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Everything posted by Mystery
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July Digest 2013 The following digest covers the month of July 1st - July 31st 2013. Team Changes [*]Xgear has been moved from Community Contributor to High Council. [*]Shikazu has joined as a International Moderator. [*]Haru has joined as a Core Developer. [*]Gepard has joined as a High Council. [*]Susu has joined as a Core Developer. Development Highlights [*]Battlegrounds Queue Update (7aa9e6e) [*]Ultimate Item DB Update (1caae98) [*]Additional Interface Changes [*]Mercenary Interface (b717147) [*]Intif Interface (853489bcb) [*]Elemental Interface (9d53093) [*]iDuel Interface (5a22b04) [*]Chat Interface (9ac2cf7) [*]Expansion of script.c interface (5832722) [*]Extended ID <item_id> syntax to Item Packages and Item Groups (606a985) [*]Item Package Update (0118a09, dc85ce0) [*]Server Statistics Implementation (ea5a413) [*]Splitting of use_sql_db into: item_db, mob_db, and mob_skill_db (0f2899c) [*]Implementation of Official Mute System (da064c0) [*]Implementation of new commands { sit(), stand(), issit() } (e8adea6) - Please refer to /doc/script_commands.txt for documentation Scripts [*] Dewata Warps now available (3e91032) Client Support [*]New Packets for: 2013-06-12Ragexe, 2013-06-18Ragexe, 2013-06-26Ragexe, 2013-07-03Ragexe. New Packet Keys for: 2013-06-26Ragexe, 2013-07-03Ragexe (f530cfe) Introduction to Github: Issues [*]For the past two weeks, the staff has been using Github: Issues to discuss issues and development strategies with the help of source code annotation features provided by Github. While being mainly used by Hercules team, all users are welcome to provide feedback on GitHub Issues page. [*]You can view our issues that are posted and labeled by heading to our Hercules Repo in Github and on your right, there's a little tab with an Exclamation (!) inside a circle. Once you're in our Issues page, you'll be able to view a variety of issues that the developers have opened - you may also view issues that have been closed. Statistics [*]During the period there were 95 Commits. [*]Of these 95 commits, 57 included bug-fixes. [*]11 Commits from Pull Requests [*]In this month, there were 33,805 Additions and 30,555 Deletions.
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Overbrand: src/map/battle.c find: case LG_OVERBRAND: skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30); RE_LVL_DMOD(100); break; Adjust to your liking. Exceed break Im not so sure of.. =/
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Unfortunately, I believe the menus are hard coded into the client and not even server side. Unless you know how to hex the client and know packets, then you're out of luck =/
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I've managed to add V4P for SGCP: http://sgcp.hostei.com/index.php?act=idx under Exchange Link and it seems to record fine: I just don't know about in-game wise.
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You could always try it. I've actually included Third Jobs support in SGCP: https://github.com/Mysteries/StarGamesControlPanel/commit/fa5ef10f66dbfaa3d6a620db7ea588201456fb3c There's just a lot of work to do with SGCP. You can view the demo here: http://sgcp.hostei.com
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Teach me please: how to use initnpctimer, stopnpctimer etc.
Mystery replied to pixel's question in Script Support
There are some samples within the Repo: 1) https://github.com/HerculesWS/Hercules/blob/master/doc/sample/npc_test_npctimer.txt 2) https://github.com/HerculesWS/Hercules/blob/master/doc/sample/npc_test_npctimer2.txt -
Land Protector doesn't stop the "Cast" of a skill, it simply doesn't allow it to do damage within the area of the land that's protected. Take Stormgust for example, you can still cast it on top of Land Protector, but no one gets hurt/frozen/pushed around, etc.
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Could you be a little more specific? New items as in... the Lua/Lub files for it or the Sprites/Acts/Images for it? Is there a list of "items" you want from pRO?
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It has already been answered, no?
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I get a black screen when I click the demo link... I'm using Opera, Mac. o_O
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Hm looks very interesting o_o. Although I'm not map expert, I really do love how there are spots on the roofs/statues where you can actually sit .
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Welcome Kisuka ;3!
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Hello and welcome (to the introduction thread) :3!
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What does your map server say? Normally the map will spit out a cause.
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Oh I know, just that Flux spits it out as a critical error :>. Anyways, onto the topic! When I read this, I thought this was the other "PokemonRO" which was in development for so long (eAthena's time) but then haven't heard anything more about that PokemonRO. However, from the looks around, you have Several Administrators (forum based) you sure none of them will take it over?
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*Edited topic : added some new things!
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It should. I haven't tested it with Hercules though.
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Your URL doesn't seem to work for me :S functional doesn't come to mind when there's a critical error D:
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Why so? There are a lot of people using this branch: https://github.com/HerculesWS/Hercules and they're fine :S
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I don't think it'd be such a bad idea. There could be places where you dont want the Cashshop to be opened and vice-versa. It's not that bad of a something to add in.
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Thank you, never thought it was for the cloth color....since the first time i use it,nothing changed. What i forgot is my jcurrent job will be different color from other job. Thanks for the heads up! Don't forget the the Hair Colour and Dye Colour works based on the already palettes you have in your server through your Stylist.
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Pretty much.. if Gravity sometimes fails to label their files properly... xD. Sometimes the skill is named differently from kRO/iRO, but sometimes the file may not even have a proper name.. thus makes you end up going through every file xD
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Cloth Colour = Dye colour O_o. So I'm confused as to what you would like... but from my understanding Dye Colour changes the colour of the clothes the Mob Player is wearing.
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This is more of a "General Support" question and doesn't belong in "Development Discussion" area. Topic moved.
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I believe you're referring to this? https://github.com/HerculesWS/Hercules/blob/06526e32ea7608dfc62ad5aeca91cf78ff3a446f/npc/merchants/enchan_arm.txt