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Aeromesi

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  1. Upvote
    Aeromesi got a reaction from Aremdy in Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    x/y ranges

    And thank you! I strongly suggest you to view the Hard-Mode version too, they work basically the same, just how it's handled in the starting/dieing aspects are a bit different.

    There's more awesome scripts on the way don't worry =)
  2. Upvote
    Aeromesi got a reaction from Senos in Name with spaces,   
    Here's something that basically works with exactly what you're looking for.

    So either you let it check all names each time the server restarts (close and restart or @reloadscript) it will delete any name inside SQL database that got spaces and automatically fix them. like "R A G    N A" would become "RAGNA". or "M O N K E Y" would become "MONKEY". If you ever want to just load the script inside of a MySQL program to query, I gave you the raw version to.

    After using my script, this is what I was able to do:

    Before: (Notice all the names)

    PS: Inside of script change `hercules` to whatever database name yours is.


     
     
    After: (Notice names)


     
     
     
    Here's the script:
     
    // Created by Aeromesi // Deletes the spaces inside of your name as a player everytime the server restart,    /* Raw Version, just load into any MySQL program (HeidiSQL, MySQL administrator to run this query...)     MAKE SURE TO CHANGE 'hercules' to your database name.       SELECT * FROM `hercules`.`char` WHERE `name` LIKE '% %';     update `char` set `name` = REPLACE(name,' ','')   */ // OnInit will allow everytime your server go in maintenance restart etc when it starts up it automatically fix any name with spaces. prontera,0,0,0    script    SpaceDeleter    -1,{ OnInit: query_sql("SELECT * FROM `hercules`.`char` WHERE `name` LIKE '% %'"); query_sql("update `char` set `name` = REPLACE(name,' ','')"); debugmes "All accounts with spaces fixed"; end; }

    Also I just figured out if I fix a character that was "W O W" and became "WOW" if I make another "W O W" he won't be fixed.


    UPDATE:
    Isn't there like a way to choose in your client hex the allowed characters for character creation? I might be wrong. I might have to find a way where if there converted name equals that of something that already exist they must change their name, maybe get a free name changer ticket? Not sure how to work my way around this one.
  3. Upvote
    Aeromesi got a reaction from MikZ in Name with spaces,   
    Here's something that basically works with exactly what you're looking for.

    So either you let it check all names each time the server restarts (close and restart or @reloadscript) it will delete any name inside SQL database that got spaces and automatically fix them. like "R A G    N A" would become "RAGNA". or "M O N K E Y" would become "MONKEY". If you ever want to just load the script inside of a MySQL program to query, I gave you the raw version to.

    After using my script, this is what I was able to do:

    Before: (Notice all the names)

    PS: Inside of script change `hercules` to whatever database name yours is.


     
     
    After: (Notice names)


     
     
     
    Here's the script:
     
    // Created by Aeromesi // Deletes the spaces inside of your name as a player everytime the server restart,    /* Raw Version, just load into any MySQL program (HeidiSQL, MySQL administrator to run this query...)     MAKE SURE TO CHANGE 'hercules' to your database name.       SELECT * FROM `hercules`.`char` WHERE `name` LIKE '% %';     update `char` set `name` = REPLACE(name,' ','')   */ // OnInit will allow everytime your server go in maintenance restart etc when it starts up it automatically fix any name with spaces. prontera,0,0,0    script    SpaceDeleter    -1,{ OnInit: query_sql("SELECT * FROM `hercules`.`char` WHERE `name` LIKE '% %'"); query_sql("update `char` set `name` = REPLACE(name,' ','')"); debugmes "All accounts with spaces fixed"; end; }

    Also I just figured out if I fix a character that was "W O W" and became "WOW" if I make another "W O W" he won't be fixed.


    UPDATE:
    Isn't there like a way to choose in your client hex the allowed characters for character creation? I might be wrong. I might have to find a way where if there converted name equals that of something that already exist they must change their name, maybe get a free name changer ticket? Not sure how to work my way around this one.
  4. Upvote
    Aeromesi got a reaction from LordJasz in Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Nightmare-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
     
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
    =============================================================================================================
     
    Difference in Type 2:
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
    Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
     
    NOTE: Not every Treasure Chest is the same either!
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  5. Upvote
    Aeromesi got a reaction from MikZ in Deckster the Deck Guy NPC   
    File Name: Deckster the Deck Guy NPC
    File Submitter: Aeromesi
    File Submitted: 28 Jul 2016
    File Category: Events & Games
     
    So who exactly is Deckster the Deck Guy NPC?
     
