[0],7058,7080,4,7081,5,7082,4,7084,3,7085,3;		break;		case 5:			mes .npc$;			mes ( (.ShowID ) ? "(20021) " : "" ) + "The ^3355FFMegingjard^000000 is the powerful Belt of Thor.";			setarray .@Items[0],20021,7058,1,2601,1,969,10,726,10,984,5;		break;	}	mes "^FF0000The ltems i need are as follows:^000000";	for(set .@i, 1; .@i <= getarraysize( .@Items[0] ); set .@i, .@i + 2 ) {		set .@color$, "72E300"; 		set .@itemCount, countitem( .@Items[ .@i ] );		if ( .@itemCount < .@Items[ .@i + 1 ] ) {			set .@nr, 1;			set .@color$, "FF0000"; 		}				mes "^" + .@color$ + .@Items[.@i + 1] + " x " +  ( (.ShowID ) ? "(" + .@Items[ .@i ] + ") " : "" ) + getitemname( .@Items[ .@i ] ) + " " + .@itemCount + "/" + .@Items[ .@i + 1 ] + "^000000";	}	if (.@nr) close;	next;	mes .npc$;	mes "Do you want " + ( ( .ShowID ) ? "(" + .@Items[ 0 ] + ") " : "" ) + "^3355FF" + getitemname( .@Items[ 0 ] ) +" ^000000?";	next;	if(select(" - Yes, Please: - No, Thanks")== 2) {		mes .npc$;		mes "Very well then, please go back, if you change your mind.";		close;	}	checkw .@Items[0];	mes .npc$;	mes "Here is your " + ( ( .ShowID ) ? "(" + .@Items[ 0 ] + ") " : "" ) + "^3355FF"+getitemname(.@Items[0])+"^000000.";	mes "lt may serve you well.";	for( set .@i, 1; .@i <= getarraysize( .@Items ); set .@i,.@i + 2 )		delitem .@Items[ .@i ], .@Items[ .@i + 1 ];	getitem .@Items[0],1;	close;		end;		OnInit:		set .ShowID,1; 	end;		function        checkw  {		if( !checkweight( getarg(0), 1) ) {			mes .npc$;			mes "Your weight is too high!";			close;		}		return;	}}

     

     

    mes "^FF0000The ltems i need are as follows:^000000";

    for(set .@i, 1; .@i <= getarraysize( .@Items[0] ); set .@i, .@i + 2 ) {

    set .@color$, "72E300";

    set .@itemCount, countitem( .@Items[ .@i ] );

     

    if ( .@itemCount < .@Items[ .@i + 1 ] ) {

    set .@nr, 1;

     

    set .@color$, "FF0000";

    }

    mes "^" + .@color$ + .@Items[.@i + 1] + " x " + ( (.ShowID ) ? "(" + .@Items[ .@i ] + ") " : "" ) + getitemname( .@Items[ .@i ] ) + " " + .@itemCount + "/" + .@Items[ .@i + 1 ] + "^000000";

    }

    if (.@nr) close;

    next;

    mes .npc$;

    mes "Do you want " + ( ( .ShowID ) ? "(" + .@Items[ 0 ] + ") " : "" ) + "^3355FF" + getitemname( .@Items[ 0 ] ) +" ^000000?";

    next;

    if(select(" - Yes, Please: - No, Thanks")== 2) {

    mes .npc$;

    mes "Very well then, please go back, if you change your mind.";

    close;

    }

     

    checkw .@Items[0];

     

    mes .npc$;

    mes "Here is your " + ( ( .ShowID ) ? "(" + .@Items[ 0 ] + ") " : "" ) + "^3355FF"+getitemname(.@Items[0])+"^000000.";

    mes "lt may serve you well.";

    for( set .@i, 1; .@i <= getarraysize( .@Items ); set .@i,.@i + 2 )

    delitem .@Items[ .@i ], .@Items[ .@i + 1 ];

     

    getitem .@Items[0],1;

    close;

     

    Kindly please check that line please? when i complete the requirments, the conversation is just 'close'

    http://i.imgur.com/2QdoU2P.png

     

    Thank you!


