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Everything posted by Emistry
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you mean it's now compatible with any previous custom recolor palette for their job classes now ?? that's great but the sprite files name doesn't seem like using proper encoding or the correct korean font ? anyway not really a big issue
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why not just use this ?<br />https://github.com/HerculesWS/Hercules/blob/master/db/re/map_zone_db.conf
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http://herc.ws/board/topic/11703-2015-12-31-fake-npc-and-the-npc-view-id-1/
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what a coincidence... I was trying to update the script for sex checking too some example you can view here. https://github.com/HerculesWS/Hercules/pull/1123
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since I am part of the scripting ass that you mentioned, so I come here to provide a hint https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L3894-L3939
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File Name: Usable Refinery Ores File Submitter: Emistry File Submitted: 18 Jan 2016 File Category: Utility Description Players are able to click on the Ores items to refine the selected equipment. They can refine their Equipment at anywhere anytime they want. Based on requirement of Weapon Level and Type, different ores might be needed as well as Zeny. Preview Click here to download this file
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Version 1.0
375 downloads
Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神. Preview : -
File Name: Usable Enchant Item File Submitter: Emistry File Submitted: 18 Jan 2016 File Category: Utility Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神. Preview : Click here to download this file
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I don't remember that one now that you mentioned it, I remember I bought Ragnarok Online Guide Book (which was rumor its sux) from Lowyat Plaza I will scan them later seriously, I somehow used to study these Guide Books from (WOE version until Black Party, Niflheim version) over and over again, it's much more interesting than any textbooks from my school. it also end up I failed all my subjects for secondary school final exam
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haha ya, I have seen all of them, I remember there once exist a series with MVP Card images. too bad I dont have the chances to collect them and...Eva ...xD hahaha
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[Suggestion] New Time Line showing Added and Non Added stuffs
Emistry replied to ZelosAvalon's topic in Suggestions
https://github.com/HerculesWS/Hercules/issues?q=is%3Aopen+is%3Aissue+milestone%3A%22Match+Official+Content%22 -
erm, ya if we're updating an offline players, then we need to check for existing group id. setgroupid() only used to alter the online player's group id, so it doesnt work for offline players. but i think the checkgroupid() script command isnt really needed. it's admin themselves setup the group_id in the conf/groups.conf so they should be aware of what is the exact group_id they going to use in script
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if ( setgroupid( .@groupid, .@aid ) == false ) { // group id not exist or failed close;} we dont really need a checkgroupid script command because inside the setgroupid, they already have the checking.
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your char level and monster level gap affect the exp gain.
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if ( Class == Job_Novice || BaseClass == Job_Ninja ) end; try this
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This one can be done, but we miss info on how one joins a clan and what happens if one is both on clan and guild.(I guess clan too have some kind of emblem) perhap they cant join clan if they joined a guild.
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Is it possible to display monsters w/IDs above, say, 10,000?
Emistry replied to jTynne's question in Client-Side Support
maybe it's just a limitation from the emulator itself for now? personally never tried with mob id higher than 3999. just like skill id, if not mistaken, only certain skill id can be used for custom skill at the moment. -
maybe they haven't found any useful implementation for uniqueid ?? this caused it placed in low priority maybe ? haha there are several place we could have it implemented tho getitem / geitem2 - return new unique id if any deleteuniqueid( <unique id> ); - delete item based on unique id hasuniqueid( <unique id> ); - check if item with the said unique id exist
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Is it possible to display monsters w/IDs above, say, 10,000?
Emistry replied to jTynne's question in Client-Side Support
i believe it's possible if you have increased the MAX mob id in source, but it's also a waste of resource since the unused ID are useless and stored in server without any usage. -
OnClock0000: if ( gettime(5) != 1 ) end; change to OnClock0000:if ( gettime(GETTIME_WEEKDAY) != SUNDAY ) end;
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Merry Christmas ... ** Now, where is Celine Kimi ? How dare she takeover my Toy Factory !! xD
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out of curiosity ... @Annie return atoi( gettime(GETTIME_YEAR) + gettimestr("%m%d", 5) ); why not use this? return atoi( gettimestr("%Y%m%d", 9) ); any drawback ??
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i need help to disable players hexing my client.exe
Emistry replied to xlaws27's question in Client-Side Support
https://github.com/HerculesWS/Hercules/blob/master/conf/login-server.conf#L150 -
you can refer this https://github.com/HerculesWS/Hercules/issues/685