     
    Well he's a simple guy with a simple love for what you say?
    Guessing what number he's thinking in his head.
     
    Simply setup the rewards, the minimum as well as the maximum input for the total amount of numbers you can guess.
    Configure whether or not the player must pay a fee in order to use the NPC, as well as the fee Item ID/Amount in order to use the NPC.
     
    Located in the OnInit:
    $DeckMin = 1; // Minium number to input at the guessing game. $DeckMax = 25; // Maximum number to input at the guessing game. .DeckRewardID = 501; // Reward Item ID .DeckRewardAM = 50; // Reward Item Amount // Default: On setarray $DeckRewardList[0],501,502,503,504,505,506,507,508,509,510; $DeckMaxItems = 10; // IMPORTANT: Edit this value in accordance to how many items you have in the array "$DeckRewardList". $EnableFee = 1; // 0 = Off || 1 = On ( This allows a fee everytime you want to take a shot at Deckster! ) $FeeID = 502; // ID for Item Fee $FeeAM = 5; // Amount of the Item used for the fee $EnableLuckyDay = 1; // 0 = Off || 1 = On ( This allows the user to have a second chance, kind of like your lucky day ! ) $LuckyDayRate = 10; // 10% Chance to trigger a Lucky day to you by Deckster $DeckSetup = 1; // WARNING: IGNORE THIS DO NOT EDIT
     
    Now the cool thing, when a GM accesses the NPC, or types the command `@deckedit` they will literally be able to control every aspect that is in the first time setup configuration in the OnInit.
     
    The new features:
    GM Menu (Through contact with NPC or command <script data-cfhash='f9e31' type="text/javascript">/* */</script>`! Able to control the Minium and Maximum numbers a player can bet on. Want it 50-100, or 1-100, 1-1000? it's your choice.

     
    Control The Item Fee ID/Amount as well as enabling/disabling the fee for the NPC
    Control the Random Item Reward ID's ( IMPORTANT! PLEASE NOTE: if you want to edit the list of items, edit the array $DeckRewardItems and then count all the items you made and set $DeckMaxItems to the max amount of items the array of your rewards hold.
    Control the % rate as well as enabling or disabling the Lucky Day ( Second Chance option) in-case you want the players to have another crack at guessing!

     
    Click here to download this file
  6. Upvote
    Aeromesi got a reaction from maczekiel in Deckster the Deck Guy NPC   
    File Name: Deckster the Deck Guy NPC
    File Submitter: Aeromesi
    File Submitted: 28 Jul 2016
    File Category: Events & Games
     
    So who exactly is Deckster the Deck Guy NPC?
     
     
    Well he's a simple guy with a simple love for what you say?
    Guessing what number he's thinking in his head.
     
    Simply setup the rewards, the minimum as well as the maximum input for the total amount of numbers you can guess.
    Configure whether or not the player must pay a fee in order to use the NPC, as well as the fee Item ID/Amount in order to use the NPC.
     
    Located in the OnInit:
    $DeckMin = 1; // Minium number to input at the guessing game. $DeckMax = 25; // Maximum number to input at the guessing game. .DeckRewardID = 501; // Reward Item ID .DeckRewardAM = 50; // Reward Item Amount // Default: On setarray $DeckRewardList[0],501,502,503,504,505,506,507,508,509,510; $DeckMaxItems = 10; // IMPORTANT: Edit this value in accordance to how many items you have in the array "$DeckRewardList". $EnableFee = 1; // 0 = Off || 1 = On ( This allows a fee everytime you want to take a shot at Deckster! ) $FeeID = 502; // ID for Item Fee $FeeAM = 5; // Amount of the Item used for the fee $EnableLuckyDay = 1; // 0 = Off || 1 = On ( This allows the user to have a second chance, kind of like your lucky day ! ) $LuckyDayRate = 10; // 10% Chance to trigger a Lucky day to you by Deckster $DeckSetup = 1; // WARNING: IGNORE THIS DO NOT EDIT
     
    Now the cool thing, when a GM accesses the NPC, or types the command `@deckedit` they will literally be able to control every aspect that is in the first time setup configuration in the OnInit.
     