  7.  

    @@Vlync

     

    You need to call your weight check before you start to delete the items even though it might be that the weight is low enough after the deletion of some items, if it isn't for some reason people would loose their items but get nothing.

     

    prontera,142,169,5	script	Lira 	811,{	function checkw;	.npc$ = "^0099CCLira - Godlike Creator^000000";	mes .npc$;	mes "As l can see you, found your way to me ^0000ff"+strcharinfo(0)+"^000000.";	mes "although they require many rare ^FF0000jewels^000000 to make.";	mes " ";	mes "What can l mix for you?";	next;	switch( select( " - mix ^AA6A04Mjolnir^000000: - mix ^AA6A04Sleipnir^000000: - mix ^AA6A04Brisingamen^000000: - mix ^AA6A04Gleipnir^000000: - mix ^AA6A04Megingjard^000000" ) ) {		case 1:			mes .npc$;			mes "^3355FFMjolnir^000000 is the mighty Hammer of Thor.";			mes " ";			setarray .@Items[0],20030,1531,2,984,20,985,5,969,40,7074,2,7075,4,7078,5,7087,5,7089,5;		break;		case 2:			mes .npc$;			mes "^3355FFSleipnir^000000 are boots made after Odin's War Horse.";			mes " ";			setarray .@Items[0],20029,2406,2,984,1,969,20,985,10,7076,3,7079,5,7083,3,7086,3;		break;		case 3:			mes .npc$;			mes "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty.";			mes " ";			setarray .@Items[0],2630,2603,1,726,2,722,3,727,10,723,5,969,20,7073,4,7077,4,7088,3,7090,3,7092,3;		break;		case 4:			mes .npc$;			mes "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000";			mes " ";			setarray .@Items[0],7058,7080,4,7081,5,7082,4,7084,3,7085,3;		break;		case 5:			mes .npc$;			mes "The ^3355FFMegingjard^000000 is the powerful Belt of Thor.";			setarray .@Items[0],20021,7058,1,2601,1,969,10,726,10,984,5;		break;	}	mes "^FF0000The ltems i need are as follows:^000000";	for(set .@i, 1; .@i <= getarraysize( .@Items[0] ); set .@i, .@i + 2 ) {		mes "^0000FF" + .@Items[.@i+1] + "^000000 x ^AA6A04" + getitemname( .@Items[ .@i ] ) + "^000000";		if ( countitem( .@Items[ .@i ] ) < .@Items[ .@i + 1 ] )			set .@nr, 1;	}	if (.@nr) close;	next;	mes .npc$;	mes "Do you want ^3355FF"+getitemname(.@Items[0])+"^000000?";	next;	if(select(" - Yes, Please: - No, Thanks")== 2) {		mes .npc$;		mes "Very well then, please go back, if you change your mind.";		close;	}	checkw .@Items[0];	mes .npc$;	mes "Here is your ^3355FF"+getitemname(.@Items[0])+"^000000.";	mes "lt may serve you well.";	for( set .@i, 1; .@i <= getarraysize( .@Items ); set .@i,.@i + 2 )		delitem .@Items[ .@i ], .@Items[ .@i + 1 ];	getitem .@Items[0],1;	close;	function        checkw  {		if( !checkweight( getarg(0), 1) ) {			mes .npc$;			mes "Your weight is too high!";			close;		}		return;	}}

     

     

    Oh i see, damm i didn't notice that it's just a short typo. Thank you again @@Winterfox

     

    @@Winterfox Addition, how can i add e.g Brisingamen Requirements items will be like this (Gold 0/10) it will green if it will complety gather.

    also could you add   set .ShowID,1;            // Show item IDs? (1: yes / 0: no)

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