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Mystery

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Posts posted by Mystery


  1. J'ai découvert se projet hier. J'y est passé +13h pour l'installer et comprendre les bases, mais il fonctionne :D .

    Je tenais également à faire un feedback ici pour le forum de robrowser. Je n'ai pas reçu de mail de validation pour confirmer mon compte... Gmail ou Hotmail = rien reçu.

     

     

    C'est un peu compliqué à prendre en main au début (manque de documentation), mais une fois qu'on a compris le principe ça va tout seul.

    Envoie moi ton identifiant ou email par message privé je t'activerais ton compte :)

    Please keep it in English guys.


  2. May Digest 2014

    The following digest covers the month of May 1st - May 31st 2014.

     

    Hello everyone! I apologize for the delay on bringing this topic to the community! Was caught up in a few things :)


    Development Highlights

      [*]Corrected GM level override checks for Nouse and Trade (e9b9764) [*]Updated db2sql converter to match changes (0e1f7bb) [*]Added April 2014 Client Packet Data (3750df9) [*]Implemented MD_RANDOMTARGET, see doc/mob_db_mode_list.txt for more information (10e6f1a) [*]Added guild_castle_invite and guild_castle_expulsion to guild.conf, they determine how invite/expel work inside castles during WoE/GvG (407502a) [*]Improved CFLAGS/CPPFLAGS handling (b7373b6) [*]Improved @go command (67d5e67) [*]Changed battle_config definition to extern to avoid mistakes in plugins (d350bfe) [*]Removed trailing whitespace (sources) (5d67f33) [*]Fixed some charset issues (3bd57cf) [*]Travis Improvements (23f7856) [*]Changed set_reg behavior on pc_setparam failure, now it won't simply end the script, if a dialog window is open it'll also CLOSE it (d689201) [*]Moved MAX_CARTS and NEW_CARTS defines into common/mmo.h (65e43c2) [*]Small changes in NPC loading/reloading (a2dec94) [*]Homunculus S Update (f4f4b33)

     

    Scripting Highlights

      [*]Corrected Bioethics quest checks in the Biochemist NPC (bd86d05) [*]Fixed an exploit in custom job master (ed9dd7c) [*]Added missing changequest commands on Alchemist Job Change Quest (4b4e573) [*]Removed trailing whitespace (scripts) (c030940) [*]Wolfchev's Laboratory Instance Release (1a477c4) (Clean ups: 108705a) [*]Optimized THQS_TTShop.txt and corrected a minor mistake (90c8d73) [*]Added documentation regarding trader objects (6d4ae76)

     

    Database Highlights

      [*]Extended ItemDB! Supports several other formats (P1: 49500a5) (P2: 244985a) (P3 File Deletions: 43d96e8) [*]Updated item_db.conf to match AEGIS (ae289d6) (Fixes: 7bb8db2) [*]Removed enchantments from const (ddc16a0)

     

    May Statistics

      [*]During the period there were 89 Commits. [*]Of these 89 commits, 14 included bug-fixes. [*]9 Commits from Pull Requests [*]In this month, there were 87,778 Additions and 61,228 Deletions.


  3.  

     

    Easy!

     

     

    Thanks!

     

    I mean how (where) can i setup the hercules up to that episode (epi 13)  using that timeline?

    Well, episode 13 consists of these:

     

     

    2008.06.25 : Episode 13.1 : Ash Vacuum

      [*]2008.08.25 : Poring Wars

      [*]2008.11.19 : Improved Pet System

    2008.12.17 : Episode 13.2 : Encounter

      [*]2008.12.23 : New Pets

      [*]2009.02.25 : Hidden Slot Enchantment

      [*]2009.03.11 : Endless Tower Fixes

      [*]2009.04.08 : New Hairstyles

      [*]2009.06.17 : Renewal Release (3-1 Jobs)

      [*]2009.08.19 : Brasilis

      [*]2009.10.14 : 3-2 Jobs

    2009.12.23 : Episode 13.3 : El Dicastes

      [*]2010.03.17 : Party Recruiting System

      [*]2010.03.31 : Baby 3rd Jobs

      [*]2010.05.12 :

        [*]Purchasing Shops.

        [*]Sorcerer Spirit System

     

    So really all you gotta do is remove (disable) all NPCs from episode 14.1 to 15.2 then you'll be in Episode 13.1, 13.2, 13.3. Obviously if you just want Episode 13.1, remove (disable) all NPCs from 13.2 onwards.


  4. -The Max option for MessageDelay is 10. Is there a way to make it higher?

     

    Bump .

    I believe this will help people who want to know :>

     

     

    [11:31:21] <&Haruna> it can be changed to anything between 0 and 255 and it'll still work

    [11:31:28] <&Haruna> it's in atcommand.c

    [11:31:37] <&Haruna> if( v < 0 || v > 10 ) {

    [11:31:38] <&Haruna> ^ line 9159


  5. could i use this files for higher stats and level? does their skills affected by this high stats and level? like 500/120 and 500 max stats like that

    I'm confused o_o With Hercules, you can change max level and max stats just like at eAthena or rAthena o-o

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