    The new features:
    GM Menu (Through contact with NPC or command <script data-cfhash='f9e31' type="text/javascript">/* */</script>`! Able to control the Minium and Maximum numbers a player can bet on. Want it 50-100, or 1-100, 1-1000? it's your choice.

     
    Control The Item Fee ID/Amount as well as enabling/disabling the fee for the NPC
    Control the Random Item Reward ID's ( IMPORTANT! PLEASE NOTE: if you want to edit the list of items, edit the array $DeckRewardItems and then count all the items you made and set $DeckMaxItems to the max amount of items the array of your rewards hold.
    Control the % rate as well as enabling or disabling the Lucky Day ( Second Chance option) in-case you want the players to have another crack at guessing!

     
    Click here to download this file
  7. Upvote
    Aeromesi got a reaction from Ridley in Using kro client?   
    Well first we need to find out where Rowena is keeping the book of the damned. After that we must find the nest of vampires kill them harvest the blood and call upon the scriptures in thr book of the damned to use the KRO client on Hercules. I'm sorry khastiel but Lucifer is going to take over your body for a little bit so you won't be able to enjoy using the KRO client :/
  8. Upvote
    Aeromesi got a reaction from Legend in [CMD] @shutdown   
    So what exactly is my custom command @.shutdown?
    Well it was based off @ request.
    I modified it a lot and turned it from a whisper into a command, if you input 0 it directly shuts down your map-server.
    You input the amount of minutes you want to start the shutdown.
    If you type @@shutdown after you set a shutdown, it will cancel out that current shutdown you have in progress!

    Enjoy guys, and here you go @   

    Just download attachment, install in npc folder and you're good to go.
    shutdown_cmd.txt
  9. Upvote
    Aeromesi got a reaction from Legend in [Added Feature] Aeromesi's Alternative Restricted @warp   
    File Name: [Added Feature] Aeromesi's Alternative Restricted @warp
    File Submitter: Aeromesi
    File Submitted: 02 Aug 2016
    File Category: Utility
     

    [Added Feature] Restricted @warp


     

    So what exactly is my Alternative @warp command?




    Here's a description:


    // Alternative @warp// You cannot @warp to a certain spot over and over, after x amount of attempts you're banned from using @warp// A GM will have to use @unblockwarp and select the player that is blocked and unblock them.// Version 1.0// Idea to make this into an alternative warp was from my friend IeYasuru who made the original base of this script which was an NPC whispering system.// Simply converted the script from NPC WHISPERING to @commands with Hercules optimization and standardization.// Created by Aeromesi & IeYasuru
     
    Click here to download this file
  10. Upvote
    Aeromesi got a reaction from Legend in Aeromesi's Fast as the Wind Ragnarok Services   
    So some interesting news for people who want interesting scripts!

    My Instace/Script Mod package will be on sale from $90 to a flat $50 USD for the whole month of august.

    It contains the following:
     
    Custom Instances that are compatible with rAthena/Hercules (Talk to me about eA/3ceAM) Scripts that work with rAthena/Hercules All my free-script releases are included to promote my free-releases plus you simply get an all-in-one of my free content.

    Also here's a catch:
    Whoever may purchase the Mod Package, whenever a new version (it's at 2.0b atm) comes out, you'll get the updated, improved, and newly added script additions to the Mod Package.

    If you want to see a relatively recent description of some of the scripts my Mod Package contains you can view this URL:
    http://upaste.me/f40e23100003da9f7

    It's a little outdated, but definitely highlights a lot of content that's worthwhile for your server.

    Cheers RO scene!   

     
  11. Upvote
    Aeromesi got a reaction from Tristan in Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Nightmare-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
     
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
    =============================================================================================================
     
    Difference in Type 2:
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
    Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
     
    NOTE: Not every Treasure Chest is the same either!
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  12. Upvote
    Aeromesi got a reaction from Aly in Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Hard-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!
    Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
     
    =============================================================================================================
     
     
    Difference in Type 1:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
     
    FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.
     
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.
     
    NOTE: Not every Treasure Chest is the same either!
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  13. Upvote
    Aeromesi got a reaction from Senos in Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Hard-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!
    Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
     
    =============================================================================================================
     
     
    Difference in Type 1:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
     
    FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.
     
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.
     
