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Mystery

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Everything posted by Mystery

  1. I thought items should ALWAYS at least be 1z? o_O Have you tried making the item only 1z and see if that works?
  2. Yup. This is possibly (should be) related to this bug that was recently fixed: http://herc.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/?gopid=22123#entry22123 Commit: https://github.com/HerculesWS/Hercules/commit/87b6c8f196897b72d98de2b1d4716bee1af99c3b
  3. Oooooh. Happy b-lated D:
  4. I think what he wants is a script that wont allow players with god items to join WoE.
  5. I'm confused. Why are you bumping if you "edited" your above reply saying 'SOLVED' and it's marked as answered? Is there something we're missing?
  6. hohoho ... I Approve the topic in eAthena xD Oh man... the memories D:
  7. No, it didnt. The problem was another thing, we already fixed it. Thanks. How did you manage to do so?
  8. Version 1.2

    372 downloads

    Hey everyone, I thought I should re-introduce my Poring Summoner event script from back in the eAthena days... however, I took down the script in eAthena for certain reasons but when rAthena came along... I decided to re-introduce it again... but then, again, I removed it D: Anyways, I'm here once again to release it to Hercules and I think it'll stay now for the Public. You can find it on eAthena (only if you're a moderator): http://www.eathena.ws/board/index.php?showtopic=236779 Or, see the commotion from rAthena when I took it down: http://rathena.org/board/topic/62248-mysterious-collection/?hl=+poring++summoner#entry100805 Anyways, here is some information regarding this lovely event! Description: Basically the event is on an hour-based schedule, you can change the time you wish for the event to start in the script. The game basically is controlled by the server staff. Staff put a certain amount of Special* Porings and Normal Porings * Special Porings drop the prize set by the staff The map chosen is hard-coded in the script and can't be controlled VIA NPC In-game Known Issues: There's an issue where there's no set number of special and normal porings when the script is loaded... thus, if you don't set the number of special porings and normal porings before the event starts, the script won't summon anything. Also, there's no set prize when the script is loaded. Don't forget to set these when you load the script! Optimization: I know there are ways to optimize the script and fix the above issues, but the above issues isn't such a big concern so I didn't really bother to adjust it Redistribution: If you wish to redistribute the file, please be polite and let me know where you plan on doing so ;3 You may not redistribute this file for selling purposes. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
  9. File Name: Poring Summoner File Submitter: Mysterious File Submitted: 05 Mar 2014 File Category: Events & Games Hey everyone, I thought I should re-introduce my Poring Summoner event script from back in the eAthena days... however, I took down the script in eAthena for certain reasons but when rAthena came along... I decided to re-introduce it again... but then, again, I removed it D: Anyways, I'm here once again to release it to Hercules and I think it'll stay now for the Public. You can find it on eAthena (only if you're a moderator): [*]http://www.eathena.ws/board/index.php?showtopic=236779 Or, see the commotion from rAthena when I took it down: [*]http://rathena.org/board/topic/62248-mysterious-collection/?hl=+poring++summoner#entry100805 Anyways, here is some information regarding this lovely event! Description: [*]Basically the event is on an hour-based schedule, you can change the time you wish for the event to start in the script. [*]The game basically is controlled by the server staff. [*]Staff put a certain amount of Special* Porings and Normal Porings [*]* Special Porings drop the prize set by the staff [*]The map chosen is hard-coded in the script and can't be controlled VIA NPC In-game Known Issues: [*]There's an issue where there's no set number of special and normal porings when the script is loaded... thus, if you don't set the number of special porings and normal porings before the event starts, the script won't summon anything. [*]Also, there's no set prize when the script is loaded. [*]Don't forget to set these when you load the script! Optimization: [*]I know there are ways to optimize the script and fix the above issues, but the above issues isn't such a big concern so I didn't really bother to adjust it Redistribution: [*]If you wish to redistribute the file, please be polite and let me know where you plan on doing so ;3 [*]You may not redistribute this file for selling purposes. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License Click here to download this file PS: If you used this event before and liked it, don't forget that +1 ;3!
  10. I remember the max is 2b because of client restrictions (won't properly display anything above that amount... from what I remember back in the day) o_o But the max amount for the bank seems to be 2.1b.
  11. Merged both your topics regarding the same thing. Please don't make a separate topic with the same issue when you already have one up.
  12. Moving this to the Script Support section in Portuguese.
  13. I dont see a difference between the two files o_O -->http://www.diffchecker.com/9skqn9sv The only differences found were the NPCs ID# and our Constants. Unless I skimmed through the two files and missed something? oO
  14. I committed it, maybe it's fixed now: https://github.com/HerculesWS/FluxCP/commit/b1b35deedd2219a7e09e7f1a3247de5d3523331a Let me know.
  15. Maybe this fixed it: https://github.com/HerculesWS/FluxCP/commit/b1b35deedd2219a7e09e7f1a3247de5d3523331a Let me know