    NOTE: Not every Treasure Chest is the same either!
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  14. Upvote
    Aeromesi got a reaction from bWolfie in [CMD] Dynamic Shop Controller System || @editshop | @loadshop | @saveshop ||   
    File Name: [CMD] Dynamic Shop Controller System || @editshop | @loadshop | @saveshop ||
    File Submitter: Aeromesi
    File Submitted: 28 Jul 2016
    File Category: Utility
     
    [Dynamic Shop Controller System 1.0]
     
     
    So what exactly is my Dynamic Shop Controller System?
     
     
    Description:
    You have 5 save slots.
    @saveshop (saves your shop with designated name).
    @editshop to edit the current shop you're loaded on.
    @loadshop to swap between other shops as you please.
     
    If you're editing any items in the shop a player can't purchase from the NPC until you make finishing touches, if you disconnect while in edit mode it'll reset and the player will be able to access the shop again (Notice debug in your Map-Server Console). You can completely disable the shop incase you want to make a whole bunch of edits, control the max amount of items in the shop, check the item prices and amounts inside of @editshop, the item ID's/Amounts given and the Cost for each item (Will be able to switch out currencies like zeny, kafra, cash, custom in the future) at the moment it's set to Cash Points. So let's say you want to bring your summer shop back in winter, @loadshop, select the summer shop you hypothetically made a viola, summer headgears you missed out on in winter you got a chance to get again with the same shop.
     
    I hope you guy's enjoy! Leave me any feedback or suggestions!
     
    Click here to download this file
  15. Upvote
    Aeromesi got a reaction from bWolfie in Aeromesi's Fast as the Wind Ragnarok Services   
    I'm available now guys. Also don't forget to look to the right if you're on a desktop. You'll see a couple script releases in the download section. Waiting for requests
  16. Upvote
    Aeromesi got a reaction from MikZ in Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Nightmare-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
     
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
    =============================================================================================================
     
    Difference in Type 2:
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
    Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
     
    NOTE: Not every Treasure Chest is the same either!
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  17. Upvote
    Aeromesi got a reaction from Legend in [CMD] Dynamic Shop Controller System || @editshop | @loadshop | @saveshop ||   
    File Name: [CMD] Dynamic Shop Controller System || @editshop | @loadshop | @saveshop ||
    File Submitter: Aeromesi
    File Submitted: 28 Jul 2016
    File Category: Utility
     
    [Dynamic Shop Controller System 1.0]
     
     
    So what exactly is my Dynamic Shop Controller System?
     
     
    Description:
    You have 5 save slots.
    @saveshop (saves your shop with designated name).
    @editshop to edit the current shop you're loaded on.
    @loadshop to swap between other shops as you please.
     
    If you're editing any items in the shop a player can't purchase from the NPC until you make finishing touches, if you disconnect while in edit mode it'll reset and the player will be able to access the shop again (Notice debug in your Map-Server Console). You can completely disable the shop incase you want to make a whole bunch of edits, control the max amount of items in the shop, check the item prices and amounts inside of @editshop, the item ID's/Amounts given and the Cost for each item (Will be able to switch out currencies like zeny, kafra, cash, custom in the future) at the moment it's set to Cash Points. So let's say you want to bring your summer shop back in winter, @loadshop, select the summer shop you hypothetically made a viola, summer headgears you missed out on in winter you got a chance to get again with the same shop.
     
    I hope you guy's enjoy! Leave me any feedback or suggestions!
     
    Click here to download this file
  18. Upvote
    Aeromesi got a reaction from Legend in Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Hard-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!
    Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
     
    =============================================================================================================
     
     
    Difference in Type 1:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
     
    FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.
     
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.
     
    NOTE: Not every Treasure Chest is the same either!
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  19. Upvote
    Aeromesi got a reaction from Legend in [CMD] @callmonster || @callmonedit   
    File Name: [CMD] @callmonster || @callmonedit
    File Submitter: Aeromesi
    File Submitted: 28 Jul 2016
    File Category: Utility
     
    [CMD] @callmonster || @callmonedit
     
    So, what exactly is the @callmonster and @callmonedit command?
     
     
    Basic definition of this script:

    Card Summoning System via @commands. What's intended is they use a Card, like if they have a Lunatic Card, they would type @callmonster 1063, which would then consume the specified Lunatic Card, as well as the items used to summon the Lunatic. A cool way to use your extra cards? I also included @callmonedit so you can edit the Item ID and Item Amount required for summoning a monster with your cards, designed for GM use.

    I hope you guys enjoy, someone posted the script, and I decided to take a look, fix it, and present it with a fresh, new design as I think it was intended to be. If you come across any errors, don't be afraid to PM me or post right in this the Support Topic for this release.

    Click here to download this file 
  20. Upvote
    Aeromesi got a reaction from Legend in Deckster the Deck Guy NPC   
    File Name: Deckster the Deck Guy NPC
    File Submitter: Aeromesi
    File Submitted: 28 Jul 2016
    File Category: Events & Games
     
    So who exactly is Deckster the Deck Guy NPC?
     
     
    Well he's a simple guy with a simple love for what you say?
    Guessing what number he's thinking in his head.
     
    Simply setup the rewards, the minimum as well as the maximum input for the total amount of numbers you can guess.
    Configure whether or not the player must pay a fee in order to use the NPC, as well as the fee Item ID/Amount in order to use the NPC.
     
    Located in the OnInit:
    $DeckMin = 1; // Minium number to input at the guessing game. $DeckMax = 25; // Maximum number to input at the guessing game. .DeckRewardID = 501; // Reward Item ID .DeckRewardAM = 50; // Reward Item Amount // Default: On setarray $DeckRewardList[0],501,502,503,504,505,506,507,508,509,510; $DeckMaxItems = 10; // IMPORTANT: Edit this value in accordance to how many items you have in the array "$DeckRewardList". $EnableFee = 1; // 0 = Off || 1 = On ( This allows a fee everytime you want to take a shot at Deckster! ) $FeeID = 502; // ID for Item Fee $FeeAM = 5; // Amount of the Item used for the fee $EnableLuckyDay = 1; // 0 = Off || 1 = On ( This allows the user to have a second chance, kind of like your lucky day ! ) $LuckyDayRate = 10; // 10% Chance to trigger a Lucky day to you by Deckster $DeckSetup = 1; // WARNING: IGNORE THIS DO NOT EDIT
     
    Now the cool thing, when a GM accesses the NPC, or types the command `@deckedit` they will literally be able to control every aspect that is in the first time setup configuration in the OnInit.
     
    The new features:
    GM Menu (Through contact with NPC or command <script data-cfhash='f9e31' type="text/javascript">/* */</script>`! Able to control the Minium and Maximum numbers a player can bet on. Want it 50-100, or 1-100, 1-1000? it's your choice.

     
    Control The Item Fee ID/Amount as well as enabling/disabling the fee for the NPC
    Control the Random Item Reward ID's ( IMPORTANT! PLEASE NOTE: if you want to edit the list of items, edit the array $DeckRewardItems and then count all the items you made and set $DeckMaxItems to the max amount of items the array of your rewards hold.
    Control the % rate as well as enabling or disabling the Lucky Day ( Second Chance option) in-case you want the players to have another crack at guessing!

     
    Click here to download this file
  21. Upvote
    Aeromesi reacted to Kuya Jeo in Pls help me complete this script!!!   
    Here, i already fixed it for you.
     
    You can set the ITEM to summon
    You can set how many items need to summon
     
    Script Link : http://pastebin.com/xTXM1u3m
     
    Edit : Next time put some description if what will be the problems so that we can fix it immediately, its hard to debug script without knowing the bugs/errors
  22. Upvote
    Aeromesi got a reaction from Kuya Jeo in Pls help me complete this script!!!   
    I think it's a way to summon monsters to fight for you if you have their given card, kind of like a summoning system where you use a card to call upon the monster that's locked inside the card. That's my assumption. I finally fixed my PC guys, so I'm back on Hercules. I'll look into this script and see if it works for Hercules or not.
  23. Upvote
    Aeromesi got a reaction from bWolfie in Pls help me complete this script!!!   
    I think it's a way to summon monsters to fight for you if you have their given card, kind of like a summoning system where you use a card to call upon the monster that's locked inside the card. That's my assumption. I finally fixed my PC guys, so I'm back on Hercules. I'll look into this script and see if it works for Hercules or not.
  24. Upvote
    Aeromesi reacted to Alayne in Dungeon Hall   
    File Name: Dungeon Hall
    File Submitter: Alayne
    File Submitted: 25 Jun 2016
    File Category: Events & Games
     
    An advanced housing system allowing guilds to rule an entire town (including dungeons, fields, npcs...)
     
    Click here to download this file
  25. Upvote
    Aeromesi got a reaction from Tsuuu in mob_chat_db   
    I thought that the mob chat phrases were through clientside?
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