  16. You could always check manually on the file: https://github.com/HerculesWS/FluxCP/blob/master/lib/Flux/PaymentNotifyRequest.php According to its history, it hasn't been changed / updated / touched since (about) a year ago when we first forked it: On a side note, the code could be the same:
  17. Whoa... for a minute there I thought you meant I missed a month D:haha. Is my english soo bad? Not necessarily haha! I read it too fast and I didn't give my brain time to process the information xD Guess thats what staying up for 18 hours and a half does to you... o-o
  18. Whoa... for a minute there I thought you meant I missed a month D:
  19. February Digest 2014 The following digest covers the month of February 1st - February 28th 2014. Team Changes [*]@AnnieRuru has joined the team as a Scripting Moderator. [*]@bgamez23 has been awarded a Community Contributor title for continuous contribution throughout Hercules. [*]@Olrox has joined the team as a Graphic Moderator. [*]@pan has joined the team as a Core Developer. Development Highlights [*]Whopping clean up of messages.conf (87b6c8f) [*]Improved mapindex_name2id errors (0732f55) [*]Introducing #define NPC Constants (950e3eb) [*]Removed Option_ constants from const.txt (a5728fd) [*]Input directly from the source [*]Compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME [*]MEMORY SLASHER IN TOWN! (142a8f4) [*]Fixed animation for dead players respawning (fb82304) [*]Unit removed from map animation (866427a) [*]Updated skill_require_db.txt structure (58544d7) [*]Modified successrefitem script command (9d1f80e) [*]Bind atcommands are now case-insensitive (92be98c) [*]Improved script case check reports to include more accurate source info (7b19f96) [*]Fixed vending title escaping (891bd05) [*]Improvements on the script commands sscanf, axtoi. Added strtol. (1cf7c1e) [*]Added script command strtol (conforming to the ISO C90 function) [*]Modified script command axtoi to internally use strtol instead of an unnecessary own implementation. [*]Fixed sscanf behavior to conform to the C specifications in case the input string is empty. It now correctly returns -1, or 0 if the format string is also empty. Fixes bugreport:8009, thanks to AnnieRuru [*]Fixed millenium shield crash with clones (144a9eb) [*]Updated HPMHookGen with a HPMDataCheck generator (35e1b99) [*]Fixed item combo bypassing disabled item restrictions (00ef66f) [*]Introduction to HPM Datacheck! (d334696, 250ec31) (Topic) [*]" This introduces automatic data integrity insurance between plugins and the core, allowing the core to reject loading plugins whose data structures mismatch those in the core thus preventing potential crashes and loose data read/write, it goes a long way towards making this issue being inexistent. " [*]" In short: its a feature that enables the core to reject "outdated" plugins, "outdated" meaning that a data struct used by the plugin has been modified in the core while the plugin was not recompiled to reflect the change." [*]Inter Server asking Login Server for account information instead of a query to the login table (da233d5) [*]MvP Devotion Fix (8a05e61) Job / Classes Skill Development Highlights [*]Renewal Mechanics Rebalance Update! (6f26451) (Topic) [*]" More than I could list! Following is what I could pick out, I'm going only as far as to mention the names that have been modified/added due to the length of the commit, I apologize for the lack of detail -- includes updated mechanics, formulas, entirely new skills and so on! " [*]1st/2nd Class Skills [*]Rune Knight Skills [*]Arch Bishop Skills [*]Warlock Skills [*]Ranger Skills [*]Mechanic Skills [*]Shadow Chaser Skills [*]Royal Guard Skills [*]Sura Skills [*]Wanderer / Ministrel Skills [*]Sorcerer Skills [*]Genetic Skills [*]Guillotine Cross Skills [*]- All Class Skills [*]ALL_ODINS_POWER [*]ALL_FULL_THROTTLE [*]SC_ODINS_POWER Client Support Improvements Highlights [*]Improved client_hash_check (e4a1ca2) [*]Added option to disable hash check by GM group_id (specify 'disabled' as hash for a certain group_id to let them log in with any client, even if client_hash_check is enabled [*]Updated and reworded related documentation for the feature, following user feedback about certain parts being incomplete or confusing. [*]Added /stat+ commands support for 2013-12+ clients (42b5c04) Forum Structural Changes Script Releases now have new sub-forums with proper descriptions to keep things organized. Sub-forums are: [*]Utility Releases [*]PvP, WoE, GvG, & Battleground Releases [*]Event & Game Releases [*]Quest, Shops, Functions & Algorithms Statistics [*]During the period there were 115 Commits. [*]Of these 115 commits, 25 included bug-fixes. [*]6 Commits from Pull Requests [*]In this month, there were 10,532 Additions and 8,814 Deletions.
  20. Well of course. 5% is the minimum rate:
  21. Yeah there is: https://github.com/HerculesWS/Hercules/blob/master/conf/channels.conf only if you enable it though.
  22. Plugins please It was released as a plugin ;3 http://herc.ws/board/topic/4700-guild-alliance-chat-ally/
  23. From the diff... it affects full strip and the individual stripping skills.
  24. Moving this to rejected as it can't be implemented.
  25. It should be working as normal from before that other update. It was changed from weapon based to misc. -> https://github.com/HerculesWS/Hercules/blob/15a4395a2f2de8629a21b08ac6b9ec363ad94de3/src/map/skill.c /** * Rune Knight **/ case RK_DRAGONBREATH_WATER: case RK_DRAGONBREATH: { struct status_change *tsc = NULL; if( (tsc = status->get_sc(bl)) && (tsc->data[SC_HIDING] )) { clif->skill_nodamage(src,src,skill_id,skill_lv,1); } else skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag); } But, in the database section.. it's still weapon.. :S
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